/* File fall.c */ /*************************************************************************** * Copyright 2003 - Steven Shipway * * Put "nospam" in subject to avoid spam filter * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * * 02111-1307, USA. * ***************************************************************************/ #include "wand_head.h" extern void draw_symbol(); extern int debug_disp; extern char screen[NOOFROWS][ROWLEN+1]; int moving = 0; /* so that bombs explode only if something *hits* them */ /***************************************************** * Function check * ******************************************************/ /* check for any falling caused by something moving out of x,y along * * vector dx,dy. All the others are constant and should really have * * been global... */ int check(mx,my,x,y,dx,dy,sx,sy,howdead) int x,y,sx,sy,dx,dy, *mx, *my; char howdead[25]; { int ret=0; ret+=fall(mx,my,x,y,sx,sy,howdead); ret+=fall(mx,my,x-dx,y-dy,sx,sy,howdead); ret+=fall(mx,my,x-dy,y-dx,sx,sy,howdead); ret+=fall(mx,my,x+dy,y+dx,sx,sy,howdead); ret+=fall(mx,my,x-dx-dy,y-dy-dx,sx,sy,howdead); ret+=fall(mx,my,x-dx+dy,y-dy+dx,sx,sy,howdead); return ret; } /***************************************************** * Function fall * ******************************************************/ /* recursive function for falling * * boulders and arrows * ***********************************/ int fall(mx,my,x,y,sx,sy,howdead) int x,y,sx,sy, *mx, *my; char howdead[25]; { int nx = x,nxu = x,nyl = y,nyr = y,ny = y,retval = 0; if ((y>(NOOFROWS-1))||(y<0)||(x<0)||(x>(ROWLEN-1))) return(0); if(screen[y][x] == '~') { if( screen[y-1][x] == ' ' ) fall(mx,my,x,y-1,sx,sy,howdead); if( screen[y+1][x] == ' ' ) fall(mx,my,x,y+1,sx,sy,howdead); if( screen[y][x-1] == ' ' ) fall(mx,my,x-1,y,sx,sy,howdead); if( screen[y][x+1] == ' ' ) fall(mx,my,x+1,y,sx,sy,howdead); } if((screen[y][x] != 'O') && (screen[y][x] != ' ') && (screen[y][x] != 'M') && (screen[y][x] !='\\') && (screen[y][x] != '/') && (screen[y][x] != '@') && (screen[y][x] != '^') && (screen[y][x] != 'B')) return(0); if((screen[y][x] == 'B') && (moving == 0 )) return 0; if(screen[y][x] == 'O') { if((screen[y][x-1] == ' ') && (screen[y-1][x-1] == ' ')) nx--; else { if((screen[y][x+1] == ' ') && (screen[y-1][x+1] == ' ')) nx++; else nx = -1; } if((screen[y][x-1] == ' ') && (screen[y+1][x-1] == ' ')) nxu--; else { if((screen[y][x+1] == ' ') && (screen[y+1][x+1] == ' ')) nxu++; else nxu = -1; } if((screen[y-1][x] == ' ') && (screen[y-1][x+1] == ' ')) nyr--; else { if((screen[y+1][x] == ' ') && (screen[y+1][x+1] == ' ')) nyr++; else nyr = -1; } if((screen[y-1][x] == ' ') && (screen[y-1][x-1] == ' ')) nyl--; else { if((screen[y+1][x] == ' ') && (screen[y+1][x-1] == ' ')) nyl++; else nyl = -1; } } if(screen[y][x] == '\\') { if(screen[y-1][++nx] != ' ') nx = -1; if(screen[y+1][--nxu] != ' ') nxu = -1; if(screen[--nyr][x+1] != ' ') nyr = -1; if(screen[++nyl][x-1] != ' ') nyl = -1; } if(screen[y][x] == '/') { if(screen[y-1][--nx] != ' ') nx = -1; if(screen[y+1][++nxu] != ' ') nxu = -1; if(screen[++nyr][x+1] != ' ') nyr = -1; if(screen[--nyl][x-1] != ' ') nyl = -1; } if((screen[y][nx] != ' ') && (screen[y][nx] != 'M') && (screen[y][nx] != 'B')) nx = -1; if((screen[y-1][x] == 'O') && (nx >= 0) && (y > 0)) /* boulder falls ? */ { moving = 1; screen[y-1][x] = ' '; if(screen[y][nx] == '@') { strcpy(howdead,"a falling boulder"); retval=1; } if(screen[y][nx] == 'M') { *mx = *my = -2; screen[y][nx] = ' '; } if(screen[y][nx] == 'B') { retval = bang(nx,y,mx,my,sx,sy,howdead); return retval; } screen[y][nx] = 'O'; if(!debug_disp) { if((y<(sy+5)) && (y>(sy-3)) && (x>(sx-6)) && (x<(sx+6))) draw_symbol((x-sx+5)*3,(y-sy+2)*2,' '); if((y<(sy+4)) && (y>(sy-4)) && (nx>(sx-6)) && (nx<(sx+6))) draw_symbol((nx-sx+5)*3,(y-sy+3)*2,'O'); } else { move(y,x+1); addch(' ');; move(y+1,nx+1); addch('O'); } refresh(); retval+=fall(mx,my,nx ,y+1,sx,sy,howdead); moving = 0; retval+=check(mx,my,x,y-1,0,1,sx,sy,howdead); if(screen[y+1][nx] == '@') { strcpy(howdead,"a falling boulder"); return(1); } if(screen[y+1][nx] == 'M') { *mx = *my = -2; screen[y+1][nx] = ' '; } } if((screen[nyr][x] != '^')&&(screen[nyr][x] != ' ')&&(screen[nyr][x] != 'M') &&(screen[nyr][x] != 'B')) nyr = -1; if((screen[y][x+1] == '<')&&(nyr>=0)&&(x+1(sy-4)) && (x<(sx+5)) && (x>(sx-7))) draw_symbol((x-sx+6)*3,(y-sy+3)*2,' '); if((nyr<(sy+4)) && (nyr>(sy-4)) && (x<(sx+6)) && (x>(sx-6))) draw_symbol((x-sx+5)*3,(nyr-sy+3)*2,'<'); } else { move(y+1,x+2); addch(' '); move(nyr+1,x+1); addch('<'); } refresh(); retval+=fall(mx,my,x-1,nyr,sx,sy,howdead); moving = 0; retval+=check(mx,my,x+1,y,-1,0,sx,sy,howdead); if(screen[nyr][x-1] == '@') { strcpy(howdead,"a speeding arrow"); return(1); } if(screen[nyr][x-1] == 'M') { *mx = *my = -2; screen[nyr][x-1] = ' '; } } if((screen[nyl][x] != ' ')&&(screen[nyl][x] != '^')&&(screen[nyl][x] != 'M') &&( screen[nyl][x] != 'B')) nyl = -1; if((screen[y][x-1] == '>')&&(nyl>=0)&&(x>0)) /* arrow moves ( > ) ? */ { moving = 1; screen[y][x-1] = ' '; if(screen[nyl][x] == '@') { strcpy(howdead,"a speeding arrow"); retval = 1; } if(screen[nyl][x] == 'M') { *mx = *my = -2; screen[nyl][x] = ' '; } if(screen[nyr][x] == 'B') { retval = bang(x,nyr,mx,my,sx,sy,howdead); return retval; } screen[nyl][x] = '>'; if(!debug_disp) { if((y<(sy+4)) && (y>(sy-4)) && (x<(sx+7)) && (x>(sx-5))) draw_symbol((x-sx+4)*3,(y-sy+3)*2,' '); if((nyl<(sy+4)) && (nyl>(sy-4)) && (x<(sx+6)) && (x>(sx-6))) draw_symbol((x-sx+5)*3,(nyl-sy+3)*2,'>'); } else { move(y+1,x); addch(' '); move(nyl+1,x+1); addch('>'); } refresh(); retval+=fall(mx,my,x+1,nyl,sx,sy,howdead); moving = 0; retval+=check(mx,my,x-1,y,1,0,sx,sy,howdead); if(screen[nyl][x+1] == '@') { strcpy(howdead,"a speeding