//************************************************************************** //** //** ## ## ## ## ## #### #### ### ### //** ## ## ## ## ## ## ## ## ## ## #### #### //** ## ## ## ## ## ## ## ## ## ## ## ## ## ## //** ## ## ######## ## ## ## ## ## ## ## ### ## //** ### ## ## ### ## ## ## ## ## ## //** # ## ## # #### #### ## ## //** //** $Id: net_channel_control.cpp 2218 2007-04-29 15:05:21Z dj_jl $ //** //** Copyright (C) 1999-2006 Jānis Legzdiņš //** //** This program is free software; you can redistribute it and/or //** modify it under the terms of the GNU General Public License //** as published by the Free Software Foundation; either version 2 //** of the License, or (at your option) any later version. //** //** This program is distributed in the hope that it will be useful, //** but WITHOUT ANY WARRANTY; without even the implied warranty of //** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //** GNU General Public License for more details. //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include "gamedefs.h" #include "network.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // VControlChannel::VControlChannel // //========================================================================== VControlChannel::VControlChannel(VNetConnection* AConnection, vint32 AIndex, vuint8 AOpenedLocally) : VChannel(AConnection, CHANNEL_Control, AIndex, AOpenedLocally) { } //========================================================================== // // VControlChannel::ParsePacket // //========================================================================== void VControlChannel::ParsePacket(VMessageIn& msg) { guard(VControlChannel::ParsePacket); while (!msg.AtEnd()) { VStr Cmd; msg << Cmd; if (msg.IsError()) { break; } if (Connection->Context->ServerConnection) { GCmdBuf << Cmd; } else { VCommand::ExecuteString(Cmd, VCommand::SRC_Client, Connection->Owner); } } unguard; }