// WorldMain.h: interface for the CWorldMain class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WORLDMAIN_H__FA78B1D3_99E2_11D2_8143_00104B73C455__INCLUDED_) #define AFX_WORLDMAIN_H__FA78B1D3_99E2_11D2_8143_00104B73C455__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CWorldMain { public: virtual int announce(); virtual void announce(int choice); virtual void savenewworld(char x); CWorldMain(); virtual ~CWorldMain(); private: int DisplayWorldSaves; }; #endif // !defined(AFX_WORLDMAIN_H__FA78B1D3_99E2_11D2_8143_00104B73C455__INCLUDED_)