/** * Copyright (c) 2003 mudGE Entertainment * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising * from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must * not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * */ #if !defined(AFX_MUDFONT_H__86F0CCA8_0EF2_42AD_B90B_0CE380C02C16__INCLUDED_) #define AFX_MUDFONT_H__86F0CCA8_0EF2_42AD_B90B_0CE380C02C16__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMudFontApp: // See mudFont.cpp for the implementation of this class // class CMudFontApp : public CWinApp { public: CMudFontApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMudFontApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CMudFontApp) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MUDFONT_H__86F0CCA8_0EF2_42AD_B90B_0CE380C02C16__INCLUDED_)