//RESEARCH STRINGS //Version 1 (7449 words) //16/12/98 //NOTE: Lines beginning // should not be translated. /* RESEARCH STRINGS */ RMG_MSG1 "Structure Research Completed" RMG_MSG2 "Power Research Completed" RMG_MSG3 "Computer Research Completed" RMG_MSG4 "Unit Research Completed" RMG_MSG5 "Systems Research Completed" RMG_MSG6 "Weapon Research Completed" //RMG_MSG7 "Cyborg Research Completed" //RMG_MSG8 "Defensive Research Completed" /* COMPUTERS */ //R-Comp-CommandTurret01 Command Turret RES_C_CT1_MSG1 "New Systems Turret Available for Design" RES_C_CT1_MSG2 "New battlefield computer system" RES_C_CT1_MSG3 "Commander leads groups acts as factory delivery point" RES_C_CT1_MSG4 "Body Points: High" //R-Comp-SynapticLink Synaptic Link RES_C_SL1_MSG1 "Computer Technology Breakthrough" RES_C_SL1_MSG2 "Synaptic Link allows humans to interface directly with computers" RES_C_SL1_MSG3 "Cyborgs can now be researched" RES_C_SL1_MSG4 "New research options available" //R-Sys-Resistance NEXUS Intruder Program RES_C_NIP_MSG1 "Computer Technology Breakthrough" RES_C_NIP_MSG2 "NEXUS Intruder Program analyzed" RES_C_NIP_MSG3 "Intruder parasite isolated" RES_C_NIP_MSG4 "Reduced chance of NEXUS take-over" //R-Sys-Resistance-Upgrade01 NEXUS Resistance Circuits RES_C_NRC_MSG1 "Computer Technology Breakthrough" RES_C_NRC_MSG2 "Improved NEXUS resistance circuitry" RES_C_NRC_MSG3 "Computer systems can now be 'ring-fenced' from NEXUS" RES_C_NRC_MSG4 "Reduced chance of NEXUS take-over" /* CYBORGS */ //R-Cyborg-Jump01 Cyborg Jump Pack RES_CYJ_J01_MSG1 "New Cyborg Research Available" RES_CYJ_J01_MSG2 "Aerodynamic Jump Pack" RES_CYJ_J01_MSG3 "Gives Cyborg limited flight abilities" RES_CYJ_J01_MSG4 "Jump Cyborgs can now be researched" //R-Cyborg-Legs01 Cyborg Propulsion //RES_CYW_LG1_MSG1 " " //RES_CYW_LG1_MSG2 " " //RES_CYW_LG1_MSG3 " " //RES_CYW_LG1_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Legs02 Cyborg Propulsion II RES_CYW_LG2_MSG1 "Cyborg Propulsion Improved" RES_CYW_LG2_MSG2 "New armored construction" RES_CYW_LG2_MSG3 "Increases Body Points" RES_CYW_LG2_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Legs03 Cyborg Propulsion III RES_CYW_LG3_MSG1 "Cyborg Propulsion Improved" RES_CYW_LG3_MSG2 "New armored construction" RES_CYW_LG3_MSG3 "Increases Body Points" RES_CYW_LG3_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Metals01 Cyborg Composite Alloys RES_CYMET1_MSG1 "Cyborg Materials Improved" RES_CYMET1_MSG2 "Layered composite alloys and energy-absorbing fibres" RES_CYMET1_MSG3 "Increases Kinetic Armor and Body Points" RES_CYMET1_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Metals04 Cyborg Dense Composite Alloys RES_CYMET4_MSG1 "Cyborg Materials Improved" RES_CYMET4_MSG2 "Layered dense composite alloys and energy-absorbing fibres" RES_CYMET4_MSG3 "Increases Kinetic Armor and Body Points" RES_CYMET4_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Metals07 Cyborg Superdense Composite Alloys RES_CYMET7_MSG1 "Cyborg Materials Improved" RES_CYMET7_MSG2 "Superdense composite alloys and energy-absorbing fibres" RES_CYMET7_MSG3 "Increases Kinetic Armor and Body Points" RES_CYMET7_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Metals10 Cyborg Bonded Laminates RES_CYMET10_MSG1 "Cyborg Materials Improved" RES_CYMET10_MSG2 "Laminated alloys bonded with energy-deflecting optic bundles" RES_CYMET10_MSG3 "Increases Kinetic Armor and Body Points" RES_CYMET10_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Armor-Heat01 Cyborg Thermal Armor RES_CYARM-H1_MSG1 "Cyborg Thermal Armor Improved" RES_CYARM-H1_MSG2 "Heat resistant armored layers" RES_CYARM-H1_MSG3 "Thermal Armor increased" RES_CYARM-H1_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Armor-Heat04 Cyborg High Intensity Thermal Armour RES_CYARM-H4_MSG1 "Cyborg Thermal Armor Improved" RES_CYARM-H4_MSG2 "Heat resistant armored layers" RES_CYARM-H4_MSG3 "Thermal Armor increased" RES_CYARM-H4_MSG4 "All Cyborgs upgraded automatically" //R-Cyborg-Wpn-BB Bunker Blaster RES_CYW_BB1_MSG1 "New Cyborg Available" RES_CYW_BB1_MSG2 "Armed with Bunker Buster rocket" RES_CYW_BB1_MSG3 "Body Points: Medium" RES_CYW_BB1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Missile Revenger RES_CYW_MIS_MSG1 "New Cyborg Available" RES_CYW_MIS_MSG2 "Armed with Revenger Surface-to-Air missile" RES_CYW_MIS_MSG3 "Body Points: Medium" RES_CYW_MIS_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-MG Machine Gunner RES_CYW_MG1_MSG1 "New Cyborg Available" RES_CYW_MG1_MSG2 "Armed with Cyborg Machinegun" RES_CYW_MG1_MSG3 "Body Points: Medium" RES_CYW_MG1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Cannon Heavy Gunner RES_CYW_CN1_MSG1 "New Cyborg Available" RES_CYW_CN1_MSG2 "Armed with Cyborg Cannon" RES_CYW_CN1_MSG3 "Body Points: Medium" RES_CYW_CN1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Flamer Flamer RES_CYW_FL1_MSG1 "New Cyborg Available" RES_CYW_FL1_MSG2 "Armed with Cyborg Flamer" RES_CYW_FL1_MSG3 "Body Points: Medium" RES_CYW_FL1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Rocket Lancer RES_CYW_RK1_MSG1 "New Cyborg Available" RES_CYW_RK1_MSG2 "Armed with Lance Anti-Tank rocket" RES_CYW_RK1_MSG3 "Body Points: Medium" RES_CYW_RK1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-RotMG-Grd Assault Gunner RES_CYW_MG4_MSG1 "New Cyborg Available" RES_CYW_MG4_MSG2 "Armed with Cyborg Assault Gun" RES_CYW_MG4_MSG3 "Body Points: Medium" RES_CYW_MG4_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Rail1-Grd Needle Gunner RES_CYW_RL1_MSG1 "New Cyborg Available" RES_CYW_RL1_MSG2 "Armed with Needle Gun" RES_CYW_RL1_MSG3 "Body Points: Medium" RES_CYW_RL1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-ATMiss-Grd Scourge RES_CYW_ATM_MSG1 "New Cyborg Available" RES_CYW_ATM_MSG2 "Armed with Scourge anti-tank missile" RES_CYW_ATM_MSG3 "Body Points: Medium" RES_CYW_ATM_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Laser1-Grd Flashlight Gunner RES_CYW_LS1_MSG1 "New Cyborg Available" RES_CYW_LS1_MSG2 "Armed with flashlight laser" RES_CYW_LS1_MSG3 "Body Points: Medium" RES_CYW_LS1_MSG4 "Requires Cyborg factory to produce" // R-Cyborg-Wpn-Missile-Jump Jump Revenger RES_CYJ_MIS_MSG1 "New Jump Cyborg Available" RES_CYJ_MIS_MSG2 "Armed with Revenger Surface-to-Air missile" RES_CYJ_MIS_MSG3 "Body Points: Medium" RES_CYJ_MIS_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-BB-Jump Jump Bunker Killer RES_CYJ_BB1_MSG1 "New Jump Cyborg Available" RES_CYJ_BB1_MSG2 "Armed with Bunker Buster rocket" RES_CYJ_BB1_MSG3 "Body Points: Medium" RES_CYJ_BB1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Rocket-Jump Jump Lancer RES_CYJ_RKT_MSG1 "New Jump Cyborg Available" RES_CYJ_RKT_MSG2 "Armed with Lancer anti-tank missile" RES_CYJ_RKT_MSG3 "Body Points: Medium" RES_CYJ_RKT_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-RotMG-Jump Jump Assault Gunner RES_CYJ_MG4_MSG1 "New Jump Cyborg Available" RES_CYJ_MG4_MSG2 "Armed with Cyborg assault gun" RES_CYJ_MG4_MSG3 "Body Points: Medium" RES_CYJ_MG4_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Rail1-Jump Jump Needle Gunner RES_CYJ_RL1_MSG1 "New Jump Cyborg Available" RES_CYJ_RL1_MSG2 "Armed with Needle Gun" RES_CYJ_RL1_MSG3 "Body Points: Medium" RES_CYJ_RL1_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-ATMiss-Jump Jump Scourge RES_CYJ_ATM_MSG1 "New Jump Cyborg Available" RES_CYJ_ATM_MSG2 "Armed with Scourge anti-tank missile" RES_CYJ_ATM_MSG3 "Body Points: Medium" RES_CYJ_ATM_MSG4 "Requires Cyborg factory to produce" //R-Cyborg-Wpn-Laser1-Jump Jump Flashlight Gunner RES_CYJ_LS2_MSG1 "New Jump Cyborg Available" RES_CYJ_LS2_MSG2 "Armed with Flashlight Laser" RES_CYJ_LS2_MSG3 "Body Points: Medium" RES_CYJ_LS2_MSG4 "Requires cyborg factory to produce" /* DEFENSES */ //R-Defense-HardcreteWall Hardcrete RES_DF_HCW1_MSG1 "New Construction Options Available" RES_DF_HCW1_MSG2 "Titanium-reinforced concrete" RES_DF_HCW1_MSG3 "Enables Hardcrete walls" RES_DF_HCW1_MSG4 "Defensive Strength: Medium" //R-Defense-WallUpgrade01 Improved Hardcrete RES_DF_WU1_MSG1 "Defenses Improved" RES_DF_WU1_MSG2 "Improved Titanium-reinforced concrete" RES_DF_WU1_MSG3 "Increases Armour and Body Points" RES_DF_WU1_MSG4 "All defenses and walls upgraded automatically" //R-Defense-WallUpgrade04 Supercrete RES_DF_WU4_MSG1 "Defenses Improved" RES_DF_WU4_MSG2 "High-tensile concrete reinforced with boron" RES_DF_WU4_MSG3 "Increases Armor and Body Points" RES_DF_WU4_MSG4 "All defenses and walls upgraded automatically" //R-Defense-WallUpgrade07 Plascrete RES_DF_WU7_MSG1 "Defenses Improved" RES_DF_WU7_MSG2 "High tensile concrete-plastic composite" RES_DF_WU7_MSG3 "Increases Armor and Body Points" RES_DF_WU7_MSG4 "All defenses and walls upgraded automatically" //R-Defense-WallUpgrade10 Plasteel RES_DF_WU10_MSG1 "Defenses Improved" RES_DF_WU10_MSG2 "Bonded metallic laminates formed into walls and defenses" RES_DF_WU10_MSG3 "Increases Armor and Body Points" RES_DF_WU10_MSG4 "All defenses and walls upgraded automatically" //R-Defense-AASite-TwinBof Tornado AA Site RES_EMP_AA4_MSG1 "New Defensive Structure Available" RES_EMP_AA4_MSG2 "AA Site with Tornado Flak Turret" RES_EMP_AA4_MSG3 "Automatically targets VTOLs" RES_EMP_AA4_MSG4 "Defensive Strength: Medium" //R-Defense-AASite-QuadBof Cyclone AA Site RES_EMP_AA1_MSG1 "New Defensive Structure Available" RES_EMP_AA1_MSG2 "AA Site with Cyclone Flak Turret" RES_EMP_AA1_MSG3 "Automatically targets VTOLs" RES_EMP_AA1_MSG4 "Defensive Strength: Medium" //R-Defense-AASite-QuadMg1 Hurricane AA Site RES_EMP_AA2_MSG1 "New Defensive Structure Available" RES_EMP_AA2_MSG2 "AA Site with Hurricane Gun Turret" RES_EMP_AA2_MSG3 "Automatically targets VTOL" RES_EMP_AA2_MSG4 "Defensive Strength: Medium" //R-Defense-AASite-QuadRotMg Whirlwind AA Site RES_EMP_AA3_MSG1 "New Defensive Structure Available" RES_EMP_AA3_MSG2 "AA Site with Whirlwind Gun Turret" RES_EMP_AA3_MSG3 "Automatically targets VTOLs" RES_EMP_AA3_MSG4 "Defensive Strength: Medium" //R-Defense-SamSite1 Avenger SAM Site RES_EMP_Sam1_MSG1 "New Defensive Structure Available" RES_EMP_Sam1_MSG2 "SAM site with Avenger missiles" RES_EMP_Sam1_MSG3 "Automatically targets VTOLs" RES_EMP_Sam1_MSG4 "Defensive Strength: Medium" //R-Defense-SamSite2 Vindicator SAM Site RES_EMP_Sam2_MSG1 "New Defensive Structure Available" RES_EMP_Sam2_MSG2 "SAM site with Vindicator missiles" RES_EMP_Sam2_MSG3 "Automatically targets VTOLs" RES_EMP_Sam2_MSG4 "Defensive Strength: Medium" //R-Defense-IDFRocket Ripple Rocket Battery RES_EMP_IDFR_MSG1 "New Defensive Structure Available" RES_EMP_IDFR_MSG2 "Indirect fire rocket battery" RES_EMP_IDFR_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_IDFR_MSG4 "Defensive Strength: Medium" //R-Defense-MdArtMissile Firestorm Missile Battery RES_EMP_MdAM_MSG1 "New Defensive Structure Available" RES_EMP_MdAM_MSG2 "Artillery battery firing Firestorm Missiles" RES_EMP_MdAM_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_MdAM_MSG4 "Defensive Strength: Medium" //R-Defense-HvyArtMissile Novastorm Missile Battery RES_EMP_HvAM_MSG1 "New Defensive Structure Available" RES_EMP_HvAM_MSG2 "Artillery battery firing Novastorm Missiles" RES_EMP_HvAM_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_HvAM_MSG4 "Defensive Strength: Medium" //R-Defense-MortarPit Mortar Pit RES_EMP_MPit_MSG1 "New Defensive Structure Available" RES_EMP_MPit_MSG2 "Armored Mortar battery pit" RES_EMP_MPit_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_MPit_MSG4 "Defensive Strength: Medium" //R-Defense-HvyMor Bombard Pit RES_EMP_HvyMor_MSG1 "New Defensive Structure Available" RES_EMP_HvyMor_MSG2 "Armored Bombard battery pit" RES_EMP_HvyMor_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_HvyMor_MSG4 "Defensive Strength: Medium" //R-Defense-RotMor Pepperpot Pit RES_EMP_RotMor_MSG1 "New Defensive Structure Available" RES_EMP_RotMor_MSG2 "Armored Pepperpot mortar battery pit" RES_EMP_RotMor_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_RotMor_MSG4 "Defensive Strength: Medium" //R-Defense-MRL Mini-Rocket Battery RES_EMP_MRL_MSG1 "New Defensive Structure Available" RES_EMP_MRL_MSG2 "Mini-rocket armored strongpoint" RES_EMP_MRL_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_MRL_MSG4 "Defensive Strength: Medium" //R-Defense-Howitzer Howitzer Emplacement RES_EMP_HOW_MSG1 "New Defensive Structure Available" RES_EMP_HOW_MSG2 "Armored howitzer emplacement" RES_EMP_HOW_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_HOW_MSG4 "Defensive Strength: Medium" //R-Defense-HvyHowitzer Ground Shaker Emplacement RES_EMP_HvHOW_MSG1 "New Defensive Structure Available" RES_EMP_HvHOW_MSG2 "Armored Ground Shaker howitzer emplacement" RES_EMP_HvHOW_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_HvHOW_MSG4 "Defensive Strength: Medium" //R-Defense-RotHow Hellstorm Emplacement RES_EMP_RotHOW_MSG1 "New Defensive Structure Available" RES_EMP_RotHOW_MSG2 "Armored Hellstorm howitzer emplacement" RES_EMP_RotHOW_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_RotHOW_MSG4 "Defensive Strength: Medium" //R-Defense-IncHow Hellfire Emplacement RES_EMP_IncHOW_MSG1 "New Defensive Structure Available" RES_EMP_IncHow_MSG2 "Armored Hellstorm howitzer emplacement" RES_EMP_IncHow_MSG3 "Assigned automatically to nearest sensor or CB tower" RES_EMP_IncHow_MSG4 "Defensive Strength: Medium" //R-Defense-HvyA-Trocket Tank Killer Emplacement RES_EMP_HVATR_MSG1 "New Defensive Structure Available" RES_EMP_HVATR_MSG2 "Armored strongpoint with Tank Killer rocket" RES_EMP_HVATR_MSG3 "Automatically targets enemies in range" RES_EMP_HVATR_MSG4 "Defensive Strength: Medium" //R-Defense-Emp-HPV Hyper-Velocity Cannon Emplacement RES_EMP_HPV_MSG1 "New Defensive Structure Available" RES_EMP_HPV_MSG2 "Armored strongpoint with Hyper-Velocity Cannon" RES_EMP_HPV_MSG3 "Automatically targets enemies in range" RES_EMP_HPV_MSG4 "Defensive Strength: High" //R-Defense-HvyFlamer Inferno Emplacement RES_EMP_HVFL_MSG1 "New Defensive Structure Available" RES_EMP_HVFL_MSG2 "Armored strongpoint with Inferno Flamer" RES_EMP_HVFL_MSG3 "Automatically targets enemies in range" RES_EMP_HVFL_MSG4 "Defensive Strength: Medium" //R-Defense-PrisLas Flashlight Emplacement RES_EMP_PrisLas_MSG1 "New Defensive Structure Available" RES_EMP_PrisLas_MSG2 "Armored strongpoint with Flashlight laser" RES_EMP_PrisLas_MSG3 "Automatically targets enemies in range" RES_EMP_PrisLas_MSG4 "Defensive Strength: High" //R-Defense-PulseLas Pulse Laser Emplacement RES_EMP_PulseLas_MSG1 "New Defensive Structure Available" RES_EMP_PulseLas_MSG2 "Armored strongpoint with Pulse Laser" RES_EMP_PulseLas_MSG3 "Automatically targets enemies in range" RES_EMP_PulseLas_MSG4 "Defensive Strength: High" //R-Defense-Rail2 Rail Gun Emplacement RES_EMP_Rail2_MSG1 "New Defensive Structure Available" RES_EMP_Rail2_MSG2 "Armored strongpoint with Rail Gun" RES_EMP_Rail2_MSG3 "Automatically targets enemies in range" RES_EMP_Rail2_MSG4 "Defensive Strength: High" //R-Defense-Rail3 Gauss Cannon Emplacement RES_EMP_Rail3_MSG1 "New Defensive Structure Available" RES_EMP_Rail3_MSG2 "Armored strongpoint with Gauss Cannon" RES_EMP_Rail3_MSG3 "Automatically targets enemies in range" RES_EMP_Rail3_MSG4 "Defensive Strength: High" //R-Defense-RotCannon Assault Cannon Emplacement RES_EMP_RotCan_MSG1 "New Defensive Structure Available" RES_EMP_RotCan_MSG2 "Armored strongpoint with Assault Cannon" RES_EMP_RotCan_MSG3 "Automatically targets enemies in range" RES_EMP_RotCan_MSG4 "Defensive Strength: High" //R-Defense-RotMG Assault Gun Emplacement RES_DEF_RotMG_MSG1 "New Defensive Structure Available" RES_DEF_RotMG_MSG2 "Reinforced tower with Assault Gun" RES_DEF_RotMG_MSG3 "Automatically targets enemies in range" RES_DEF_RotMG_MSG4 "Defensive Strength: Medium" //R-Defense-Tower01 Machinegun Guard Tower RES_TOWER1_MSG1 "New Defensive Structure Available" RES_TOWER1_MSG2 "Steel tower with machinegun" RES_TOWER1_MSG3 "Automatically targets enemies within sensor range" RES_TOWER1_MSG4 "Defensive Strength: Low" //R-Defense-Tower02 Twin Machinegun Guard Tower - DELETE //R-Defense-Tower03 Heavy Machinegun Guard Tower RES_EMP_HMGTOW_MSG1 "New Defensive Structure Available" RES_EMP_HMGTOW_MSG2 "Armored guard tower with Heavy Machinegun" RES_EMP_HMGTOW_MSG3 "Automatically targets enemies within sensor range" RES_EMP_HMGTOW_MSG4 "Defensive Strength: Medium" //R-Defense-Tower04 Flamer Guard Tower RES_EMP_FLTOW_MSG1 "New Defensive Structure Available" RES_EMP_FLTOW_MSG2 "Armored guard tower with Flamer" RES_EMP_FLTOW_MSG3 "Automatically targets enemies within sensor range" RES_EMP_FLTOW_MSG4 "Defensive Strength: Medium" //R-Defense-Tower05 Lancer AT Rocket Guard Tower RES_EMP_ATRTOW_MSG1 "New Defensive Structure Available" RES_EMP_ATRTOW_MSG2 "Armored guard tower with Lancer AT Rocket" RES_EMP_ATRTOW_MSG3 "Automatically targets enemies within sensor range" RES_EMP_ATRTOW_MSG4 "Defensive Strength: Medium" //R-Defense-Tower06 Mini-Pod Rocket Guard Tower RES_EMP_PODTOW_MSG1 "New Defensive Structure Available" RES_EMP_PODTOW_MSG2 "Armored guard tower with Mini-Pod Rocket" RES_EMP_PODTOW_MSG3 "Automatically targets enemies within sensor range" RES_EMP_PODTOW_MSG4 "Defensive Strength: Medium" //R-Defense-GuardTower-ATMiss Scourge Missile Guard Tower RES_EMP_ATMTOW_MSG1 "New Defensive Structure Available" RES_EMP_ATMTOW_MSG2 "Armored guard tower with Scourge Missile" RES_EMP_ATMTOW_MSG3 "Automatically targets enemies within sensor range" RES_EMP_ATMTOW_MSG4 "Defensive Strength: Medium" //R-Defense-GuardTower-Rail1 Needle Gun Guard Tower RES_EMP_RL1TOW_MSG1 "New Defensive Structure Available" RES_EMP_RL1TOW_MSG2 "Armored guard tower with Needle Gun" RES_EMP_RL1TOW_MSG3 "Automatically targets enemies within sensor range" RES_EMP_RL1TOW_MSG4 "Defensive Strength: High" //R-Defense-Pillbox01 Machinegun Bunker RES_DF_P1_MSG1 "New Defensive Structure Available" RES_DF_P1_MSG2 "Armored bunker with Machinegun" RES_DF_P1_MSG3 "Automatically targets enemies within sensor range" RES_DF_P1_MSG4 "Defensive Strength: High" //R-Defense-Pillbox03 Heavy Machinegun Bunker RES_PB_HMG_MSG1 "New Defensive Structure Available" RES_PB_HMG_MSG2 "Armored bunker with Heavy Machinegun" RES_PB_HMG_MSG3 "Automatically targets enemies within sensor range" RES_PB_HMG_MSG4 "Defensive Strength: High" //R-Defense-Pillbox04 Light Cannon Bunker RES_PB_LC_MSG1 "New Defensive Structure Available" RES_PB_LC_MSG2 "Armored bunker with Light Cannon" RES_PB_LC_MSG3 "Automatically targets enemies within sensor range" RES_PB_LC_MSG4 "Defensive Strength: High" //R-Defense-Pillbox05 Flamer Bunker RES_PB_FL_MSG1 "New Defensive Structure Available" RES_PB_FL_MSG2 "Armored bunker