| --__text__TEXT200__data__DATA@$2__cstring__TEXT'__picsymbolstub2__TEXTi-d08__la_sym_ptr2__DATA-e08__nl_symbol_ptr__DATA-x0__textcoal_nt__TEXT-|0 @9 9 P8 US4EE}t 4E EE}~MD$ED$-$P-D$t,D$-$-E뫐UЍE<u<E}~gE‰ЍEEED$ED$-$,D$ED$-$,ED$ED$-$r,-@UЍE<t&D$,D$-$,$D$,D$-$+-@-$++E}qD$ED$-$+D$4-D$-$o+4[]@@@ @ @ @ @ @ @ @ @ @ @ @@ @ @@ @ @@ @ @@ @@ @@ @@ @ @@@ @ @ @@@ @@@@ @ @ @@ @@@@ @ !@!!@ !"@""@ "@ #@###$@$$@ @ $@ %@%%%&@&&&'@'''(@((()@)))*@ @***@ @ +@ @+++,@,@ ** W A N D E R E R ** =========================== by Steven Shipway How to play: Collect all the treasure: /$\ \$/ Then go through the exit: Way out h Left j Down k Up l Right 1 Loud q Quit game 0 Quiet ! Look at map S Save game R Restore Game ? Help mode @ Center screen ~ Jump level # Switch mode (no bonus) W,^L Redraw screen This is you: You are a spider. o (At least, that's <|> what you look like) The other items you will find are: ### -=- Solid Rock. The first ### and =-= cannot be blown up. Time capsule (5 points, +250 extra moves) . . . Passable earth (one point) (*) Teleport (50 points for (*) using it) /^\ Boulder (falls down, other \_/ boulders and arrows fall off of it) <-- --> Arrows <-- and --> (run left and right) TTT Cage - holds baby monsters III and changes into diamonds /$\ (10 points) \$/ Money (collect it) -o- Baby monster (kills you) /*\ When a baby monster hits a cage it is captured and you get 50 points. The cage also becomes a diamond. I Instant annihilation o \_ _/ Slopes (boulders \ and / and etc slide off) }o{ Monster (eats you up whole. /^\ Yum Yum yum..) (100 points) (kill with a rock or arrow) Way Exit -- Must collect all the out treasure first. (250 bonus) /~\ Balloon -- rises, and is \_X popped by arrows. It does *not* kill you. OOO Unrecognised symbol in map. OOO This is probably a **bug** ! \|/ 'Thingy' - can be pushed in /|\ any direction by you or by arrows/boulders/balloons _|_ Another wall character, for _|_ more variety to the game /\* Bomb - explodes when hit by \/ arrow/boulder. Destroys area. SCORING: Score 1 for earth, 10 for money 5 for capsule, 20 for teleporting 100 for killing monster, 20 for catching baby monster, 250 for escaping with all the money. ENVIRONMENT VARIABLES: NEWNAME,NAME : Checked in that order for the hiscore table NEWKEYS : Redefine movement keys eg- 'hlkj' for default SAVENAME : File used for saved games. Options: -r (file) : record moves to file -t (file) : test screen -e (file) : edit screen -c : show credits file -v : show version number -m : edit hiscore file -s : show hiscore file -k string : define keys -f : full-screen mode -1 and -0 : start wil bell on/off *** Thanks to everyone who helped with the beta testing! The Keys: n: play game with full screen p: play with normal screen c: change screen name m: change moves allowance ": next character is literal L: check screen legality q: quit, saving screen x: exit, do not save screen CTRL-R: read moves memory CTRL-W: write moves memory CTRL-L: redraw screen CTRL-G: read screen file (get) CTRL-P: write screen file (put) THE WANDERER SCREEN EDITOR HELP ------------------------------- The editor has a number of special features. The main ones are summarised at the bottom of the screen, but there are also a few more advanced features. These are described on the next page. When playing a screen, you will not die (usually) but will instead be given the option of continuing the game from where you died. L: check legality The legality checker can also be called via the -t option. Any minor errors - ie ones the game can survive - are prefixed with '+++' and any major (fatal) errors are prefixed '***'. A screen should have no errors. CTRL-W, CTRL-R: moves memory When playing the game you have the ability to record your moves, and to play them back again. You can save this memory to a text file, or load from a suitable file, using these keys. When playing the game, press '(' to start recording and ')' to end. Also, pressing '+' will introduce a checkpoint. Press '*' to playback the moves from the beginning. The playback will stop at the end, or at a checkpoint. Press '-' to continue from a checkpoint. Pressing '&' will start recording from the current position - this will either extend the memory, or, if used when playback has stopped at a checkpoint, it will overwrite any following data. The memory is a maximum of 1024 bytes (this can be changed in the wand_head.h file). CTRL-G and CTRL-P: get and put These will read and write the screen data. As with the memory functions, a file name is prompted for. Pressing return will use the default provided. Press any key to continue, to exitEnd of help. Press any key to exit _⍀_P~yJ⍀JPe`5⍀5PLG ⍀ P3v----$Ë$(- @- - - - - - |- r, D- >2-  - - x- n, `T- -  "@   |xtplhd`\XTPLHD@<840,($  |xtplhd`\XTPLHD@<840,($  |xtplhd`\XTPLHD@<840,($  ` Z--R--L G A--9--3 . (-- --  -n--n-   /-- @h`{qG_help_edhelp_helpme___i686.get_pc_thunk.bx___i686.get_pc_thunk.axdyld_stub_binding_helper_stdscr_getchar_wrefresh_waddnstr_wmove