//************************************************************************** //** //** ## ## ## ## ## #### #### ### ### //** ## ## ## ## ## ## ## ## ## ## #### #### //** ## ## ## ## ## ## ## ## ## ## ## ## ## ## //** ## ## ######## ## ## ## ## ## ## ## ### ## //** ### ## ## ### ## ## ## ## ## ## //** # ## ## # #### #### ## ## //** //** $Id: template.h),v 1.4 2002/05/18 16:56:35 dj_jl Exp $ //** //** Copyright (C) 1999-2006 Jānis Legzdiņš //** //** This program is free software; you can redistribute it and/or //** modify it under the terms of the GNU General Public License //** as published by the Free Software Foundation; either version 2 //** of the License), or (at your option) any later version. //** //** This program is distributed in the hope that it will be useful), //** but WITHOUT ANY WARRANTY; without even the implied warranty of //** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //** GNU General Public License for more details. //** //************************************************************************** #ifndef DECLARE_PCD #define DECLARE_PCD(name) PCD_ ## name #define DECLARING_PCD_ENUM enum EPCD { #endif DECLARE_PCD(Nop), DECLARE_PCD(Terminate), DECLARE_PCD(Suspend), DECLARE_PCD(PushNumber), DECLARE_PCD(LSpec1), DECLARE_PCD(LSpec2), DECLARE_PCD(LSpec3), DECLARE_PCD(LSpec4), DECLARE_PCD(LSpec5), DECLARE_PCD(LSpec1Direct), DECLARE_PCD(LSpec2Direct),//10 DECLARE_PCD(LSpec3Direct), DECLARE_PCD(LSpec4Direct), DECLARE_PCD(LSpec5Direct), DECLARE_PCD(Add), DECLARE_PCD(Subtract), DECLARE_PCD(Multiply), DECLARE_PCD(Divide), DECLARE_PCD(Modulus), DECLARE_PCD(EQ), DECLARE_PCD(NE),//20 DECLARE_PCD(LT), DECLARE_PCD(GT), DECLARE_PCD(LE), DECLARE_PCD(GE), DECLARE_PCD(AssignScriptVar), DECLARE_PCD(AssignMapVar), DECLARE_PCD(AssignWorldVar), DECLARE_PCD(PushScriptVar), DECLARE_PCD(PushMapVar), DECLARE_PCD(PushWorldVar),//30 DECLARE_PCD(AddScriptVar), DECLARE_PCD(AddMapVar), DECLARE_PCD(AddWorldVar), DECLARE_PCD(SubScriptVar), DECLARE_PCD(SubMapVar), DECLARE_PCD(SubWorldVar), DECLARE_PCD(MulScriptVar), DECLARE_PCD(MulMapVar), DECLARE_PCD(MulWorldVar), DECLARE_PCD(DivScriptVar),//40 DECLARE_PCD(DivMapVar), DECLARE_PCD(DivWorldVar), DECLARE_PCD(ModScriptVar), DECLARE_PCD(ModMapVar), DECLARE_PCD(ModWorldVar), DECLARE_PCD(IncScriptVar), DECLARE_PCD(IncMapVar), DECLARE_PCD(IncWorldVar), DECLARE_PCD(DecScriptVar), DECLARE_PCD(DecMapVar),//50 DECLARE_PCD(DecWorldVar), DECLARE_PCD(Goto), DECLARE_PCD(IfGoto), DECLARE_PCD(Drop), DECLARE_PCD(Delay), DECLARE_PCD(DelayDirect), DECLARE_PCD(Random), DECLARE_PCD(RandomDirect), DECLARE_PCD(ThingCount), DECLARE_PCD(ThingCountDirect),//60 