/************************************************************************/ /* WARNING */ /* define this when we compile for a release */ /* this will protect dangerous and untested pieces of code */ /************************************************************************/ #define WSW_RELEASE #ifdef WSW_RELEASE #define PROTOCOL_VERSION 7 #else #define PROTOCOL_VERSION 712 // we're using revision number as protocol version for internal builds #define SERVERSIDE_DEMOS #define ALLOW_WEAPONDEFS_READED_FROM_DISK // needs curl on serverside //#define SERVER_DOWNLOAD_COMMAND #endif //============================================== // wsw : jal : these defines affect every project file. They are // work-in-progress stuff which is, sooner or later, // going to be removed by keeping or discarding it. //============================================== // missing media #define VSAYS // pretty solid #define CGAMEGETLIGHTORIGIN #define CELLSHADELIGHT //============================================== // undecided status //#define MYSTICARB #define UNBALANCED_ARMORS #define ARMOR_SYSTEM_OF_THE_DAY //#define COLLISION4D #define NEWFPSTIMER #define RATEKILLED // collaborations //============================================== #define DEMOCAM // PLX #define BATTLEYE // Sable