//************************************************************************** //** //** ## ## ## ## ## #### #### ### ### //** ## ## ## ## ## ## ## ## ## ## #### #### //** ## ## ## ## ## ## ## ## ## ## ## ## ## ## //** ## ## ######## ## ## ## ## ## ## ## ### ## //** ### ## ## ### ## ## ## ## ## ## //** # ## ## # #### #### ## ## //** //** $Id: PlayerReplicationInfo.vc 2707 2007-09-07 17:47:04Z dj_jl $ //** //** Copyright (C) 1999-2006 Jānis Legzdiņš //** //** This program is free software; you can redistribute it and/or //** modify it under the terms of the GNU General Public License //** as published by the Free Software Foundation; either version 2 //** of the License, or (at your option) any later version. //** //** This program is distributed in the hope that it will be useful, //** but WITHOUT ANY WARRANTY; without even the implied warranty of //** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //** GNU General Public License for more details. //** //************************************************************************** class PlayerReplicationInfo : Thinker native; BasePlayer Player; int PlayerNum; string PlayerName; string UserInfo; int Frags; int Deaths; int KillCount; int ItemCount; int SecretCount; replication { reliable if (Role == ROLE_Authority) PlayerNum, PlayerName, UserInfo, Frags, Deaths, KillCount, ItemCount, SecretCount; } defaultproperties { bAlwaysRelevant = true; }