DECLARE_PCD(TagWait), DECLARE_PCD(TagWaitDirect), DECLARE_PCD(PolyWait), DECLARE_PCD(PolyWaitDirect), DECLARE_PCD(ChangeFloor), DECLARE_PCD(ChangeFloorDirect), DECLARE_PCD(ChangeCeiling), DECLARE_PCD(ChangeCeilingDirect), DECLARE_PCD(Restart), DECLARE_PCD(AndLogical),//70 DECLARE_PCD(OrLogical), DECLARE_PCD(AndBitwise), DECLARE_PCD(OrBitwise), DECLARE_PCD(EorBitwise), DECLARE_PCD(NegateLogical), DECLARE_PCD(LShift), DECLARE_PCD(RShift), DECLARE_PCD(UnaryMinus), DECLARE_PCD(IfNotGoto), DECLARE_PCD(LineSide),//80 DECLARE_PCD(ScriptWait), DECLARE_PCD(ScriptWaitDirect), DECLARE_PCD(ClearLineSpecial), DECLARE_PCD(CaseGoto), DECLARE_PCD(BeginPrint), DECLARE_PCD(EndPrint), DECLARE_PCD(PrintString), DECLARE_PCD(PrintNumber), DECLARE_PCD(PrintCharacter), DECLARE_PCD(PlayerCount),//90 DECLARE_PCD(GameType), DECLARE_PCD(GameSkill), DECLARE_PCD(Timer), DECLARE_PCD(SectorSound), DECLARE_PCD(AmbientSound), DECLARE_PCD(SoundSequence), DECLARE_PCD(SetLineTexture), DECLARE_PCD(SetLineBlocking), DECLARE_PCD(SetLineSpecial), DECLARE_PCD(ThingSound),//100 DECLARE_PCD(EndPrintBold), DECLARE_PCD(ActivatorSound), // Start of the extended opcodes. DECLARE_PCD(LocalAmbientSound), DECLARE_PCD(SetLineMonsterBlocking), DECLARE_PCD(PlayerBlueSkull), // Start of new [Skull Tag] pcodes DECLARE_PCD(PlayerRedSkull), DECLARE_PCD(PlayerYellowSkull), DECLARE_PCD(PlayerMasterSkull), DECLARE_PCD(PlayerBlueCard), DECLARE_PCD(PlayerRedCard),//110 DECLARE_PCD(PlayerYellowCard), DECLARE_PCD(PlayerMasterCard), DECLARE_PCD(PlayerBlackSkull), DECLARE_PCD(PlayerSilverSkull), DECLARE_PCD(PlayerGoldSkull), DECLARE_PCD(PlayerBlackCard), DECLARE_PCD(PlayerSilverCard), DECLARE_PCD(PlayerOnTeam), DECLARE_PCD(PlayerTeam), DECLARE_PCD(PlayerHealth),//120 DECLARE_PCD(PlayerArmorPoints), DECLARE_PCD(PlayerFrags), DECLARE_PCD(PlayerExpert), DECLARE_PCD(BlueTeamCount), DECLARE_PCD(RedTeamCount), DECLARE_PCD(BlueTeamScore), DECLARE_PCD(RedTeamScore), DECLARE_PCD(IsOneFlagCTF), DECLARE_PCD(LSpec6), // These are never used. They should probably DECLARE_PCD(LSpec6Direct),//130 // be given names like PCD_Dummy. DECLARE_PCD(PrintName), DECLARE_PCD(MusicChange), DECLARE_PCD(Team2FragPoints), DECLARE_PCD(ConsoleCommand), DECLARE_PCD(SinglePlayer), // [RH] End of Skull Tag p-codes DECLARE_PCD(FixedMul), DECLARE_PCD(FixedDiv), DECLARE_PCD(SetGravity), DECLARE_PCD(SetGravityDirect), DECLARE_PCD(SetAirControl),//140 DECLARE_PCD(SetAirControlDirect), DECLARE_PCD(ClearInventory), DECLARE_PCD(GiveInventory), DECLARE_PCD(GiveInventoryDirect), DECLARE_PCD(TakeInventory), DECLARE_PCD(TakeInventoryDirect), DECLARE_PCD(CheckInventory), DECLARE_PCD(CheckInventoryDirect), DECLARE_PCD(Spawn), DECLARE_PCD(SpawnDirect),//150 