//************************************************************************** //** //** ## ## ## ## ## #### #### ### ### //** ## ## ## ## ## ## ## ## ## ## #### #### //** ## ## ## ## ## ## ## ## ## ## ## ## ## ## //** ## ## ######## ## ## ## ## ## ## ## ### ## //** ### ## ## ### ## ## ## ## ## ## //** # ## ## # #### #### ## ## //** //** $Id: PowerIronFeet.vc 2607 2007-08-09 21:41:28Z dj_jl $ //** //** Copyright (C) 1999-2006 Jānis Legzdiņš //** //** This program is free software; you can redistribute it and/or //** modify it under the terms of the GNU General Public License //** as published by the Free Software Foundation; either version 2 //** of the License, or (at your option) any later version. //** //** This program is distributed in the hope that it will be useful, //** but WITHOUT ANY WARRANTY; without even the implied warranty of //** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //** GNU General Public License for more details. //** //************************************************************************** class PowerIronFeet : Powerup; //========================================================================== // // AbsorbDamage // //========================================================================== void AbsorbDamage(int damage, name DmgType, out int NewDamage) { if (DmgType == 'Drowning') { NewDamage = 0; } else { ::AbsorbDamage(damage, DmgType, NewDamage); } } defaultproperties { EffectTime = 60.0; BlendColour = RGBA(0, 255, 0, 32); }