arrow"); return(1); } if(screen[nyl][x+1] == 'M') { *mx = *my = -2; screen[nyl][x+1] = ' '; } } if(screen[y][nxu] != ' ') nxu = -1; if((screen[y+1][x] == '^') && (nxu >= 0) && (y < NOOFROWS) && (screen[y][x] != '^')&&(screen[y][x] != 'B')) /* balloon rises? */ { screen[y+1][x] = ' '; screen[y][nxu] = '^'; if(!debug_disp) { if((y<(sy+3)) && (y>(sy-5)) && (x>(sx-6)) && (x<(sx+6))) draw_symbol((x-sx+5)*3,(y-sy+4)*2,' '); if((y<(sy+4)) && (y>(sy-4)) && (nxu>(sx-6)) && (nxu<(sx+6))) draw_symbol((nxu-sx+5)*3,(y-sy+3)*2,'^'); } else { move(y+2,x+1); addch(' '); move(y+1,nxu+1); addch('^'); } refresh(); retval+=fall(mx,my,nxu ,y-1,sx,sy,howdead); retval+=check(mx,my,x,y+1,0,-1,sx,sy,howdead); } nx = x; ny = y; if(screen[y][x] == ' ') { /* thingy moves? */ if((y>1)&&(screen[y-1][x]=='~')&&(screen[y-2][x]=='O')) /* boulder pushes */ ny--; else { if((x>1)&&(screen[y][x-1]=='~')&&(screen[y][x-2]=='>')) /* arrow pushes */ nx--; else { if((x<(ROWLEN-1))&&(screen[y][x+1]=='~')&&(screen[y][x+2]=='<')) /* arrow pushes */ nx++; else { if((y<(NOOFROWS-1))&&(screen[y+1][x]=='~')&&(screen[y+2][x]=='^')) /* balloon pushes */ ny++; }}} if(( x != nx )||( y != ny )) { screen[y][x] = '~'; screen[ny][nx] = screen[2*ny-y][2*nx-x]; screen[2*ny-y][2*nx-x] = ' '; if(!debug_disp) { if(((2*ny-y)<(sy+4)) && ((2*ny-y)>(sy-4)) && ((2*nx-x)>(sx-6)) && ((2*nx-x)<(sx+6))) draw_symbol((2*nx-x-sx+5)*3,(2*ny-y-sy+3)*2,' '); if((y<(sy+4)) && (y>(sy-4)) && (x>(sx-6)) && (x<(sx+6))) draw_symbol((x-sx+5)*3,(y-sy+3)*2,'~'); if((ny<(sy+4)) && (ny>(sy-4)) && (nx>(sx-6)) && (nx<(sx+6))) draw_symbol((nx-sx+5)*3,(ny-sy+3)*2,screen[ny][nx]); } else { move(ny*2-y+1,nx*2-x+1); addch(' '); move(ny+1,nx+1); addch(screen[ny][nx]); move(y+1,x+1); addch('~'); } refresh(); retval+=fall(mx,my,2*x-nx,2*y-ny,sx,sy,howdead); retval+=check(mx,my,2*nx-x,2*ny-y,nx-x,ny-y,sx,sy,howdead); } } if(retval>0) return(1); return(0); } /********************************************** * function bang * ***********************************************/ int bang(x,y,mx,my,sx,sy,howdead) /* explosion centre x,y */ int x,y,sx,sy,*mx,*my; char *howdead; { int retval = 0; int ba,bb; /* abbrevs for 'bang index a' and 'bang index b' :-) */ int gottim = 0; screen[y][x] = ' '; /* fill with bangs */ for(ba = -1; ba < 2; ba++ ) for(bb = -1; bb < 2; bb++ ) { if(screen[y+ba][x+bb] == '#') continue; /* rock indestructable */ if(screen[y+ba][x+bb] == '@') gottim = 1; if(screen[y+ba][x+bb] == 'M') *mx = *my = -2; /* kill monster */ if(screen[y+ba][x+bb] == 'B') gottim += bang(x+bb,y+ba,mx,my,sx,sy,howdead); screen[y+ba][x+bb] = ' '; if(!debug_disp) { if(((y+ba)<(sy+4)) && ((y+ba)>(sy-4)) && ((x+bb)>(sx-6)) && ((x+bb)<(sx+6)) && (y+ba >= 0 ) && (x +bb >= 0) && ((x+bb)-1) && ((y+ba)>-1) && ((x+bb)(sy-4)) && ((x+bb)>(sx-6)) && ((x+bb)<(sx+6)) && (y+ba > -1) && (x+bb > -1) && ((x+bb)-1) && ((y+ba)>-1) && ((x+bb)