with Flamer" RES_PB_FL_MSG3 "Automatically targets enemies within sensor range" RES_PB_FL_MSG4 "Defensive Strength: High" //R-Defense-Pillbox06 Lancer Bunker RES_PB_ATR_MSG1 "New Defensive Structure Available" RES_PB_ATR_MSG2 "Armored bunker with Lancer AT rocket" RES_PB_ATR_MSG3 "Automatically targets enemies within sensor range" RES_PB_ATR_MSG4 "Defensive Strength: High" //R-Defense-WallTower01 Heavy Machinegun Hardpoint RES_DF_WT1_MSG1 "New Defensive Structure Available" RES_DF_WT1_MSG2 "Armored hardpoint with Heavy Machinegun" RES_DF_WT1_MSG3 "Automatically targets enemies within sensor range" RES_DF_WT1_MSG4 "Defensive Strength: High" //R-Defense-WallTower02 Light Cannon Hardpoint RES_WT2_LC_MSG1 "New Defensive Structure Available" RES_WT2_LC_MSG2 "Armored hardpoint with Light Cannon" RES_WT2_LC_MSG3 "Automatically targets enemies within sensor range" RES_WT2_LC_MSG4 "Defensive Strength: High" //R-Defense-WallTower03 Medium Cannon Hardpoint RES_WT3_MC_MSG1 "New Defensive Structure Available" RES_WT3_MC_MSG2 "Armored hardpoint with Medium Cannon" RES_WT3_MC_MSG3 "Automatically targets enemies within sensor range" RES_WT3_MC_MSG4 "Defensive Strength: High" //R-Defense-WallTower04 Heavy Cannon Hardpoint RES_WT4_HC_MSG1 "New Defensive Structure Available" RES_WT4_HC_MSG2 "Armored hardpoint with Heavy Cannon" RES_WT4_HC_MSG3 "Automatically targets enemies within sensor range" RES_WT4_HC_MSG4 "Defensive Strength: High" //R-Defense-WallTower05 Flamer Hardpoint RES_WT5_FL_MSG1 "New Defensive Structure Available" RES_WT5_FL_MSG2 "Armored hardpoint with Flamer" RES_WT5_FL_MSG3 "Automatically targets enemies within sensor range" RES_WT5_FL_MSG4 "Defensive Strength: High" //R-Defense-WallTower06 Lancer Hardpoint RES_WT6_ATR_MSG1 "New Defensive Structure Available" RES_WT6_ATR_MSG2 "Armored hardpoint with Lancer AT missile" RES_WT6_ATR_MSG3 "Automatically targets enemies within sensor range" RES_WT6_ATR_MSG4 "Defensive Strength: High" //R-Defense-Wall-RotMg Assault Gun Hardpoint RES_WT7_RMG_MSG1 "New Defensive Structure Available" RES_WT7_RMG_MSG2 "Armored hardpoint with Assault Gun" RES_WT7_RMG_MSG3 "Automatically targets enemies within sensor range" RES_WT7_RMG_MSG4 "Defensive Strength: High" //R-Defense-Wall-VulcanCan Assault Cannon Hardpoint RES_WT8_RC_MSG1 "New Defensive Structure Available" RES_WT8_RC_MSG2 "Armored hardpoint with Assault Cannon" RES_WT8_RC_MSG3 "Automatically targets enemies within sensor range" RES_WT8_RC_MSG4 "Defensive Strength: High" //R-Defense-WallTower-A-Tmiss Scourge Missile Hardpoint RES_WT9_ATM_MSG1 "New Defensive Structure Available" RES_WT9_ATM_MSG2 "Armored hardpoint with Scourge AT Missile" RES_WT9_ATM_MSG3 "Automatically targets enemies within sensor range" RES_WT9_ATM_MSG4 "Defensive Strength: High" //R-Defense-WallTower-HvyFlamer Inferno Hardpoint RES_WT11_HFL_MSG1 "New Defensive Structure Available" RES_WT11_HFL_MSG2 "Armored hardpoint with Inferno flamer" RES_WT11_HFL_MSG3 "Automatically targets enemies within sensor range" RES_WT11_HFL_MSG4 "Defensive Strength: High" //R-Defense-WallTower-HvyA-Trocket Tank Killer Hardpoint RES_WT12_HAT_MSG1 "New Defensive Structure Available" RES_WT12_HAT_MSG2 "Armored hardpoint with Tank Killer AT missile" RES_WT12_HAT_MSG3 "Automatically targets enemies within sensor range" RES_WT12_HAT_MSG4 "Defensive Strength: High" //R-Defense-WallTower-HPVcannon Hyper-Velocity Cannon Hardpoint RES_WT13_HPV_MSG1 "New Defensive Structure Available" RES_WT13_HPV_MSG2 "Armored hardpoint with Hyper-Velocity Cannon" RES_WT13_HPV_MSG3 "Automatically targets enemies within sensor range" RES_WT13_HPV_MSG4 "Defensive Strength: High" //R-Defense-WallTower-PulseLas Flashlight Hardpoint RES_WT14_PLS_MSG1 "New Defensive Structure Available" RES_WT14_PLS_MSG2 "Armored hardpoint with Flashlight laser" RES_WT14_PLS_MSG3 "Automatically targets enemies within sensor range" RES_WT14_PLS_MSG4 "Defensive Strength: High" //R-Defense-WallTower-Rail2 Rail Gun Hardpoint RES_WT15_RL2_MSG1 "New Defensive Structure Available" RES_WT15_RL2_MSG2 "Armored hardpoint with Rail Gun" RES_WT15_RL2_MSG3 "Automatically targets enemies within sensor range" RES_WT15_RL2_MSG4 "Defensive Strength: High" //R-Defense-WallTower-Rail3 Gauss Cannon Hardpoint RES_WT15_RL3_MSG1 "New Defensive Structure Available" RES_WT15_RL3_MSG2 "Armored hardpoint with Gauss Cannon" RES_WT15_RL3_MSG3 "Automatically targets enemies within sensor range" RES_WT15_RL3_MSG4 "Defensive Strength: High" //R-Defense-TankTrap01 Tank Traps RES_TTRAP1_MSG1 "New Defensive Structure Available" RES_TTRAP1_MSG2 "Reinforced concrete tank traps" RES_TTRAP1_MSG3 "Prevents enemy movement" RES_TTRAP1_MSG4 "Defensive Strength: Medium" //R-Defense-TankTrap02 Dragon's Teeth RES_TTRAP2_MSG1 "New Defensive Structure Available" RES_TTRAP2_MSG2 "Reinforced concrete tank traps" RES_TTRAP2_MSG3 "Prevents enemy movement" RES_TTRAP2_MSG4 "Defensive Strength: High" /* STRUCTURES */ //R-Struc-RepairFacility Repair Facility RES_REPAI1_MSG1 "New Base Structure Available" RES_REPAI1_MSG2 "New Repair Facility Repairs Damaged Units" RES_REPAI1_MSG3 "Use the Command Console to send units back for repair" RES_REPAI1_MSG4 "Or select the Repair Facility as a unit's target" //R-Struc-RprFac-Upgrade01 Automated Repair Facility RES_ST_RFU1_MSG1 "Repair Facility Improved" RES_ST_RFU1_MSG2 "New automated repair techniques" RES_ST_RFU1_MSG3 "Increases Repair Speed" RES_ST_RFU1_MSG4 "All repair facilities upgraded automatically" //R-Struc-RprFac-Upgrade04 Robotic Repair Facility Upgrade RES_ST_RFU4_MSG1 "Repair Facility Improved" RES_ST_RFU4_MSG2 "New robotic repair techniques" RES_ST_RFU4_MSG3 "Increases Repair Speed" RES_ST_RFU4_MSG4 "All repair facilities upgraded automatically" //R-Struc-RprFac-Upgrade07 Advanced Repair Facility Upgrade RES_ST_RFU7_MSG1 "Repair Facility Improved" RES_ST_RFU7_MSG2 "Advanced repair techniques" RES_ST_RFU7_MSG3 "Increases Repair Speed" RES_ST_RFU7_MSG4 "All repair facilities upgraded automatically" //R-Struc-CommandRelay Command Relay Post RES_ST_CR1_MSG1 "New Base Structure Available" RES_ST_CR1_MSG2 "Enables command turret research" RES_ST_CR1_MSG3 "Directs and collates information for command turrets" RES_ST_CR1_MSG4 "Controls up to five commanders" //R-Struc-Factory-Cyborg Cyborg Factory RES_ST_FCY1_MSG1 "New Base Structure Available" RES_ST_FCY1_MSG2 "Cyborg Factory" RES_ST_FCY1_MSG3 "Produces Cyborgs" RES_ST_FCY1_MSG4 "Research makes additional Cyborgs available" //R-Struc-Factory-Cyborg-U01 Automated Cyborg Production RES_ST_FCY01_MSG1 "Cyborg Production Improved" RES_ST_FCY01_MSG2 "Automated Cyborg Production" RES_ST_FCY01_MSG3 "Increases Cyborg factory output" RES_ST_FCY01_MSG4 "All Cyborg factories upgraded automatically" //R-Struc-Factory-Cyborg-U04 Robotic Cyborg Production RES_ST_FCY4_MSG1 "Cyborg Production Improved" RES_ST_FCY4_MSG2 "Robotic Cyborg Production" RES_ST_FCY4_MSG3 "Increases Cyborg factory output" RES_ST_FCY4_MSG4 "All Cyborg factories upgraded automatically" //R-Struc-Factory-Cyborg-U07 Advanced Cyborg Production RES_ST_FCY7_MSG1 "Cyborg Production Improved" RES_ST_FCY7_MSG2 "Advanced Cyborg Production" RES_ST_FCY7_MSG3 "Increases Cyborg factory output" RES_ST_FCY7_MSG4 "All Cyborg factories upgraded automatically" //R-Struc-Factory-Cyborg-U10 Self-Replicating Cyborg Production RES_ST_FCY10_MSG1 "Cyborg Production Improved" RES_ST_FCY10_MSG2 "Self-Replicating Cyborg Production" RES_ST_FCY10_MSG3 "Increases Cyborg factory output" RES_ST_FCY10_MSG4 "All Cyborg factories upgraded automatically" //R-Struc-Factory-Module Factory Module RES_ST_FM1_MSG1 "Production Improved" RES_ST_FM1_MSG2 "Factory module enables medium and large bodies" RES_ST_FM1_MSG3 "Increases factory output" RES_ST_FM1_MSG4 "Use a truck to add modules to a factory" //R-Struc-Factory-Upgrade01 Automated Factory Production RES_ST_FU1_MSG1 "Vehicle Production Improved" RES_ST_FU1_MSG2 "Automated Factory Production" RES_ST_FU1_MSG3 "Increases factory output" RES_ST_FU1_MSG4 "All vehicle factories upgraded automatically" //R-Struc-Factory-Upgrade04 Robotic Factory Production RES_ST_FU4_MSG1 "Vehicle Production Improved" RES_ST_FU4_MSG2 "New Robotic Techniques improve factory production" RES_ST_FU4_MSG3 "Increases factory production rate" RES_ST_FU4_MSG4 "All vehicle factories upgraded automatically" //R-Struc-Factory-Upgrade07 Advanced Factory Production RES_ST_FU7_MSG1 "Vehicle Production Improved" RES_ST_FU7_MSG2 "Advanced Factory Production" RES_ST_FU7_MSG3 "Increases factory output" RES_ST_FU7_MSG4 "All vehicle factories upgraded automatically" //R-Struc-Factory-Upgrade10 Self-Replicating Factory Production RES_ST_FU10_MSG1 "Vehicle Production Improved" RES_ST_FU10_MSG2 "Self-Replicating Factory Production" RES_ST_FU10_MSG3 "Increases factory output" RES_ST_FU10_MSG4 "All vehicle factories upgraded automatically" //R-Struc-PowerModuleMk1 Power Module RES_POWMD1_MSG1 "Power Module Available" RES_POWMD1_MSG2 "Improved Power Generator Performance" RES_POWMD1_MSG3 "Burns oil more efficiently" RES_POWMD1_MSG4 "Use a truck to add the module to a power generator" //R-Struc-Power-Upgrade01 Gas Turbine Generator RES_POWU1_MSG1 "Improved Power Generator Performance" RES_POWU1_MSG2 "New Power Generation Technology" RES_POWU1_MSG3 "Gas turbine boosts power output" RES_POWU1_MSG4 "All power generators upgraded automatically" //R-Struc-Power-Upgrade02 Vapor Turbine Generator RES_POWU2_MSG1 "Improved Power Generator Performance" RES_POWU2_MSG2 "New Power Generation Technology" RES_POWU2_MSG3 "Vapor Turbine boosts power output" RES_POWU2_MSG4 "All power generators upgraded automatically" //R-Struc-Research-Module Research Module RES_ST_RM1_MSG1 "Research Module Available" RES_ST_RM1_MSG2 "Research module expands research facilities" RES_ST_RM1_MSG3 "Increases research speed" RES_ST_RM1_MSG4 "Use a truck to add the module to a research facility" //R-Struc-Research-Upgrade01 Synaptic Link Data Analysis RES_ST_RU1_MSG1 "Research Improved" RES_ST_RU1_MSG2 "Synaptic link data analysis" RES_ST_RU1_MSG3 "Increases research speed" RES_ST_RU1_MSG4 "All research facilities upgraded automatically" //R-Struc-Research-Upgrade04 Dedicated Synaptic Link Data Analysis RES_ST_RU4_MSG1 "Research Improved" RES_ST_RU4_MSG2 "Dedicated Synaptic Link Data Analysis" RES_ST_RU4_MSG3 "Increases research speed" RES_ST_RU4_MSG4 "All research facilities upgraded automatically" //R-Struc-Research-Upgrade07 Neural Synapse Research Brain RES_ST_RU7_MSG1 "Research Improved" RES_ST_RU7_MSG2 "Neural Synapse Research Brain" RES_ST_RU7_MSG3 "Increases research speed" RES_ST_RU7_MSG4 "All research facilities upgraded automatically" //R-Struc-Materials01 Reinforced Base Structure Materials RES_ST_MAT1_MSG1 "Increases Damage Resistance" RES_ST_MAT1_MSG2 "Reinforced Base Structure Materials" RES_ST_MAT1_MSG3 "Increases Armor and Body Points" RES_ST_MAT1_MSG4 "All base structures upgraded automatically" //R-Struc-Materials04 Hardened Base Structure Materials RES_ST_MAT4_MSG1 "Increases Damage Resistance" RES_ST_MAT4_MSG2 "Hardened Base Structure Materials" RES_ST_MAT4_MSG3 "Increases Armor and Body Points" RES_ST_MAT4_MSG4 "All base structures upgraded automatically" //R-Struc-Materials07 Advanced Base Structure Materials RES_ST_MAT7_MSG1 "Increases Damage Resistance" RES_ST_MAT7_MSG2 "Advanced Base Structure Materials" RES_ST_MAT7_MSG3 "Increases Armor and Body Points" RES_ST_MAT7_MSG4 "All base structures upgraded automatically" //R-Struc-Materials10 High Density Base Structure Materials RES_ST_MAT10_MSG1 "Increases Damage Resistance" RES_ST_MAT10_MSG2 "High Density Base Structure Materials" RES_ST_MAT10_MSG3 "Increases Armor and Body Points" RES_ST_MAT10_MSG4 "All base structures upgraded automatically" //R-Struc-VTOLFactory VTOL Factory RES_ST_VF_MSG1 "New Base Structure Available" RES_ST_VF_MSG2 "VTOL factory enables VTOL production" RES_ST_VF_MSG3 "VTOL rearming pads required to keep VTOLs flying" RES_ST_VF_MSG4 "May be upgraded using factory modules" //R-Struc-VTOLFactory-U01 Robotic VTOL Production RES_ST_VFU1_MSG1 "Production Improved" RES_ST_VFU1_MSG2 "Robotic VTOL Production" RES_ST_VFU1_MSG3 "Increases VTOL factory output" RES_ST_VFU1_MSG4 "All VTOL factories upgraded automatically" //R-Struc-VTOLFactory-U 04 Advanced VTOL Production RES_ST_VFU4_MSG1 "Production Improved" RES_ST_VFU4_MSG2 "Advanced VTOL Production" RES_ST_VFU4_MSG3 "Increases VTOL factory output" RES_ST_VFU4_MSG4 "All VTOL factories upgraded automatically" //R-Struc-VTOLPad VTOL Rearming Pad RES_ST_VP_MSG1 "New Base Structure Available" RES_ST_VP_MSG2 "Refuels, rearms and repairs VTOLs" RES_ST_VP_MSG3 "Assign a VTOL by selecting the rearming pad as its target" RES_ST_VP_MSG4 "The VTOL returns to the selected pad for rearming" //R-Struc-VTOLPad-U01 Automated VTOL Rearming RES_ST_VP1_MSG1 "VTOL Rearming Times Reduced" RES_ST_VP1_MSG2 "Automated VTOL Rearming" RES_ST_VP1_MSG3 "Reduces rearming time" RES_ST_VP1_MSG4 "All rearming pads upgraded automatically" //R-Struc-VTOLPad-U04 Robotic VTOL Rearming RES_ST_VP4_MSG1 "VTOL Rearming Times Reduced" RES_ST_VP4_MSG2 "Robotic VTOL Rearming" RES_ST_VP4_MSG3 "Reduces rearming time" RES_ST_VP4_MSG4 "All rearming pads upgraded automatically" /* SYSTEMS */ //R-Sys-Spade1Mk1 Construction Unit //RES_SY_SP1MK1_MSG1 " " //RES_SY_SP1MK1_MSG2 " " //RES_SY_SP1MK1_MSG3 " " //RES_SY_SP1MK1_MSG4 " " //R-Sys-Engineering01 Engineering RES_ENGIN1_MSG1 "Research Breakthrough Improves Construction Rates" RES_ENGIN1_MSG2 "Improved Engineering Techniques" RES_ENGIN1_MSG3 "Increases construction speed" RES_ENGIN1_MSG4 "All trucks upgraded automatically" //R-Sys-Engineering02 Improved Engineering RES_ENGIN2_MSG1 "Research Breakthrough Improves Construction Rates" RES_ENGIN2_MSG2 "Improved Engineering Techniques" RES_ENGIN2_MSG3 "Increases construction speed" RES_ENGIN2_MSG4 "All trucks upgraded automatically" //R-Sys-Engineering03 Advanced Engineering RES_ENGIN3_MSG1 "Research Breakthrough Improves Construction Rates" RES_ENGIN3_MSG2 "Advanced Engineering Techniques" RES_ENGIN3_MSG3 "Increases construction speed" RES_ENGIN3_MSG4 "All trucks upgraded automatically" //R-Sys-MobileRepairTurret01 Mobile Repair Turret RES_REPTU1_MSG1 "New Systems Turret Available" RES_REPTU1_MSG2 "Battlefield repair unit" RES_REPTU1_MSG3 "Automatically Repairs Damaged Units" RES_REPTU1_MSG4 "Or damaged units may be selected as target" //R-Sys-MobileRepairTurret02 Heavy Mobile Repair Turret RES_REPTU2_MSG1 "New Systems Turret Available" RES_REPTU2_MSG2 "Heavy repair unit" RES_REPTU2_MSG3 "Automatically Repairs Damaged Units" RES_REPTU2_MSG4 "Or damaged units may be selected as target" //R-Sys-MobileRepairTurret01-U01 Mobile Repair Upgrade RES_REPTUP1_MSG1 "Research Breakthrough Improves Repair Speeds" RES_REPTUP1_MSG2 "Mobile Repair Upgrade" RES_REPTUP1_MSG3 "Increases repair speed" RES_REPTUP1_MSG4 "All mobile repair units upgraded automatically" //R-Sys-Sensor-Turret01 Sensor Turret RES_SENSO1_MSG1 "New Systems Turret Available For Design" RES_SENSO1_MSG2 "Improved sensor range" RES_SENSO1_MSG3 "Makes excellent scout vehicle" RES_SENSO1_MSG4 "May be assigned as spotter for indirect fire weapons" //R-Sys-Sensor-Tower01 Sensor Tower RES_SY_STW1_MSG1 "New Systems Tower Available" RES_SY_STW1_MSG2 "Extended sensor range" RES_SY_STW1_MSG3 "Keeps map areas under constant surveillance" RES_SY_STW1_MSG4 "May be assigned as spotter for indirect fire weapons" //R-Sys-Sensor-Tower02 Hardened Sensor Tower RES_SY_STW2_MSG1 "Improved Sensor Tower Available" RES_SY_STW2_MSG2 "New construction techniques improve tower" RES_SY_STW2_MSG3 "Replaces existing sensor tower" RES_SY_STW2_MSG4 "May be assigned as spotter for indirect fire weapons" //R-Sys-Sensor-Upgrade01 Sensor Upgrade RES_SY_SU1_MSG1 "Sensors Improved" RES_SY_SU1_MSG2 "New Thermal Emissions detection" RES_SY_SU1_MSG3 "Extends Sensor Range" RES_SY_SU1_MSG4 "All sensors upgraded automatically" //R-Sys-CBSensor-Turret01 CB Turret RES_SY_CBSTU1_MSG1 "New Systems Turret Available for Design" RES_SY_CBSTU1_MSG2 "Counter-battery turret detects enemy indirect fire batteries" RES_SY_CBSTU1_MSG3 "Orders assigned indirect fire units to fire at the enemy batteries" RES_SY_CBSTU1_MSG4 "Counter-battery fire continues until enemy battery is suppressed" //R-Sys-CBSensor-Tower01 CB Tower RES_SY_CBSTW1_MSG1 "New Systems Tower Available" RES_SY_CBSTW1_MSG2 "Counter-battery tower detects enemy indirect fire batteries" RES_SY_CBSTW1_MSG3 "Orders assigned indirect fire units to fire at the enemy batteries" RES_SY_CBSTW1_MSG4 "Counter-battery fire continues until enemy battery is suppressed" //R-Sys-CBSensor-Upgrade01 CB Sensor Upgrade RES_SY_CBSU1_MSG1 "CB Sensor Improved" RES_SY_CBSU1_MSG2 "New fire detection systems" RES_SY_CBSU1_MSG3 "Extends CB Range" RES_SY_CBSU1_MSG4 "All CB sensors upgraded automatically" //R-Sys-CBSensor-Upgrade02 CB Sensor Upgrade 2 RES_SY_CBSU2_MSG1 "CB Sensor Improved" RES_SY_CBSU2_MSG2 "Improved fire detection systems" RES_SY_CBSU2_MSG3 "Extends CB Range" RES_SY_CBSU2_MSG4 "All CB sensors upgraded automatically" //R-Sys-CBSensor-Upgrade03 CB Sensor Upgrade 3 RES_SY_CBSU3_MSG1 "CB Sensor Improved" RES_SY_CBSU3_MSG2 "Improved fire detection systems" RES_SY_CBSU3_MSG3 "Extends CB Range" RES_SY_CBSU3_MSG4 "All CB sensors upgraded automatically" //R-Sys-VTOLCBS-Tower01 VTOL CB Tower RES_SY_VCBSTW1_MSG1 "New Systems Tower Available" RES_SY_VCBSTW1_MSG2 "VTOL CB Tower detects enemy indirect fire batteries" RES_SY_VCBSTW1_MSG3 "Orders assigned VTOLs to attack the enemy batteries" RES_SY_VCBSTW1_MSG4 "VTOLs attack until enemy battery is suppressed" //R-Sys-VTOLCBS-Turret01 VTOL CB Turret RES_SY_VCBSTU1_MSG1 "New Systems Turret Available" RES_SY_VCBSTU1_MSG2 "VTOL CB turret detects enemy indirect fire batteries" RES_SY_VCBSTU1_MSG3 "Orders assigned VTOLs to attack the enemy batteries" RES_SY_VCBSTU1_MSG4 "VTOLs attack until enemy battery is suppressed" //R-Sys-VTOLCBS-Upgrade01 VTOL CB Upgrade RES_SY_VCBSU1_MSG1 "VTOL CB Improved" RES_SY_VCBSU1_MSG2 "New fire detection systems" RES_SY_VCBSU1_MSG3 "Extends VTOL CB Range" RES_SY_VCBSU1_MSG4 "All VTOL CB sensors upgraded automatically" //R-Sys-VTOLCBS-Upgrade02 VTOL CB Upgrade 2 RES_SY_VCBSU2_MSG1 "VTOL CB Improved" RES_SY_VCBSU2_MSG2 "Improved fire detection systems" RES_SY_VCBSU2_MSG3 "Extends VTOL CB Range" RES_SY_VCBSU2_MSG4 "All VTOL CB sensors upgraded automatically" //R-Sys-VTOLCBS-Upgrade03 VTOL CB Upgrade 3 RES_SY_VCBSU3_MSG1 "VTOL CB Improved" RES_SY_VCBSU3_MSG2 "Advanced fire detection systems" RES_SY_VCBSU3_MSG3 "Extends VTOL CB Range" RES_SY_VCBSU3_MSG4 "All