/* Copyright (C) 2002-2003 Victor Luchits This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "g_local.h" game_import_t GAME_IMPORT; /* ================= GetGameAPI Returns a pointer to the structure with all entry points ================= */ game_export_t *GetGameAPI( game_import_t *import ) { static game_export_t globals; GAME_IMPORT = *import; globals.API = G_API; globals.Init = G_Init; globals.Shutdown = G_Shutdown; globals.SpawnEntities = SpawnEntities; globals.WriteGame = WriteGame; globals.ReadGame = ReadGame; globals.WriteLevel = WriteLevel; globals.ReadLevel = ReadLevel; globals.ClientThink = ClientThink; globals.ClientConnect = ClientConnect; globals.ClientUserinfoChanged = ClientUserinfoChanged; globals.ClientDisconnect = ClientDisconnect; globals.ClientBegin = ClientBegin; globals.ClientCommand = ClientCommand; globals.RunFrame = G_RunFrame; globals.GetMatchState = G_GetMatchState; globals.ServerCommand = ServerCommand; return &globals; } #if defined(HAVE_DLLMAIN) && !defined(GAME_HARD_LINKED) int _stdcall DLLMain( void *hinstDll, unsigned long dwReason, void *reserved ) { return 1; } #endif