/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef UI_HARD_LINKED # define UI_IMPORT ui_imp_local #endif extern ui_import_t UI_IMPORT; static inline void trap_Error( char *str ) { UI_IMPORT.Error( str ); } static inline void trap_Print( char *str ) { UI_IMPORT.Print( str ); } static inline void trap_Cmd_AddCommand( char *name, void(*cmd)(void) ) { UI_IMPORT.Cmd_AddCommand( name, cmd ); } static inline void trap_Cmd_RemoveCommand( char *cmd_name ) { UI_IMPORT.Cmd_RemoveCommand( cmd_name ); } static inline void trap_Cmd_ExecuteText( int exec_when, char *text ) { UI_IMPORT.Cmd_ExecuteText( exec_when, text ); } static inline void trap_Cmd_Execute( void ) { UI_IMPORT.Cmd_Execute (); } static inline void trap_R_ClearScene( void ) { UI_IMPORT.R_ClearScene (); } static inline void trap_R_AddEntityToScene( entity_t *ent ) { UI_IMPORT.R_AddEntityToScene( ent ); } static inline void trap_R_AddLightToScene( vec3_t org, float intensity, float r, float g, float b, struct shader_s *shader ) { UI_IMPORT.R_AddLightToScene( org, intensity, r, g, b, shader ); } static inline void trap_R_AddPolyToScene( poly_t *poly ) { UI_IMPORT.R_AddPolyToScene( poly ); } static inline void trap_R_RenderScene( refdef_t *fd ) { UI_IMPORT.R_RenderScene( fd ); } static inline void trap_R_EndFrame( void ) { UI_IMPORT.R_EndFrame (); } static inline void trap_R_ModelBounds( struct model_s *mod, vec3_t mins, vec3_t maxs ) { UI_IMPORT.R_ModelBounds( mod, mins, maxs ); } static inline struct model_s *trap_R_RegisterModel( char *name ) { return UI_IMPORT.R_RegisterModel( name ); } static inline struct shader_s *trap_R_RegisterSkin( char *name ) { return UI_IMPORT.R_RegisterSkin( name ); } static inline struct shader_s *trap_R_RegisterPic( char *name ) { return UI_IMPORT.R_RegisterPic( name ); } static inline struct skinfile_s *trap_R_RegisterSkinFile( char *name ) { return UI_IMPORT.R_RegisterSkinFile( name ); } static inline qboolean trap_R_LerpTag( orientation_t *orient, struct model_s *mod, int oldframe, int frame, float lerpfrac, const char *name ) { return UI_IMPORT.R_LerpTag( orient, mod, oldframe, frame, lerpfrac, name ); } static inline void trap_R_DrawStretchPic( int x, int y, int w, int h, float s1, float t1, float s2, float t2, vec4_t color, struct shader_s *shader ) { UI_IMPORT.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, color, shader ); } static inline void trap_R_TransformVectorToScreen( refdef_t *rd, vec3_t in, vec2_t out ) { UI_IMPORT.R_TransformVectorToScreen( rd, in, out ); } static inline int trap_R_SkeletalGetNumBones( struct model_s *mod, int *numFrames ) { return UI_IMPORT.R_SkeletalGetNumBones( mod, numFrames ); } static inline int trap_R_SkeletalGetBoneInfo( struct model_s *mod, int bone, char *name, int size, int *flags ) { return UI_IMPORT.R_SkeletalGetBoneInfo( mod, bone, name, size, flags ); } static inline void trap_R_SkeletalGetBonePose( struct model_s *mod, int bone, int frame, bonepose_t *bonepose ) { UI_IMPORT.R_SkeletalGetBonePose( mod, bone, frame, bonepose ); } static inline struct sfx_s *trap_S_RegisterSound( char *name ) { return UI_IMPORT.S_RegisterSound( name ); } static inline void trap_S_StartLocalSound( char *s ) { UI_IMPORT.S_StartLocalSound( s ); } static inline void trap_S_StartBackgroundTrack( char *intro, char *loop ) { UI_IMPORT.S_StartBackgroundTrack( intro, loop ); } static inline void trap_S_StopBackgroundTrack( void ) { UI_IMPORT.S_StopBackgroundTrack (); } static inline struct mufont_s *trap_SCR_RegisterFont( char *name ) { return UI_IMPORT.SCR_RegisterFont( name ); } static inline void trap_SCR_DrawString( int x, int y, int align, const char *str, struct mufont_s *font, vec4_t color ) { UI_IMPORT.SCR_DrawString( x, y, align, str, font, color ); } static inline void trap_SCR_DrawStringLen( int x, int y, int align, const char *str, size_t len, struct mufont_s *font, vec4_t color ) { UI_IMPORT.SCR_DrawStringLen( x, y, align, str, len, font, color ); } static inline size_t trap_SCR_strHeight( struct mufont_s *font ) { return UI_IMPORT.SCR_strHeight( font ); } static inline size_t trap_SCR_strWidth( const char *str, struct mufont_s *font, int maxlen ) { return UI_IMPORT.SCR_strWidth( str, font, maxlen ); } static inline size_t