VTOL CB sensors upgraded automatically" //R-Sys-VTOLStrike-Tower01 VTOL Strike Tower RES_SY_VSTW1_MSG1 "New Systems Tower Available" RES_SY_VSTW1_MSG2 "VTOL Strike Tower detects approaching enemies" RES_SY_VSTW1_MSG3 "Assigned VTOLs attack the enemy units" RES_SY_VSTW1_MSG4 "Strike mission continues until enemy destroyed or they retreat" //R-Sys-VTOLStrike-Turret01 VTOL Strike Turret RES_SY_VSTU1_MSG1 "New Systems Turret Available" RES_SY_VSTU1_MSG2 "VTOL Strike turret used to spot targets" RES_SY_VSTU1_MSG3 "Assigned VTOLs attack the designated targets" RES_SY_VSTU1_MSG4 "Select new targets to continue the VTOL strikes" //R-Sys-VTOLStrike-Upgrade01 VTOL Strike Upgrade RES_SY_VS1_MSG1 "VTOL Strike Improved" RES_SY_VS1_MSG2 "New target recognition systems" RES_SY_VS1_MSG3 "Extends VTOL Strike Range" RES_SY_VS1_MSG4 "All VTOL Strike sensors upgraded automatically" //R-Sys-VTOLStrike-Upgrade02 VTOL Strike Upgrade Mk2 RES_SY_VS2_MSG1 "VTOL Strike Improved" RES_SY_VS2_MSG2 "Improved target recognition systems" RES_SY_VS2_MSG3 "Extends VTOL Strike Range" RES_SY_VS2_MSG4 "All VTOL Strike sensors upgraded automatically" //R-Sys-VTOLStrike-Upgrade03 VTOL Strike Upgrade Mk3 RES_SY_VS3_MSG1 "VTOL Strike Improved" RES_SY_VS3_MSG2 "Advanced target recognition systems" RES_SY_VS3_MSG3 "Extends VTOL Strike Range" RES_SY_VS3_MSG4 "All VTOL Strike sensors upgraded automatically" //R-Sys-SpyTurret Scrambler Turret RES_SY_ST1_MSG1 "New Systems Turret Available" RES_SY_ST1_MSG2 "Synaptic Link Scrambler technology" RES_SY_ST1_MSG3 "Electronically attacks and disrupts enemy structures" RES_SY_ST1_MSG4 "Steals technology from enemies" //R-Sys-SpyTurret-Upgrade01 Improved Scrambler RES_SY_STU1_MSG1 "Scrambler Improved" RES_SY_STU1_MSG2 "Improvement in synaptic link technology" RES_SY_STU1_MSG3 "Increases scrambler rate" RES_SY_STU1_MSG4 "All scramblers upgraded automatically" //R-Sys-Autorepair-Cyborg Cyborg Self-Repair RES_SY_ACYB_MSG1 "New Repair Technology Discovered" RES_SY_ACYB_MSG2 "Synaptic Link technology breakthrough" RES_SY_ACYB_MSG3 "On-board diagnostic and repair systems" RES_SY_ACYB_MSG4 "Enables self-repair in all Cyborgs" //R-Sys-Autorepair-Struc Base Structure Self-Repair RES_SY_ASTRUC_MSG1 "New Repair Technology Discovered" RES_SY_ASTRUC_MSG2 "Synaptic Link technology breakthrough" RES_SY_ASTRUC_MSG3 "Built-in diagnostic and repair systems" RES_SY_ASTRUC_MSG4 "Enables self-repair in all base structures" //R-Sys-Autorepair-Def Defenses Self-Repair RES_SY_ADEF_MSG1 "New Repair Technology Discovered" RES_SY_ADEF_MSG2 "Synaptic Link technology breakthrough" RES_SY_ADEF_MSG3 "Built-in diagnostic and repair systems" RES_SY_ADEF_MSG4 "Enables self-repair in all defenses" //R-Sys-Autorepair-Vehicle Vehicle Self-Repair RES_SY_AVEH_MSG1 "New Repair Technology Discovered" RES_SY_AVEH_MSG2 "Synaptic Link technology breakthrough" RES_SY_AVEH_MSG3 "On-board diagnostic and repair systems" RES_SY_AVEH_MSG4 "Enables self-repair in all vehicles" /* VEHICLES */ //R-Vehicle-Body01 Light Body - Viper RES_V_B01_MSG1 "Project Light Body" RES_V_B01_MSG2 "Light body vulnerable to heavy weapons" RES_V_B01_MSG3 "Good scout vehicle" RES_V_B01_MSG4 "Low power cost and low production times" //R-Vehicle-Body02 Light Body - Leopard RES_V_B02_MSG1 "Collective Light Body" RES_V_B02_MSG2 "Superior armor and body points to Viper" RES_V_B02_MSG3 "Slower than Viper" RES_V_B02_MSG4 "High power costs and slower to produce than Viper" //R-Vehicle-Body03 Light Body - Retaliation RES_V_B03_MSG1 "NEXUS Light Body" RES_V_B03_MSG2 "Superior armor and body points to Viper" RES_V_B03_MSG3 "Faster than Viper" RES_V_B03_MSG4 "Expensive to produce" //R-Vehicle-Body04 Light Body - Bug RES_V_B04_MSG1 "New Paradigm Light Body" RES_V_B04_MSG2 "Inferior armor and body points to Viper" RES_V_B04_MSG3 "Faster than Viper" RES_V_B04_MSG4 "Power cost and production time similar to Viper" //R-Vehicle-Body05 Medium Body - Cobra RES_V_B05_MSG1 "Project Medium Body" RES_V_B05_MSG2 "Medium body increases armor and body points" RES_V_B05_MSG3 "Good medium tank and support vehicle" RES_V_B05_MSG4 "Average power costs and production times" //R-Vehicle-Body06 Medium Body - Panther RES_V_B06_MSG1 "Collective Medium Body" RES_V_B06_MSG2 "Superior armor and body points to Cobra" RES_V_B06_MSG3 "Slower than Cobra" RES_V_B06_MSG4 "High power costs and slower to produce than Cobra" //R-Vehicle-Body07 Medium Body - Retribution RES_V_B07_MSG1 "NEXUS Medium Body" RES_V_B07_MSG2 "Superior armor and body points to Cobra" RES_V_B07_MSG3 "Faster than Cobra" RES_V_B07_MSG4 "Expensive and slow to produce" //R-Vehicle-Body08 Medium Body - Scorpion RES_V_B08_MSG1 "New Paradigm Medium body" RES_V_B08_MSG2 "Inferior armor and body points to Cobra" RES_V_B08_MSG3 "Faster than Cobra" RES_V_B08_MSG4 "Power cost and production time similar to Cobra" //R-Vehicle-Body09 Heavy Body - Tiger RES_V_B09_MSG1 "Collective Heavy Body" RES_V_B09_MSG2 "More armor and body points than Python" RES_V_B09_MSG3 "Slower than Python" RES_V_B09_MSG4 "High power costs and slow to produce" //R-Vehicle-Body10 Heavy Body - Vengeance RES_V_B10_MSG1 "NEXUS Heavy Body" RES_V_B10_MSG2 "More armor and body points than Python" RES_V_B10_MSG3 "Faster than Python" RES_V_B10_MSG4 "Very expensive to produce" //R-Vehicle-Body11 Heavy Body - Python RES_V_B11_MSG1 "Project Heavy Body" RES_V_B11_MSG2 "Heavy body increases armor and body points" RES_V_B11_MSG3 "Good main battle tank and heavy artillery platform" RES_V_B11_MSG4 "Very high power costs and very slow to produce" //R-Vehicle-Body12 Heavy Body - Mantis RES_V_B12_MSG1 "New Paradigm Heavy Body" RES_V_B12_MSG2 "Less armor and body points than Python" RES_V_B12_MSG3 "Faster than Python" RES_V_B12_MSG4 "Power cost and production time the same as Python" //R-Vehicle-Engine01 Fuel Injection Engine RES_V_EN1_MSG1 "Vehicle Engine Upgrade" RES_V_EN1_MSG2 "Fuel Injection Engine" RES_V_EN1_MSG3 "Improves vehicle speed" RES_V_EN1_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Engine04 Turbo-Charged Engine RES_V_EN4_MSG1 "Vehicle Engine Upgrade" RES_V_EN4_MSG2 "Turbo-Charged Engine" RES_V_EN4_MSG3 "Improves vehicle speed" RES_V_EN4_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Engine07 Gas Turbine Engine RES_V_EN7_MSG1 "Vehicle Engine Upgrade" RES_V_EN7_MSG2 "Gas Turbine Engine" RES_V_EN7_MSG3 "Improves vehicle speed" RES_V_EN7_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Engine10 Ionizing Turbine Engine RES_V_EN10_MSG1 "Vehicle Engine Upgrade" RES_V_EN10_MSG2 "Ionizing Turbine Engine" RES_V_EN10_MSG3 "Improves vehicle speed" RES_V_EN10_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Metals01 Composite Alloys RES_V_MET1_MSG1 "Vehicle Bodies Improved" RES_V_MET1_MSG2 "Layered composite alloys and energy-absorbing fibres" RES_V_MET1_MSG3 "Increases kinetic armor and body points" RES_V_MET1_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Metals04 Dense Composite Alloys RES_V_MET4_MSG1 "Vehicle Bodies Improved" RES_V_MET4_MSG2 "Layered dense composite alloys and energy-absorbing fibres" RES_V_MET4_MSG3 "Increases kinetic armor and body points" RES_V_MET4_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Metals07 Superdense Composite Alloys RES_V_MET7_MSG1 "Vehicle Bodies Improved" RES_V_MET7_MSG2 "Superdense composite alloys and energy-absorbing fibres" RES_V_MET7_MSG3 "Increases kinetic armor and body points" RES_V_MET7_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Metals10 Bonded Laminates RES_V_MET10_MSG1 "Vehicle Bodies Improved" RES_V_MET10_MSG2 "Laminated alloys bonded with energy-deflecting optic bundles" RES_V_MET10_MSG3 "Increases kinetic armor and body points" RES_V_MET10_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Armor-Heat01 Thermal Armor RES_V_AH1_MSG1 "Vehicle Thermal Armor Improved" RES_V_AH1_MSG2 "Heat-resistant armored layers" RES_V_AH1_MSG3 "Increases Thermal Armor" RES_V_AH1_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Armor-Heat04 High Intensity Thermal Armor RES_V_AH4_MSG1 "Vehicle Thermal Armor Improved" RES_V_AH4_MSG2 "Heat-resistant armored layers" RES_V_AH4_MSG3 "Increases Thermal Armor" RES_V_AH4_MSG4 "All vehicles upgraded automatically" //R-Vehicle-Prop-Halftracks Half-tracked Propulsion RES_HALFT1_MSG1 "New Propulsion Available" RES_HALFT1_MSG2 "Armored Half-tracks" RES_HALFT1_MSG3 "Speed: Medium" RES_HALFT1_MSG4 "Body Points: Medium" //R-Vehicle-Prop-Halftracks02 Half-tracked Propulsion II RES_HALFT2_MSG1 "Vehicle Propulsion Improved" RES_HALFT2_MSG2 "New armored construction" RES_HALFT2_MSG3 "Increases Body Points" RES_HALFT2_MSG4 "All half-tracks upgraded automatically" //R-Vehicle-Prop-Halftracks03 Half-tracked Propulsion III RES_HALFT3_MSG1 "Vehicle Propulsion Improved" RES_HALFT3_MSG2 "New armored construction" RES_HALFT3_MSG3 "Increases Body Points" RES_HALFT3_MSG4 "All half-tracks upgraded automatically" //R-Vehicle-Prop-Hover Hover Propulsion RES_V_P_H1_MSG1 "New Propulsion Available" RES_V_P_H1_MSG2 "Amphibious hover propulsion" RES_V_P_H1_MSG3 "Speed: Fast" RES_V_P_H1_MSG4 "Body Points: Low" //R-Vehicle-Prop-Hover02 Hover Propulsion II RES_V_P_H2_MSG1 "Vehicle Propulsion Improved" RES_V_P_H2_MSG2 "New armored construction" RES_V_P_H2_MSG3 "Increases Body Points" RES_V_P_H2_MSG4 "All hovers upgraded automatically" //R-Vehicle-Prop-Hover03 