name = InGameCameraViewControls widgets = 13 background = box.png dialog = false [ widget-00 ] type = label name = InGameCameraControls text = Assign Camera View Controls center = 0.5, 0.1 width = auto height = auto fontsize = 9 enabled = 0 selected = 0 default = 0 cancel = 0 [ widget-01 ] type = controlgrab name = InGamePrevCameraControl text = Previous Camera tip = This moves to the previous camera in the set (hood, in-car, chase rigid, chase loose). setting = view_prev_camera center = 0.5, 0.25 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 1 default = 0 cancel = 0 [ widget-02 ] type = controlgrab name = InGameNextCameraControl text = Next Camera tip = This moves to the next camera in the set (hood, in-car, chase rigid, chase loose). setting = view_next_camera center = 0.5, 0.29 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-03 ] type = controlgrab name = InGameHoodControl text = Hood tip = The hood camera control moves the camera to the car's hood. setting = view_hood center = 0.5, 0.33 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-04 ] type = controlgrab name = InGameInCarControl text = In-Car tip = The in-car camera control moves the camera to driver's view. setting = view_incar center = 0.5, 0.37 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-05 ] type = controlgrab name = InGameChaseRigidControl text = Chase (Rigid) tip = The rigid chase camera control moves the camera to a fixed distance behind the car. setting = view_chaserigid center = 0.5, 0.41 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-06 ] type = controlgrab name = InGameChaseControl text = Chase (Loose) tip = The loose chase camera control moves the camera to follow the car like a helicopter. setting = view_chase center = 0.5, 0.45 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-07 ] type = controlgrab name = InGameOrbitControl text = Orbit tip = The orbit camera control swings around the car as the mouse moves. setting = view_orbit center = 0.5, 0.49 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-08 ] type = controlgrab name = InGameFreeControl text = Free tip = The free camera control can be moved anywhere using the arrow keys. setting = view_free center = 0.5, 0.53 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 1 selected = 0 default = 0 cancel = 0 [ widget-09 ] type = controlgrab name = InGameExternalFixedControl text = External Fixed tip = The fixed external camera follows the car from a set of fixed locations. setting = view_external center = 0.5, 0.57 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 0 selected = 0 default = 0 cancel = 0 [ widget-10 ] type = controlgrab name = InGameExternalFollowControl text = External Follow tip = The external follow camera flies between each of the external cameras. setting = view_extfollow center = 0.5, 0.61 spacing = 0.2 width = auto height = auto fontsize = 6 enabled = 0 selected = 0 default = 0 cancel = 0 [ widget-11 ] type = button name = InGameCameraControlsOKButton text = OK tip = Save changes and return to in-game Game Controls menu. action = InGameGameControls center = 0.4, 0.85 color = 0.0, 0.8, 0.0 width = auto height = auto fontsize = 7 enabled = 1 selected = 0 default = 1 cancel = 0 [ widget-12 ] type = button name = InGameCameraControlsCancelButton text = Cancel tip = Forget changes and return to in-game Game Controls menu. action = InGameGameControls center = 0.6, 0.85 color = 0.8, 0.0, 0.0 width = auto height = auto fontsize = 7 enabled = 1 selected = 0 default = 0 cancel = 1