DECLARE_PCD(SpawnSpot), DECLARE_PCD(SpawnSpotDirect), DECLARE_PCD(SetMusic), DECLARE_PCD(SetMusicDirect), DECLARE_PCD(LocalSetMusic), DECLARE_PCD(LocalSetMusicDirect), DECLARE_PCD(PrintFixed), DECLARE_PCD(PrintLocalised), DECLARE_PCD(MoreHudMessage), DECLARE_PCD(OptHudMessage),//160 DECLARE_PCD(EndHudMessage), DECLARE_PCD(EndHudMessageBold), DECLARE_PCD(SetStyle), DECLARE_PCD(SetStyleDirect), DECLARE_PCD(SetFont), DECLARE_PCD(SetFontDirect), DECLARE_PCD(PushByte), DECLARE_PCD(LSpec1DirectB), DECLARE_PCD(LSpec2DirectB), DECLARE_PCD(LSpec3DirectB),//170 DECLARE_PCD(LSpec4DirectB), DECLARE_PCD(LSpec5DirectB), DECLARE_PCD(DelayDirectB), DECLARE_PCD(RandomDirectB), DECLARE_PCD(PushBytes), DECLARE_PCD(Push2Bytes), DECLARE_PCD(Push3Bytes), DECLARE_PCD(Push4Bytes), DECLARE_PCD(Push5Bytes), DECLARE_PCD(SetThingSpecial),//180 DECLARE_PCD(AssignGlobalVar), DECLARE_PCD(PushGlobalVar), DECLARE_PCD(AddGlobalVar), DECLARE_PCD(SubGlobalVar), DECLARE_PCD(MulGlobalVar), DECLARE_PCD(DivGlobalVar), DECLARE_PCD(ModGlobalVar), DECLARE_PCD(IncGlobalVar), DECLARE_PCD(DecGlobalVar), DECLARE_PCD(FadeTo),//190 DECLARE_PCD(FadeRange), DECLARE_PCD(CancelFade), DECLARE_PCD(PlayMovie), DECLARE_PCD(SetFloorTrigger), DECLARE_PCD(SetCeilingTrigger), DECLARE_PCD(GetActorX), DECLARE_PCD(GetActorY), DECLARE_PCD(GetActorZ), DECLARE_PCD(StartTranslation), DECLARE_PCD(TranslationRange1),//200 DECLARE_PCD(TranslationRange2), DECLARE_PCD(EndTranslation), DECLARE_PCD(Call), DECLARE_PCD(CallDiscard), DECLARE_PCD(ReturnVoid), DECLARE_PCD(ReturnVal), DECLARE_PCD(PushMapArray), DECLARE_PCD(AssignMapArray), DECLARE_PCD(AddMapArray), DECLARE_PCD(SubMapArray),//210 DECLARE_PCD(MulMapArray), DECLARE_PCD(DivMapArray), DECLARE_PCD(ModMapArray), DECLARE_PCD(IncMapArray), DECLARE_PCD(DecMapArray), DECLARE_PCD(Dup), DECLARE_PCD(Swap), DECLARE_PCD(WriteToIni), DECLARE_PCD(GetFromIni), DECLARE_PCD(Sin),//220 DECLARE_PCD(Cos), DECLARE_PCD(VectorAngle), DECLARE_PCD(CheckWeapon), DECLARE_PCD(SetWeapon), DECLARE_PCD(TagString), DECLARE_PCD(PushWorldArray), DECLARE_PCD(AssignWorldArray), DECLARE_PCD(AddWorldArray), DECLARE_PCD(SubWorldArray), DECLARE_PCD(MulWorldArray),//230 DECLARE_PCD(DivWorldArray), DECLARE_PCD(ModWorldArray), DECLARE_PCD(IncWorldArray), DECLARE_PCD(DecWorldArray), DECLARE_PCD(PushGlobalArray), DECLARE_PCD(AssignGlobalArray), DECLARE_PCD(AddGlobalArray), DECLARE_PCD(SubGlobalArray), DECLARE_PCD(MulGlobalArray), DECLARE_PCD(DivGlobalArray),//240 