Hover Propulsion III RES_V_P_H3_MSG1 "Vehicle Propulsion Improved" RES_V_P_H3_MSG2 "New armored construction" RES_V_P_H3_MSG3 "Increases Body Points" RES_V_P_H3_MSG4 "All hovers upgraded automatically" //R-Vehicle-Prop-Tracks Tracked Propulsion RES_TRACK1_MSG1 "New Propulsion Available" RES_TRACK1_MSG2 "Armored Tracks" RES_TRACK1_MSG3 "Speed: Slow" RES_TRACK1_MSG4 "Body Points: High" //R-Vehicle-Prop-Tracks02 Tracked Propulsion II RES_TRACK2_MSG1 "Vehicle Propulsion Improved" RES_TRACK2_MSG2 "New armored construction" RES_TRACK2_MSG3 "Increases Body Points" RES_TRACK2_MSG4 "All tracks upgraded automatically" //R-Vehicle-Prop-Tracks03 Tracked Propulsion III RES_TRACK3_MSG1 "Vehicle Propulsion Improved" RES_TRACK3_MSG2 "New armored construction" RES_TRACK3_MSG3 "Increases Body Points" RES_TRACK3_MSG4 "All tracks upgraded automatically" //R-Vehicle-Prop-Wheels Wheeled Propulsion RES_V_P_W1_MSG1 "New Propulsion Available" RES_V_P_W1_MSG2 "Wheeled Propulsion" RES_V_P_W1_MSG3 "Speed: Fast" RES_V_P_W1_MSG4 "Body Points: Low" //R-Vehicle-Prop-Wheels02 Wheeled Propulsion II RES_V_P_W2_MSG1 "Vehicle Propulsion Improved" RES_V_P_W2_MSG2 "New armored construction" RES_V_P_W2_MSG3 "Increases Body Points" RES_V_P_W2_MSG4 "All wheels upgraded automatically" //R-Vehicle-Prop-Wheels03 Wheeled Propulsion III RES_V_P_W3_MSG1 "Vehicle Propulsion Improved" RES_V_P_W3_MSG2 "New armored construction" RES_V_P_W3_MSG3 "Increases Body Points" RES_V_P_W3_MSG4 "All wheels upgraded automatically" //R-Vehicle-Prop-VTOL VTOL Propulsion RES_V_P_V1_MSG1 "New Propulsion Available for Design" RES_V_P_V1_MSG2 "Vertical Take Off and Landing Propulsion" RES_V_P_V1_MSG3 "Speed: VTOL" RES_V_P_V1_MSG4 "Body Points: Low" //R-Vehicle-Prop-VTOL02 VTOL Propulsion II RES_V_P_V2_MSG1 "Vehicle Propulsion Improved" RES_V_P_V2_MSG2 "New power efficient propulsion" RES_V_P_V2_MSG3 "Body Points and Speed Increased" RES_V_P_V2_MSG4 "All VTOLs upgraded automatically" //R-Vehicle-Prop-VTOL03 VTOL Propulsion III RES_V_P_V3_MSG1 "Vehicle Propulsion Improved" RES_V_P_V3_MSG2 "New power efficient propulsion" RES_V_P_V3_MSG3 "Body Points and Speed Increased" RES_V_P_V3_MSG4 "All VTOLs upgraded automatically" /* WEAPONS */ //R-Wpn-AAGun01 Tornado Flak Turret RES_AA1_MSG1 "New AA Turret Available" RES_AA1_MSG2 "Twin 80mm flak weapon" RES_AA1_MSG3 "Aerial targets only" RES_AA1_MSG4 "Body Points: Medium" //R-Wpn-AAGun02 Cyclone Flak Turret RES_AA2_MSG1 "New AA Turret Available" RES_AA2_MSG2 "Quad 80mm flak weapon" RES_AA2_MSG3 "Aerial targets only" RES_AA2_MSG4 "Body Points: Medium" //R-Wpn-AAGun03 Hurricane AA Turret RES_AA3_MSG1 "New AA Turret Available" RES_AA3_MSG2 "30mm Anti-Aircraft machinegun" RES_AA3_MSG3 "Aerial targets only" RES_AA3_MSG4 "Body Points: Medium" //R-Wpn-AAGun04 Whirlwind AATurret RES_AA4_MSG1 "New AA Turret Available" RES_AA4_MSG2 "Quad 30mm Anti-Aircraft machinegun" RES_AA4_MSG3 "Aerial targets only" RES_AA4_MSG4 "Body Points: Medium" //R-Wpn-AAGun-Accuracy01 AA Thermal Imaging Sensor RES_AAAC1_MSG1 "AA Upgrade" RES_AAAC1_MSG2 "Detects and locks-on to VTOL engine emissions" RES_AAAC1_MSG3 "Increases AA accuracy" RES_AAAC1_MSG4 "All AA weapons upgraded automatically" //R-Wpn-AAGun-Accuracy02 AA Target Acquisition Shells RES_AAAC2_MSG1 "AA Upgrade" RES_AAAC2_MSG2 "Self-guided rocket powered shells" RES_AAAC2_MSG3 "Increases AA accuracy" RES_AAAC2_MSG4 "All AA weapons upgraded automatically" //R-Wpn-AAGun-Accuracy03 AA Target Prediction Shells RES_AAAC3_MSG1 "AA Upgrade" RES_AAAC3_MSG2 "Computer plots and guides shell to target's position" RES_AAAC3_MSG3 "Increases AA accuracy" RES_AAAC3_MSG4 "All AA weapons upgraded automatically" //R-Wpn-AAGun-Damage01 AA HE Flak RES_AAD1_MSG1 "AA Flak Upgrade" RES_AAD1_MSG2 "High Explosive Flak shards" RES_AAD1_MSG3 "Increases AA Flak damage" RES_AAD1_MSG4 "All AA flak weapons upgraded automatically" //R-Wpn-AAGun-Damage04 AA HEAP Flak RES_AAD4_MSG1 "AA Flak Upgrade" RES_AAD4_MSG2 "High Explosive Armor Piercing Flak" RES_AAD4_MSG3 "Increases AA Flak damage" RES_AAD4_MSG4 "All AA flak weapons upgraded automatically" //R-Wpn-AAGun-ROF01 AA Ammunition Hopper RES_AAROF1_MSG1 "AA Upgrade" RES_AAROF1_MSG2 "Recoil loaded AA ammunition hopper" RES_AAROF1_MSG3 "Increases AA ROF" RES_AAROF1_MSG4 "All AA weapons upgraded automatically" //R-Wpn-AAGun-ROF04 AA Chainfeed Loader RES_AAROF4_MSG1 "AA Upgrade" RES_AAROF4_MSG2 "Chainfeed loader eradicates jams and improves performance" RES_AAROF4_MSG3 "Increases AA ROF" RES_AAROF4_MSG4 "All AA weapons upgraded automatically" //R-Wpn-PBomb Proximity Bomb Turret RES_PBMB1_MSG1 "New Proximity Bomb Turret Available" RES_PBMB1_MSG2 "Bomb turret explodes in proximity to enemy" RES_PBMB1_MSG3 "Best Targets: Base Structures and Defenses" RES_PBMB1_MSG4 "Body Points: Medium" //R-Wpn-SPBomb Proximity Superbomb Turret RES_PBMB2_MSG1 "New Proximity Bomb Turret Available" RES_PBMB2_MSG2 "Superbomb turret explodes in proximity to enemy" RES_PBMB2_MSG3 "Best Targets: Base Structures and Defenses" RES_PBMB2_MSG4 "Body Points: Medium" //R-Wpn-Bomb01 Cluster Bomb Bay RES_BMB1_MSG1 "New Bomb Bay Available" RES_BMB1_MSG2 "Drops High Explosive Cluster bombs" RES_BMB1_MSG3 "Best Targets: Base Structures" RES_BMB1_MSG4 "Body Points: Low" //R-Wpn-Bomb02 HEAP Bomb Bay RES_BMB2_MSG1 "New Bomb Bay Available" RES_BMB2_MSG2 "Drops High Explosive Armor Piercing bombs" RES_BMB2_MSG3 "Best Targets: Defenses" RES_BMB2_MSG4 "Body Points: Low" //R-Wpn-Bomb03 Phosphor Bomb Bay RES_BMB3_MSG1 "New Bomb Bay Available" RES_BMB3_MSG2 "Drops incendiary bombs" RES_BMB3_MSG3 "Best Targets: Bunkers and Hardpoints" RES_BMB3_MSG4 "Body Points: Low" //R-Wpn-Bomb04 Thermite Bomb Bay RES_BMB4_MSG1 "New Bomb Bay Available" RES_BMB4_MSG2 "Drops high intensity thermite bombs" RES_BMB4_MSG3 "Best Targets: Bunkers and hardpoints" RES_BMB4_MSG4 "Body Points: Low" //R-Wpn-Bomb-Accuracy01 Thermal Imaging Bombsight RES_BAC1_MSG1 "Bombsight Upgrade" RES_BAC1_MSG2 "Locks on to thermal emissions" RES_BAC1_MSG3 "Increases Bombing accuracy" RES_BAC1_MSG4 "All bomb bays upgraded automatically" //R-Wpn-Bomb-Accuracy02 Laser Guided Bombsight RES_BAC2_MSG1 "Bombsight Upgrade" RES_BAC2_MSG2 "Laser designator paints and guides bombs to the target" RES_BAC2_MSG3 "Increases Bombing accuracy" RES_BAC2_MSG4 "All bomb bays upgraded automatically" //R-Wpn-Bomb-Accuracy03 Target Acquisition Bombsight RES_BAC3_MSG1 "Bombsight Upgrade" RES_BAC3_MSG2 "Bombs lock on and guide themselves to the target" RES_BAC3_MSG3 "Increases Bombing accuracy" RES_BAC3_MSG4 "All bomb bays upgraded automatically" //R-Wpn-Cannon1Mk1 Light Cannon RES_CN1MK1_MSG1 "New Weapon Turret Available" RES_CN1MK1_MSG2 "Light Cannon firing 40mm rounds" RES_CN1MK1_MSG3 "Best Targets: Vehicles" RES_CN1MK1_MSG4 "Body Points: Medium" //R-Wpn-Cannon2Mk1 Medium Cannon RES_CN2MK1_MSG1 "New Weapon Turret Available" RES_CN2MK1_MSG2 "Medium Cannon firing 76mm rounds" RES_CN2MK1_MSG3 "Best Targets: Vehicles" RES_CN2MK1_MSG4 "Body Points: Medium" //R-Wpn-Cannon3Mk1 Heavy Cannon RES_CN3MK1_MSG1 "New Weapon Turret Available" RES_CN3MK1_MSG2 "Heavy Cannon firing 120 mm rounds" RES_CN3MK1_MSG3 "Best Targets: Vehicles" RES_CN3MK1_MSG4 "Body Points: High" //R-Wpn-Cannon4AMk1 Hyper-Velocity Cannon RES_W_CN4_MSG1 "New Weapon Turret Available" RES_W_CN4_MSG2 "Hyper-velocity automatic-cannon firing 88mm rounds" RES_W_CN4_MSG3 "Best Targets: Vehicles" RES_W_CN4_MSG4 "Replaces Medium Cannon" // R-Wpn-Cannon5 Assault Cannon RES_W_CN5_MSG1 "New Weapon Turret Available" RES_W_CN5_MSG2 "76mm hyper-velocity quad-barrel automatic-cannon" RES_W_CN5_MSG3 "Best Targets: Vehicles" RES_W_CN5_MSG4 "Body Points: High" //R-Wpn-Cannon-Accuracy01 Cannon Laser Rangefinder RES_W_CNAC1_MSG1 "Cannon Upgrade" RES_W_CNAC1_MSG2 "Determines range to target" RES_W_CNAC1_MSG3 "Increases Cannon accuracy" RES_W_CNAC1_MSG4 "All cannons upgraded automatically" //R-Wpn-Cannon-Accuracy02 Cannon Laser Designator RES_W_CNAC2_MSG1 "Cannon Upgrade" RES_W_CNAC2_MSG2 "Laser designator paints and guides rounds to the target" RES_W_CNAC2_MSG3 "Increases Cannon accuracy" RES_W_CNAC2_MSG4 "All cannons upgraded automatically" //R-Wpn-Cannon-Damage01 HEAT Cannon Shells RES_W_CN_D1_MSG1 "Cannon Upgrade" RES_W_CN_D1_MSG2 "High Explosive Anti-Tank Cannon Shells" RES_W_CN_D1_MSG3 "Increases Cannon damage" RES_W_CN_D1_MSG4 "All cannons upgraded automatically" //R-Wpn-Cannon-Damage04 APFSDS Cannon Rounds RES_W_CN_D4_MSG1 "Cannon Upgrade" RES_W_CN_D4_MSG2 "Armor-Piercing Fin-Stabilized Discarding Sabot" RES_W_CN_D4_MSG3 "Increases Cannon damage" RES_W_CN_D4_MSG4 "All cannons upgraded automatically" //R-Wpn-Cannon-Damage07 HVAPFSDS Cannon Rounds RES_W_CN_D7_MSG1 "Cannon Upgrade" RES_W_CN_D7_MSG2 "High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot" RES_W_CN_D7_MSG3 "Increases Cannon damage" RES_W_CN_D7_MSG4 "All cannons upgraded automatically" //R-Wpn-Cannon-ROF01 Cannon Auto-Loader RES_W_CN_ROF1_MSG1 "Cannon Upgrade" RES_W_CN_ROF1_MSG2 "Automatic loading mechanism replaces manual loader" RES_W_CN_ROF1_MSG3 "Increases Cannon ROF" RES_W_CN_ROF1_MSG4 "All cannons upgraded automatically" //R-Wpn-Cannon-ROF04 Cannon Rapid Loader RES_W_CN_ROF4_MSG1 "Cannon Upgrade" RES_W_CN_ROF4_MSG2 "Robotic loading system feeds rounds into breech" RES_W_CN_ROF4_MSG3 "Increases Cannon