# SCCS Id: @(#)Necro.des 3.4 1992/07/11 # Copyright (c) 1992 by David Cohrs # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # [Tom] -- the necromancer quest # MAZE: "Nec-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center # # # # # #0 1 2 3 4 5 6 #1234567890123456789012345678901234567890123456789012345678901234567890 MAP .LLLLLLLL...............................C................................... ...LLLLLLLL..........................C.C.CCC................................ ....LLLLLLLLLL.........................C..CCCC.............................. ......LLLLLLLLLL......LLLLLLLLLLLLLL........CC...............CCCCC.......... .....LLLLLLLLLLLLLL...L|----------|L.......CCCC............CCC...CC......... .........LLLLLLLLLLLLLL|..........|LLLL...CCCCCC..........CCC.....CCC....... ..............LLLLLL|--|..........|--|L...C...............CC........CC...... ..........LLLLLL...L|................|...CCC...............CC......CC....... ............LLL....L|....\...........S.....CCC............CCCC....C......... .............LLL...L|................|..................C.CCCCC.CCC......... ..............LLL..L|--|..........|--|L...CC...........CCCCCCC.............. ...................LLLL|..........|LLLL...CCCCC.........C...CCC............. ......................L|----------|L.........CCCCC......C...C............... ......................LLLLLLLLLLLLLL..........CC............................ .........................................CCC..................C............. ................................C....C.....CCC.............................. ...........................CCCC........CCCCC................................ ..............................C....CCCC..................................... ......................CCC................................................... ............................................................................ ENDMAP # Random Monsters RANDOM_MONSTERS: 'B', 'i' # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" # Stairs STAIR:(16,07),down # Portal arrival point BRANCH:(63,06,63,06),(0,0,0,0) # Dark Lord MONSTER:'@',"Dark Lord",(25,08) # The treasure of the Dark Lord OBJECT:'(',"chest",(25,09) # apprentice guards for the audience chamber MONSTER:'@',"embalmer",(24,07) MONSTER:'@',"embalmer",(25,07) MONSTER:'@',"embalmer",(26,07) MONSTER:'@',"embalmer",(24,09) MONSTER:'@',"embalmer",(25,09) MONSTER:'@',"embalmer",(26,09) MONSTER:'@',"embalmer",(24,11) MONSTER:'@',"embalmer",(25,11) MONSTER:'@',"embalmer",(26,11) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Monsters on siege duty. MONSTER: 'B',"mongbat",(60,09),hostile MONSTER: 'B',"mongbat",(60,10),hostile MONSTER: 'B',"mongbat",(60,11),hostile MONSTER: 'B',"mongbat",(60,12),hostile MONSTER: 'i',"nupperibo",(60,13),hostile MONSTER: 'B',"mongbat",(61,10),hostile MONSTER: 'B',"mongbat",(61,11),hostile MONSTER: 'B',"mongbat",(61,12),hostile MONSTER: 'B',random,(35,03),hostile MONSTER: 'i',random,(35,17),hostile MONSTER: 'B',random,(36,17),hostile MONSTER: 'B',random,(34,16),hostile MONSTER: 'i',random,(34,17),hostile MONSTER: 'B',random,(10,19),hostile # # The "locate" level for the quest. # # Here you have to find the Entrance to the Lair of Maugneshaagar to go # further towards your assigned quest. # MAZE: "Nec-loca",' ' FLAGS: hardfloor GEOMETRY:center,center MAP ..... ......... ............. ............ ................. .............. ....................... ...CC.. ................. ....................... ....C.......C ..L...L..LLL..... ...................... .............. LLL.......LLL..... .................... ......L..L..... ...................L ..................... ............L..CC................L..L .................. .............. .................L .................. ....L..L..... ......C.C.......L .............. ........L.. ..CCC... CCC.... ........... ... ..... .C.C..C....C........ ........ ... .C..CCC...C......... --S-- .... ........................ ..... ......C.C............ .... .................. ........ ENDMAP # Random Monsters RANDOM_MONSTERS: '&', 'i' # Dungeon Description REGION:(00,00,66,20),unlit,"ordinary" # Stairs STAIR:(03,17),up STAIR:(54,05),down # Non diggable walls NON_DIGGABLE:(00,00,66,20) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"magic",random TRAP:"dart",random TRAP:"dart",random TRAP:"dart",random # Random monsters. MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',random,random,hostile MONSTER:'B',random,random,hostile MONSTER:'B',random,random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',random,random,hostile MONSTER:'i',random,random,hostile MONSTER:'i',random,random,hostile MONSTER:'i',random,random,hostile MONSTER:'i',random,random,hostile # # The "goal" level for the quest. # # Here you meet Maugneshaagar, your nemesis monster. You have to # defeat Maugneshaagar in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Nec-goal", ' ' GEOMETRY:center,center MAP ------------- ------------- |...........| |...........| -------|...........-------------------...........| |......S...........|..|..|..|..|..|..|...........| |......|...........|..|..|..|..|..|..|...........| |......|...........--+--+--+--+--+--+-...........| --S----|...........S.................+...........| |......|...........--+--+--+--+--+--+-...........| |......|...........|..|..|..|..|..|..|...........| |......|...........|..|..|..|..|..|..|...........| -------|...........-------------------...........| |...........| |...........| ------------- ------------- ENDMAP # Random Monsters RANDOM_MONSTERS: 'B', 'i' # Dungeon Description REGION:(13,10,18,12),unlit,"temple" REGION:(13,06,18,08),lit,"ordinary" REGION:(20,04,30,14),unlit,"ordinary" REGION:(32,06,33,07),unlit,"ordinary" REGION:(35,06,36,07),unlit,"ordinary" REGION:(38,06,39,07),unlit,"ordinary" REGION:(41,06,42,07),unlit,"ordinary" REGION:(44,06,45,07),unlit,"ordinary" REGION:(47,06,48,07),unlit,"ordinary" REGION:(32,09,48,09),unlit,"ordinary" REGION:(32,11,33,12),unlit,"ordinary" REGION:(35,11,36,12),unlit,"ordinary" REGION:(38,11,39,12),unlit,"ordinary" REGION:(41,11,42,12),unlit,"ordinary" REGION:(44,11,45,12),unlit,"ordinary" REGION:(47,11,48,12),unlit,"ordinary" REGION:(50,04,60,14),lit,"ordinary" # Doors DOOR:locked,(19,06) DOOR:locked,(14,09) DOOR:locked,(31,09) DOOR:locked,(33,08) DOOR:locked,(36,08) DOOR:locked,(39,08) DOOR:locked,(42,08) DOOR:locked,(45,08) DOOR:locked,(48,08) DOOR:locked,(33,10) DOOR:locked,(36,10) DOOR:locked,(39,10) DOOR:locked,(42,10) DOOR:locked,(45,10) DOOR:locked,(48,10) DOOR:locked,(49,09) # Stairs STAIR:(55,05),up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # The altar of Moloch. This is not a shrine. ALTAR:(16,11),noalign,altar # Objects OBJECT:')',"great dagger",(16,11),blessed,0,"The Great Dagger of Glaurgnaa" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'&',"Maugneshaagar",(16,11) MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'B',"mongbat",random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'&',random,random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"nupperibo",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile MONSTER:'i',"blood imp",random,hostile # Captive Monsters in the dungeon #MONSTER:'@',"rogue",(35,06),peaceful,"Pug" #MONSTER:'Y',"owlbear",(47,06),peaceful,asleep #MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt" #MONSTER:'@',"Grey-elf",(44,11),peaceful #MONSTER:'H',"hill giant",(47,11),peaceful,asleep #MONSTER:'G',"gnomish wizard",(38,06),peaceful # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # LEVEL: "Nec-fila" # Random Monsters RANDOM_MONSTERS: 'B', 'i' # ROOM: "ordinary" , random, random, random, random STAIR: random, up OBJECT: random,random,random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random,random,random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random OBJECT: random,random,random MONSTER: 'B', "mongbat", random MONSTER: 'B', "mongbat", random ROOM: "ordinary" , random, random, random, random STAIR: random, down OBJECT: random, random, random TRAP: random, random MONSTER: 'i', random, random, hostile MONSTER: 'B', "mongbat", random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'B', "mongbat", random RANDOM_CORRIDORS LEVEL: "Nec-filb" # Random Monsters RANDOM_MONSTERS: 'B', 'i' # ROOM: "ordinary" , random, random, random, random STAIR: random, up OBJECT: random,random,random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random,random,random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random OBJECT: random,random,random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random STAIR: random, down OBJECT: random, random, random TRAP: random, random MONSTER: 'i', random, random, hostile MONSTER: 'B', "mongbat", random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'i', random, random, hostile ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'B', "mongbat", random RANDOM_CORRIDORS