trap_SCR_StrlenForWidth( const char *str, struct mufont_s *font, size_t maxwidth ) { return UI_IMPORT.SCR_StrlenForWidth( str, font, maxwidth ); } static inline void trap_CL_Quit( void ) { UI_IMPORT.CL_Quit (); } static inline void trap_CL_SetKeyDest( int key_dest ) { UI_IMPORT.CL_SetKeyDest( key_dest ); } static inline void trap_CL_ResetServerCount( void ) { UI_IMPORT.CL_ResetServerCount (); } static inline void trap_CL_GetClipboardData( char *string, int size ) { UI_IMPORT.CL_GetClipboardData( string, size ); } static inline char *trap_Key_GetBindingBuf( int binding ) { return UI_IMPORT.Key_GetBindingBuf( binding ); } static inline void trap_Key_ClearStates( void ) { UI_IMPORT.Key_ClearStates (); } static inline char *trap_Key_KeynumToString( int keynum ) { return UI_IMPORT.Key_KeynumToString( keynum ); } static inline void trap_Key_SetBinding( int keynum, char *binding ) { UI_IMPORT.Key_SetBinding( keynum, binding ); } static inline qboolean trap_Key_IsDown( int keynum ) { return UI_IMPORT.Key_IsDown( keynum ); } static inline void trap_GetConfigString( int i, char *str, int size ) { UI_IMPORT.GetConfigString( i, str, size ); } static inline unsigned int trap_Milliseconds( void ) { return UI_IMPORT.Milliseconds (); } static inline int trap_FS_FOpenFile( const char *filename, int *filenum, int mode ) { return UI_IMPORT.FS_FOpenFile( filename, filenum, mode ); } static inline int trap_FS_Read( void *buffer, size_t len, int file ) { return UI_IMPORT.FS_Read( buffer, len, file ); } static inline int trap_FS_Write( const void *buffer, size_t len, int file ) { return UI_IMPORT.FS_Write( buffer, len, file ); } static inline int trap_FS_Tell( int file ) { return UI_IMPORT.FS_Tell( file ); } static inline int trap_FS_Seek( int file, int offset, int whence ) { return UI_IMPORT.FS_Seek( file, offset, whence ); } static inline int trap_FS_Eof( int file ) { return UI_IMPORT.FS_Eof( file ); } static inline int trap_FS_Flush( int file ) { return UI_IMPORT.FS_Flush( file ); } static inline void trap_FS_FCloseFile( int file ) { UI_IMPORT.FS_FCloseFile( file ); } static inline int trap_FS_GetFileList( const char *dir, const char *extension, char *buf, size_t bufsize ) { return UI_IMPORT.FS_GetFileList( dir, extension, buf, bufsize ); } static inline char *trap_FS_Gamedir( void ) { return UI_IMPORT.FS_Gamedir (); } static inline int FS_GetGamedirectoryList( char *buf, size_t bufsize ) { return UI_IMPORT.FS_GetGamedirectoryList( buf, bufsize ); } static inline cvar_t *trap_Cvar_Get( char *name, char *value, int flags ) { return UI_IMPORT.Cvar_Get( name, value, flags ); } static inline cvar_t *trap_Cvar_Set( char *name, char *value ) { return UI_IMPORT.Cvar_Set( name, value ); } static inline void trap_Cvar_SetValue( char *name, float value ) { UI_IMPORT.Cvar_SetValue( name, value ); } static inline cvar_t *trap_Cvar_ForceSet( char *name, char *value ) { return UI_IMPORT.Cvar_ForceSet( name, value ); } static inline float trap_Cvar_VariableValue( char *name ) { return UI_IMPORT.Cvar_VariableValue( name ); } static inline char *trap_Cvar_VariableString( char *name ) { return UI_IMPORT.Cvar_VariableString( name ); } //newgametypes[start] Allow the ui to read console args static inline int trap_Cmd_Argc( void ) { return UI_IMPORT.Cmd_Argc (); } static inline char *trap_Cmd_Argv( int arg ) { return UI_IMPORT.Cmd_Argv( arg ); } static inline char *trap_Cmd_Args( void ) { return UI_IMPORT.Cmd_Args (); } //newgametypes[end] static inline struct mempool_s *trap_Mem_AllocPool( const char *name, const char *filename, int fileline ) { return UI_IMPORT.Mem_AllocPool( name, filename, fileline ); } static inline void *trap_Mem_Alloc( struct mempool_s *pool, int size, const char *filename, int fileline ) { return UI_IMPORT.Mem_Alloc( pool, size, filename, fileline ); } static inline void trap_Mem_Free( void *data, const char *filename, int fileline ) { UI_IMPORT.Mem_Free( data, filename, fileline ); } static inline void trap_Mem_FreePool( struct mempool_s **pool, const char *filename, int fileline ) { UI_IMPORT.Mem_FreePool( pool, filename, fileline ); } static inline void trap_Mem_EmptyPool( struct mempool_s *pool, const char *filename, int fileline ) { UI_IMPORT.Mem_EmptyPool( pool, filename, fileline ); }