ROF" RES_W_CN_ROF4_MSG4 "All cannons upgraded automatically" //R-Wpn-Flamer01Mk1 Flamer RES_FLAME1_MSG1 "New Weapon Turret Available" RES_FLAME1_MSG2 "Flame-thrower firing Propylene Oxide gel" RES_FLAME1_MSG3 "Best Targets: Bunkers, wheeled and hover vehicles" RES_FLAME1_MSG4 "Body Points: Very low" //R-Wpn-Flame2 Heavy Flamer - Inferno Flamer RES_FLAME2_MSG1 "New Weapon Turret Available" RES_FLAME2_MSG2 "Heavy Flame-thrower firing Propylene Oxide gel" RES_FLAME2_MSG3 "Best Targets: Bunkers, wheeled and hover vehicles" RES_FLAME2_MSG4 "Body Points: Low" //R-Wpn-Flamer-Damage01 High Temperature Flamer Gel RES_W_FL_D1_MSG1 "Flamer Upgrade" RES_W_FL_D1_MSG2 "Propylene Oxide gel treated to burn at higher temperatures" RES_W_FL_D1_MSG3 "Increases Flamer damage" RES_W_FL_D1_MSG4 "All flamers upgraded automatically" //R-Wpn-Flamer-Damage04 Superhot Flamer Gel RES_W_FL_D4_MSG1 "Flamer Upgrade" RES_W_FL_D4_MSG2 "Propylene Oxide treated to burn at superhot temperatures" RES_W_FL_D4_MSG3 "Increases Flamer damage" RES_W_FL_D4_MSG4 "All flamers upgraded automatically" //R-Wpn-Flamer-ROF01 Flamer Autoloader RES_W_FL_ROF1_MSG1 "Flamer Upgrade" RES_W_FL_ROF1_MSG2 "Automatic loading mechanism replaces manual loader" RES_W_FL_ROF1_MSG3 "Increases Flamer ROF" RES_W_FL_ROF1_MSG4 "All flamers upgraded automatically" //R-Wpn-HowitzerMk1 Howitzer RES_W_HMK1_MSG1 "New Indirect Fire Weapon Available" RES_W_HMK1_MSG2 "105mm Howitzer may be assigned to a sensor" RES_W_HMK1_MSG3 "Best Targets: Base Structures, infantry, wheeled vehicles" RES_W_HMK1_MSG4 "Body Points: Low" //R-Wpn-HvyHowitzer Heavy Howitzer - Ground Shaker RES_W_HH1_MSG1 "New Indirect Fire Weapon Available" RES_W_HH1_MSG2 "155mm Howitzer may be assigned to a sensor" RES_W_HH1_MSG3 "Best Targets: Base Structures, infantry, wheeled vehicles" RES_W_HH1_MSG4 "Body Points: Low" //R-Wpn-Howitzer03-Rot Rotary Howitzer - Hellstorm RES_W_RHOW_MSG1 "New Indirect Fire Weapon Available" RES_W_RHOW_MSG2 "105mm multi-barrel Howitzer may be assigned to a sensor" RES_W_RHOW_MSG3 "Best Targets: Base Structures, infantry, wheeled vehicles" RES_W_RHOW_MSG4 "Body Points: Low" //R-Wpn-Howitzer04-Inc Incendiary Howitzer - Hellfire RES_W_IHOW_MSG1 "New Indirect Fire Weapon Available" RES_W_IHOW_MSG2 "105m Howitzer firing incendiaries, may be assigned to a sensor" RES_W_IHOW_MSG3 "Best Targets: Base Structures, bunkers" RES_W_IHOW_MSG4 "Body Points: Low" //R-Wpn-Howitzer-Accuracy01 Target Acquisition Artillery Shells RES_HOWAC1_MSG1 "Howitzer Upgrade" RES_HOWAC1_MSG2 "Self-guided rocket powered shells" RES_HOWAC1_MSG3 "Increases Howitzer accuracy" RES_HOWAC1_MSG4 "All howitzers upgraded automatically" //R-Wpn-Howitzer-Accuracy03 Target Prediction Artillery Shells RES_HOWAC3_MSG1 "Howitzer Upgrade" RES_HOWAC3_MSG2 "Computer guided shells" RES_HOWAC3_MSG3 "Increases Howitzer accuracy" RES_HOWAC3_MSG4 "All howitzers upgraded automatically" //R-Wpn-Howitzer-Damage01 HE Howitzer Shells RES_HOWD1_MSG1 "Howitzer Upgrade" RES_HOWD1_MSG2 "High Explosive shells" RES_HOWD1_MSG3 "Increases Howitzer damage" RES_HOWD1_MSG4 "All howitzers upgraded automatically" //R-Wpn-Howitzer-Damage04 HEAP Howitzer Shells RES_HOWD4_MSG1 "Howitzer Upgrade" RES_HOWD4_MSG2 "High Explosive Armor Piercing Shells" RES_HOWD4_MSG3 "Increases Howitzer damage" RES_HOWD4_MSG4 "All howitzers upgraded automatically" //R-Wpn-Howitzer-ROF01 Howitzer Autoloader RES_HOWRF1_MSG1 "Howitzer Upgrade" RES_HOWRF1_MSG2 "Automatic loading mechanism replaces manual loader" RES_HOWRF1_MSG3 "Increases Howitzer ROF" RES_HOWRF1_MSG4 "All howitzers upgraded automatically" //R-Wpn-Howitzer-ROF01 Howitzer Fast Loader RES_HOWRF4_MSG1 "Howitzer Upgrade" RES_HOWRF4_MSG2 "Robotic loading system feeds rounds into breech" RES_HOWRF4_MSG3 "Increases Howitzer ROF" RES_HOWRF4_MSG4 "All howitzers upgraded automatically" //R-Wpn-Laser01 Laser - Flashlight RES_LAS1_MSG1 "New Laser Weapon Available" RES_LAS1_MSG2 "Generates and concentrates bursts of laser energy" RES_LAS1_MSG3 "Best Targets: Cyborgs" RES_LAS1_MSG4 "Body Points: Medium" //R-Wpn-Laser02 Pulse Laser RES_LAS2_MSG1 "New Laser Weapon Available" RES_LAS2_MSG2 "Fires pulses of laser light" RES_LAS2_MSG3 "Best Targets: Cyborgs" RES_LAS2_MSG4 "Body Points: Medium" //R-Wpn-Energy-Accuracy01 Improved Laser Focusing RES_LASAC1_MSG1 "Laser Upgrade" RES_LASAC1_MSG2 "Improvement in laser optics reduces light dispersal" RES_LASAC1_MSG3 "Increases Laser accuracy" RES_LASAC1_MSG4 "All lasers upgraded automatically" //R-Won-Energy-Damage01 Hi-Energy Laser Emitter RES_LASD1_MSG1 "Laser Upgrade" RES_LASD1_MSG2 "Improvement in laser emission density " RES_LASD1_MSG3 "Increases Laser damage" RES_LASD1_MSG4 "All lasers upgraded automatically" //R-Wpn-Energy-ROF01 Thermopole Energizer RES_LASROF1_MSG1 "Laser Upgrade" RES_LASROF1_MSG2 "Improved Energizer reduces laser recharge time" RES_LASROF1_MSG3 "Increases Laser ROF" RES_LASROF1_MSG4 "All lasers upgraded automatically" //R-Wpn-MG1Mk1 Machinegun RES_MG1MK1_MSG1 "New Weapon Turret Available" RES_MG1MK1_MSG2 "7.62mm machinegun" RES_MG1MK1_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles" RES_MG1MK1_MSG4 "Body Points: Low" //R-Wpn-MG2Mk1 Twin Machinegun RES_MG2MK1_MSG1 "New Weapon Turret Available" RES_MG2MK1_MSG2 "Twin 7.62mm machineguns" RES_MG2MK1_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles" RES_MG2MK1_MSG4 "Body Points: Low" //R-Wpn-MG3Mk1 Heavy Machinegun RES_MG3MK1_MSG1 "New Weapon Turret Available" RES_MG3MK1_MSG2 ".50-calibre heavy machinegun" RES_MG3MK1_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles" RES_MG3MK1_MSG4 "Body Points: Medium" //R-Wpn-MG4 Assault Gun RES_MG4_MSG1 "New Weapon Turret Available" RES_MG4_MSG2 "Multi-barrel, rapid-fire machinegun" RES_MG4_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles" RES_MG4_MSG4 "Replaces all machineguns" //WHAT IS THIS? ??? //RES_ROFUP1_MSG1 "Research Breakthrough Improves ROF" //RES_ROFUP1_MSG2 "New Autoloader Increases Rate-of-Fire" //RES_ROFUP1_MSG3 "Increases machinegun and cannon Rates-Of-Fire" //RES_ROFUP1_MSG4 "All machineguns and cannons upgraded automatically" //R-Wpn-MG-Damage01 Hardened MG Bullets RES_W_MG_D1_MSG1 "Machinegun Upgrade" RES_W_MG_D1_MSG2 "Hardened case machinegun bullets" RES_W_MG_D1_MSG3 "Increases Machinegun damage" RES_W_MG_D1_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-Damage02 APDSB MG Bullets RES_W_MG_D2_MSG1 "Machinegun Upgrade" RES_W_MG_D2_MSG2 "Armor-Piercing Discard Sabot Bullets" RES_W_MG_D2_MSG3 "Increases Machinegun damage" RES_W_MG_D2_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-Damage05 Tungsten-Tipped MG Bullets RES_W_MG_D5_MSG1 "Machinegun Upgrade" RES_W_MG_D5_MSG2 "Tungsten-tipped armor-piercing bullets" RES_W_MG_D5_MSG3 "Increases Machinegun damage" RES_W_MG_D5_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-Damage08 Depleted Uranium MG Bullets RES_W_MG_D8_MSG1 "Machinegun Upgrade" RES_W_MG_D8_MSG2 "Depleted uranium kinetic energy bullets" RES_W_MG_D8_MSG3 "Increases Machinegun damage" RES_W_MG_D8_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-Damage10 C-60 Machinegun Bullets RES_W_MG_D10_MSG1 "Machinegun Upgrade" RES_W_MG_D10_MSG2 "Collapsing Plutonium kinetic energy bullets" RES_W_MG_D10_MSG3 "Increases Machinegun damage" RES_W_MG_D10_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-ROF01 Chaingun Upgrade RES_W_MG_ROF1_MSG1 "Machinegun Upgrade" RES_W_MG_ROF1_MSG2 "Chaingun mechanism replaces belt-feed" RES_W_MG_ROF1_MSG3 "Increases Machinegun ROF" RES_W_MG_ROF1_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-ROF02 Rapid Fire Chaingun RES_W_MG_ROF2_MSG1 "Machinegun Upgrade" RES_W_MG_ROF2_MSG2 "Improved chaingun mechanism" RES_W_MG_ROF2_MSG3 "Increases Machinegun ROF" RES_W_MG_ROF2_MSG4 "All machineguns upgraded automatically" //R-Wpn-MG-ROF03 Hyper Fire Chaingun Upgrade RES_W_MG_ROF3_MSG1 "Machinegun Upgrade" RES_W_MG_ROF3_MSG2 "Robotic advances make new chaingun upgrade available" RES_W_MG_ROF3_MSG3 "Increases Machinegun ROF" RES_W_MG_ROF3_MSG4 "All machineguns upgraded automatically" //R-Wpn-Missile-ASM-AT Scourge Missile RES_ASM_AT_MSG1 "New Missile Turret Available" RES_ASM_AT_MSG2 "Anti-tank missile" RES_ASM_AT_MSG3 "Best Targets: Vehicles" RES_ASM_AT_MSG4 "Body Points: Very Low" //R-Wpn-Misisile-ASM-BB Devastator Missile RES_ASM_BB_MSG1 "New Missile Turret Available" RES_ASM_BB_MSG2 "Bunker buster missile" RES_ASM_BB_MSG3 "Best Targets: Bunkers and hardpoints" RES_ASM_BB_MSG4 "Body Points: Very Low" //R-Wpn-Missile-LtSAM Avenger SAM RES_MS_SAM_MSG1 "New SAM Turret Available" RES_MS_SAM_MSG2 "Surface-to-air missile" RES_MS_SAM_MSG3 "Best Targets: Aerial targets only" RES_MS_SAM_MSG4 "Body Points: Very Low" //R-Wpn-Missile-HvSAM Vindicator SAM RES_MS_SAM2_MSG1 "New SAM Turret Available" RES_MS_SAM2_MSG2 "Heavy surface-to-air missile" RES_MS_SAM2_MSG3 "Best Targets: Aerial targets only" RES_MS_SAM2_MSG4 "Body Points: Very Low" //R-Wpn-MdArtMissile Angel Missile RES_MS_MART_MSG1 "New Artillery Missile Turret Available" RES_MS_MART_MSG2 "High explosive artillery missile" RES_MS_MART_MSG3 "Best Targets: Base structures and cyborgs" RES_MS_MART_MSG4 "Body Points: Very Low" //R-Wpn-HvArtMissile Archangel Missile RES_MS_HART_MSG1 "New Artillery Missile Turret Available" RES_MS_HART_MSG2 "High explosive heavy artillery