#ifndef VOR_GLOBALS_H #define VOR_GLOBALS_H #include #include #include "font.h" // ************************************* VARS // SDL_Surface global variables extern SDL_Surface *surf_screen, // Screen *surf_b_variations, // "variations" banner *surf_b_on, // "on" banner *surf_b_rockdodger, // "rockdodger" banner *surf_b_game, // Title element "game" *surf_b_over, // Title element "over" *surf_ship, // Spaceship element *surf_life, // Indicator of number of ships remaining *surf_rock[NROCKS], // THE ROCKS *surf_font_big; // The big font extern float t_frame; extern font *g_font; // Other global variables extern char topline[1024]; extern char *initerror; extern float screendx, screendy; extern int score; extern int g_easy; extern float fadetimer, faderate; extern int pausedown, paused; // bangdot start (bd1) and end (bd2) position: extern int bd1, bd2; extern int bangdotlife, nbangdots; extern Uint16 heatcolor[W*3]; extern char *data_dir; extern uint32_t initial_rocks, final_rocks; #endif // VOR_GLOBALS_H