#ifndef VOR_CONFIG_H #define VOR_CONFIG_H #define VERSION "0.5.3" // screen size #define XSIZE 640 #define YSIZE 480 #define XSCROLLTO (XSIZE/3) #define YSCROLLTO (YSIZE/2) #define BARRIER_SPEED 7.5 #define MAX_DIST_AHEAD XSIZE #define BOUNCINESS 0.50 // ----------------------------------------------------------------------- // Rocks // number of rock images #define NROCKS 50 // initial/final counts for rocks-on-screen #define NORMAL_I_ROCKS 20 #define NORMAL_F_ROCKS 35 // after 2 minutes #define NORMAL_GAMESPEED 1.0 #define EASY_I_ROCKS 10 #define EASY_F_ROCKS 25 // after 2 minutes #define EASY_GAMESPEED 0.85 // number of rock structs to allocate #define MAXROCKS 120 #define THRUSTER_STRENGTH 1.5 // how many engine dots come out of each thruster per tic (1/20th of a seccond) #define ENGINE_DOTS_PER_TIC 150 #define MAXENGINEDOTS 10000 #define MAXBANGDOTS 50000 #define W 100 #define M 255 // determines how hard they push the rocks. Set to 0 to disable pushing rocks #define DOT_MASS_UNIT 0.07 // radius^2 (pixels) which will be cleared of rocks when you die #define BLAST_RADIUS 300 // time (in 1/60ths of a seccond) between when you blow up, and when your next // ship appears. Make it at least 20.0 so the explosion has time to push the // rocks away. #define DEAD_PAUSE_LENGTH 40.0 #define MAX_PATH_LEN 1024 #endif // VOR_CONFIG_H