missile" RES_MS_HART_MSG3 "Best Targets: Base structures and cyborgs" RES_MS_HART_MSG4 "Body Points: Very Low" //R-Wpn-Missile-Accuracy01 Target Prediction Missiles RES_MS_AC1_MSG1 "Missile Upgrade" RES_MS_AC1_MSG2 "On-board computer predicts target movement" RES_MS_AC1_MSG3 "Increases Missile accuracy" RES_MS_AC1_MSG4 "All missiles upgraded automatically" //R-Wpn-Missile-Accuracy02 Search & Destroy Missiles RES_MS_AC2_MSG1 "Missile Upgrade" RES_MS_AC2_MSG2 "Missile actively seeks and homes on targets" RES_MS_AC2_MSG3 "Increases Missile accuracy" RES_MS_AC2_MSG4 "All missiles upgraded automatically" //R-Wpn-Missile-Damage01 Advanced Missile Warhead RES_MS_D1_MSG1 "Missile Upgrade" RES_MS_D1_MSG2 "Low yield thermonuclear warhead" RES_MS_D1_MSG3 "Increases Missile damage" RES_MS_D1_MSG4 "All missiles upgraded automatically" //R-Wpn-Missile-ROF01 Advanced Missile Allocation System RES_MS_ROF1_MSG1 "Missile Upgrade" RES_MS_ROF1_MSG2 "Missiles detect and lock-on to targets while loading" RES_MS_ROF1_MSG3 "Increases Missile ROF" RES_MS_ROF1_MSG4 "All missiles upgraded automatically" //R-Wpn-MissileSlow-ROF01 Improved Missile Loading System RES_SMS_ROF1_MSG1 "Missile Upgrade" RES_SMS_ROF1_MSG2 "Racked missile dispensers allow for fast reloading" RES_SMS_ROF1_MSG3 "Increases Missile ROF" RES_SMS_ROF1_MSG4 "All missiles upgraded automatically" //R-Wpn-Mortar01Lt Light Mortar RES_MORTA1_MSG1 "New Indirect Fire Weapon Available" RES_MORTA1_MSG2 "May be targeted directly or assigned to a sensor turret or tower" RES_MORTA1_MSG3 "Best Targets: Base structures, infantry, wheeled vehicles" RES_MORTA1_MSG4 "Body Points: Very Low" //R-Wpn-Mortar02Hvy Heavy Mortar - Bombard RES_W_M2_MSG1 "New Indirect Fire Weapon Available" RES_W_M2_MSG2 "May be assigned to a sensor" RES_W_M2_MSG3 "Best Targets: Base structures, infantry, wheeled vehicles" RES_W_M2_MSG4 "Body Points: Very Low" //R-Wpn-Mortar3 Rotary Mortar - Pepperpot RES_W_M3_MSG1 "New Indirect Fire Weapon Available" RES_W_M3_MSG2 "May be assigned to a sensor" RES_W_M3_MSG3 "Best Targets: Base structures, infantry, wheeled vehicles" RES_W_M3_MSG4 "Body Points: Very Low" //R-Wpn-Mortar-Acc01 Mortar Targeting Computer RES_W_M_AC1_MSG1 "Mortar Upgrade" RES_W_M_AC1_MSG2 "Targeting systems compensate for distance and weather conditions" RES_W_M_AC1_MSG3 "Increases Mortar accuracy" RES_W_M_AC1_MSG4 "All mortars upgraded automatically" //R-Wpn-Mortar-Acc02 Thermal Imaging Mortar Shells RES_W_M_AC2_MSG1 "Mortar Upgrade" RES_W_M_AC2_MSG2 "Shells detect and home to thermal heat signatures" RES_W_M_AC2_MSG3 "Increases Mortar accuracy" RES_W_M_AC2_MSG4 "All mortars upgraded automatically" //R-Wpn-Mortar-Acc03 Target Acquisition Mortar Shells RES_W_M_AC3_MSG1 "Mortar Upgrade" RES_W_M_AC3_MSG2 "Self-guided rocket-powered shells" RES_W_M_AC3_MSG3 "Increases Mortar accuracy" RES_W_M_AC3_MSG4 "All mortars upgraded automatically" //R-Wpn-Mortar-Damage01 HE Mortar Shells RES_W_M_D1_MSG1 "Mortar Upgrade" RES_W_M_D1_MSG2 "Improved high explosive shells" RES_W_M_D1_MSG3 "Increases Mortar damage" RES_W_M_D1_MSG4 "All mortars upgraded automatically" //R-Wpn-Mortar-Damage04 HEAP Mortar Shells RES_W_M_D4_MSG1 "Mortar Upgrade" RES_W_M_D4_MSG2 "High Explosive Armor-Piercing Shells" RES_W_M_D4_MSG3 "Increases Mortar damage" RES_W_M_D4_MSG4 "All mortars upgraded automatically" //R-Wpn-Mortar-ROF01 Mortar Autoloader RES_W_M_ROF1_MSG1 "Mortar Upgrade" RES_W_M_ROF1_MSG2 "Automatic loader replaces manual feed" RES_W_M_ROF1_MSG3 "Increases Mortar ROF" RES_W_M_ROF1_MSG4 "All mortars upgraded automatically" //R-Wpn-Mortar-ROF04 Mortar Fast Loader RES_W_M_ROF4_MSG1 "Mortar Upgrade" RES_W_M_ROF4_MSG2 "Robotic loading system feeds rounds into breech" RES_W_M_ROF4_MSG3 "Increases Mortar ROF" RES_W_M_ROF4_MSG4 "All mortars upgraded automatically" //R-Wpn-RailGun01 Needle Gun RES_RAIL1_MSG1 "New Rail Gun Available" RES_RAIL1_MSG2 "Rapid fire rail gun firing needle darts" RES_RAIL1_MSG3 "Best Targets: Vehicles" RES_RAIL1_MSG4 "Body Points: Medium" //R-Wpn-RailGun02 Rail Gun RES_RAIL2_MSG1 "New Rail Gun Available" RES_RAIL2_MSG2 "Rail gun firing armor-piercing darts" RES_RAIL2_MSG3 "Best Targets: Vehicles" RES_RAIL2_MSG4 "Body Points: Medium" //R-Wpn-RailGun03 Gauss Cannon RES_RAIL3_MSG1 "New Rail Gun Available" RES_RAIL3_MSG2 "Heavy rail gun firing large kinetic energy darts" RES_RAIL3_MSG3 "Best Targets: Vehicles" RES_RAIL3_MSG4 "Body Points: High" //R-Wpn-Rail-Accuracy01 Target Prediction Computer RES_RAIL_AC1_MSG1 "Rail Gun Upgrade" RES_RAIL_AC1_MSG2 "Computer predicts and compensates for target's movement" RES_RAIL_AC1_MSG3 "Increases Rail Gun accuracy" RES_RAIL_AC1_MSG4 "All rail guns upgraded automatically" //R-Wpn-Rail-Damage01 Hardened Rail Dart RES_RAIL_D1_MSG1 "Rail Gun Upgrade" RES_RAIL_D1_MSG2 "Improved armor-piercing dart" RES_RAIL_D1_MSG3 "Increases Rail Gun damage" RES_RAIL_D1_MSG4 "All rail guns upgraded automatically" //R-Wpn-Rail-ROF01 Rail Gun ROF RES_RAIL_ROF1_MSG1 "Rail Gun Upgrade" RES_RAIL_ROF1_MSG2 "Increased gauss output speeds up reload time" RES_RAIL_ROF1_MSG3 "Increases Rail Gun ROF" RES_RAIL_ROF1_MSG4 "All rail guns upgraded automatically" //R-Wpn-Rocket01-LtAT Lancer AT Rocket RES_W_RK_LTAT1_MSG1 "New Rocket Available" RES_W_RK_LTAT1_MSG2 "Anti-tank rocket" RES_W_RK_LTAT1_MSG3 "Best Targets: Vehicles" RES_W_RK_LTAT1_MSG4 "Body Points: Very Low" //R-Wpn-Rocket02-MRL Mini-Rocket Artillery RES_W_RK_MRL1_MSG1 "New Rocket Available" RES_W_RK_MRL1_MSG2 "Fires salvoes of mini-rockets" RES_W_RK_MRL1_MSG3 "Best Targets: Base structures" RES_W_RK_MRL1_MSG4 "Body Points: Very Low" //R-Wpn-Rocket03-HvAT Bunker Buster Rocket RES_W_RK_HVAT1_MSG1 "New Rocket Available" RES_W_RK_HVAT1_MSG2 "High explosive shaped charge missile" RES_W_RK_HVAT1_MSG3 "Best Targets: Bunkers and hardpoints" RES_W_RK_HVAT1_MSG4 "Body Points: Very Low" //R-Wpn-Rocket05-MiniPod Mini-Pod Rockets RES_W_RK_MP1_MSG1 "New Rocket Available" RES_W_RK_MP1_MSG2 "Fast firing light anti-vehicle rockets" RES_W_RK_MP1_MSG3 "Best Targets: Wheeled and hover vehicles" RES_W_RK_MP1_MSG4 "Body Points: Very Low" //R-Wpn-Rocket06-IDF Ripple Rockets RES_W_RK_IDF_MSG1 "New Rocket Available" RES_W_RK_IDF_MSG2 "Rocket artillery; can be assigned to a sensor" RES_W_RK_IDF_MSG3 "Best Targets: Vehicles and Emplacements" RES_W_RK_IDF_MSG4 "Body Points: Very Low" //R-Wpn-Rocket07-Tank-Killer Tank Killer Rocket RES_W_RK_HvAT_MSG1 "New Rocket Available" RES_W_RK_HvAT_MSG2 "Heavy anti-tank rocket" RES_W_RK_HvAT_MSG3 "Best Targets: Vehicles" RES_W_RK_HvAT_MSG4 "Body Points: Very Low" //R-Wpn-Rocket-Accuracy01 Stabilized Mini-Rockets RES_W_RK_AC1_MSG1 "Mini-Rocket Upgrade" RES_W_RK_AC1_MSG2 "Fin-stabilization improves flight trajectory" RES_W_RK_AC1_MSG3 "Increases Mini-Rocket accuracy" RES_W_RK_AC1_MSG4 "All mini-rockets upgraded automatically" //R-Wpn-Rocket-Damage01 HE Mini-Rockets RES_W_RK_D1_MSG1 "Mini-Rocket Upgrade" RES_W_RK_D1_MSG2 "Improved shaped charge warhead" RES_W_RK_D1_MSG3 "Increases Mini-Rocket damage" RES_W_RK_D1_MSG4 "All mini-rockets upgraded automatically" //R-Wpn-Rocket-Damage04 HEAP Mini-Rockets RES_W_RK_D4_MSG1 "Mini-Rocket Upgrade" RES_W_RK_D4_MSG2 "High Explosive Armor-Piercing warheads" RES_W_RK_D4_MSG3 "Increases Mini-Rocket damage" RES_W_RK_D4_MSG4 "All mini-rockets upgraded automatically" //R-Wpn-Rocket-ROF1 Fast Fire Mini-Rockets RES_W_RK_ROF1_MSG1 "Mini-Rocket Upgrade" RES_W_RK_ROF1_MSG2 "Automated reload system" RES_W_RK_ROF1_MSG3 "Increases Mini-Rockets ROF" RES_W_RK_ROF1_MSG4 "All mini-rockets upgraded automatically" //R-Wpn-Rocket-ROF04 Rapid Fire Mini-Rockets RES_W_RK_ROF4_MSG1 "Mini-Rocket Upgrade" RES_W_RK_ROF4_MSG2 "Robotic reload system" RES_W_RK_ROF4_MSG3 "Increases Mini-Rocket ROF" RES_W_RK_ROF4_MSG4 "All mini-rockets upgraded automatically" //R-Wpn-RocketSlow-Accuracy01 Improved Rocket Wire Guidance RES_W_SRK_AC1_MSG1 "Rocket Upgrade" RES_W_SRK_AC1_MSG2 "Tracks and directs in-flight rocket to target" RES_W_SRK_AC1_MSG3 "Increases Rocket accuracy" RES_W_SRK_AC1_MSG4 "All rockets upgraded automatically" //R-Wpn-RocketSlow-Accuracy02 Rocket Laser Designator RES_W_SRK_AC2_MSG1 "Rocket Upgrade" RES_W_SRK_AC2_MSG2 "Rocket tracks the laser designator to the target" RES_W_SRK_AC2_MSG3 "Increases Rocket accuracy" RES_W_SRK_AC2_MSG4 "All rockets upgraded automatically" //R-Wpn-RocketSlow-Accuracy03 Thermal Imaging Rockets RES_W_SRK_AC3_MSG1 "Rocket Upgrade" RES_W_SRK_AC3_MSG2 "Rocket detects and locks on to engine emissions" RES_W_SRK_AC3_MSG3 "Increases Rocket accuracy" RES_W_SRK_AC3_MSG4 "All rockets upgraded automatically" //R-Wpn-RocketSlow-Damage01 HEAT Rocket Warhead RES_W_SRK_D1_MSG1 "Rocket Upgrade" RES_W_SRK_D1_MSG2 "High Explosive Anti-Tank warhead" RES_W_SRK_D1_MSG3 "Increases Rocket damage" RES_W_SRK_D1_MSG4 "All rockets upgraded automatically" //R-Wpn-RocketSlow-Damage04 HESH Rocket Warhead RES_W_SRK_D4_MSG1 "Rocket Upgrade" RES_W_SRK_D4_MSG2 "High Explosive Squash Head warhead" RES_W_SRK_D4_MSG3 "Increases Rocket damage" RES_W_SRK_D4_MSG4 "All rockets upgraded automatically" //R-Wpn-RocketSlow-ROF01 Rocket Autoloader RES_W_SRK_ROF1_MSG1 "Rocket Upgrade" RES_W_SRK_ROF1_MSG2 "Autoloader increases reload rate" RES_W_SRK_ROF1_MSG3 "Increases Rocket ROF" RES_W_SRK_ROF1_MSG4 "All rockets upgraded automatically" //R-Wpn-TUTMG Machine Gun Artifact