DECLARE_PCD(ModGlobalArray), DECLARE_PCD(IncGlobalArray), DECLARE_PCD(DecGlobalArray), DECLARE_PCD(SetMarineWeapon), DECLARE_PCD(SetActorProperty), DECLARE_PCD(GetActorProperty), DECLARE_PCD(PlayerNumber), DECLARE_PCD(ActivatorTID), DECLARE_PCD(SetMarineSprite), DECLARE_PCD(GetScreenWidth),//250 DECLARE_PCD(GetScreenHeight), DECLARE_PCD(ThingProjectile2), DECLARE_PCD(StrLen), DECLARE_PCD(SetHudSize), DECLARE_PCD(GetCvar), DECLARE_PCD(CaseGotoSorted), DECLARE_PCD(SetResultValue), DECLARE_PCD(GetLineRowOffset), DECLARE_PCD(GetActorFloorZ), DECLARE_PCD(GetActorAngle),//260 DECLARE_PCD(GetSectorFloorZ), DECLARE_PCD(GetSectorCeilingZ), DECLARE_PCD(LSpec5Result), DECLARE_PCD(GetSigilPieces), DECLARE_PCD(GetLevelInfo), DECLARE_PCD(ChangeSky), DECLARE_PCD(PlayerInGame), DECLARE_PCD(PlayerIsBot), DECLARE_PCD(SetCameraToTexture), DECLARE_PCD(EndLog),//270 DECLARE_PCD(GetAmmoCapacity), DECLARE_PCD(SetAmmoCapacity), DECLARE_PCD(PrintMapCharArray), DECLARE_PCD(PrintWorldCharArray), DECLARE_PCD(PrintGlobalCharArray), DECLARE_PCD(SetActorAngle), DECLARE_PCD(GrabInput), DECLARE_PCD(SetMousePointer), DECLARE_PCD(MoveMousePointer), DECLARE_PCD(SpawnProjectile),//280 DECLARE_PCD(GetSectorLightLevel), DECLARE_PCD(GetActorCeilingZ), DECLARE_PCD(SetActorPosition), DECLARE_PCD(ClearActorInventory), DECLARE_PCD(GiveActorInventory), DECLARE_PCD(TakeActorInventory), DECLARE_PCD(CheckActorInventory), DECLARE_PCD(ThingCountName), DECLARE_PCD(SpawnSpotFacing), DECLARE_PCD(PlayerClass),//290 DECLARE_PCD(AndScriptVar), DECLARE_PCD(AndMapVar), DECLARE_PCD(AndWorldVar), DECLARE_PCD(AndGlobalVar), DECLARE_PCD(AndMapArray), DECLARE_PCD(AndWorldArray), DECLARE_PCD(AndGlobalArray), DECLARE_PCD(EOrScriptVar), DECLARE_PCD(EOrMapVar), DECLARE_PCD(EOrWorldVar),//300 DECLARE_PCD(EOrGlobalVar), DECLARE_PCD(EOrMapArray), DECLARE_PCD(EOrWorldArray), DECLARE_PCD(EOrGlobalArray), DECLARE_PCD(OrScriptVar), DECLARE_PCD(OrMapVar), DECLARE_PCD(OrWorldVar), DECLARE_PCD(OrGlobalVar), DECLARE_PCD(OrMapArray), DECLARE_PCD(OrWorldArray),//310 DECLARE_PCD(OrGlobalArray), DECLARE_PCD(LSScriptVar), DECLARE_PCD(LSMapVar), DECLARE_PCD(LSWorldVar), DECLARE_PCD(LSGlobalVar), DECLARE_PCD(LSMapArray), DECLARE_PCD(LSWorldArray), DECLARE_PCD(LSGlobalArray), DECLARE_PCD(RSScriptVar), DECLARE_PCD(RSMapVar),//320 DECLARE_PCD(RSWorldVar), DECLARE_PCD(RSGlobalVar), DECLARE_PCD(RSMapArray), DECLARE_PCD(RSWorldArray), DECLARE_PCD(RSGlobalArray), DECLARE_PCD(GetPlayerInfo), DECLARE_PCD(ChangeLevel), DECLARE_PCD(SectorDamage), DECLARE_PCD(ReplaceTextures), #ifdef DECLARING_PCD_ENUM PCODE_COMMAND_COUNT }; #undef DECLARE_PCD #undef DECLARING_PCD_ENUM #endif