/* * Strings.Txt * Strings data file for localisation * The id's should be less than 20 chars */ /* NOTE: Text like this (between markers) is not to be translated */ /* %s denotes the name of a player, eg: 'John Gives You Droids' */ /* %d denotes a number, eg Disk 2 */ /* Default string - this comes back if all else fails */ DEFAULT "ERROR - Default text - ERROR" /* New Strings - Not Yet Used */ // "Replay Mission" /* Miscellaneous strings */ MISC_CLOSE "Close" MISC_LOADGAME "Load Game" MISC_SAVEGAME "Save Game" MISC_QUIT "Exit Game" MISC_PAUSED "PAUSED" /* Reticule strings */ RET_OPTIONS "Game Options" RET_INTELLIGENCE "Intelligence Display" RET_MANUFACTURE "Manufacture" RET_DESIGN "Design" RET_RESEARCH "Research" RET_BUILD "Build" RET_CLOSE "Close" RET_COMMAND "Commanders" /* Design screen strings */ DES_NEWVEH "New Vehicle" DES_STORE "Save Design" DES_CANCEL "Cancel Design" DES_DEL "Delete Design" DES_NEW "New Design" DES_ARMOUR_KIN "Kinetic Armour" DES_ARMOUR_HEAT "Thermal Armour" DES_POWER "Engine Output" DES_WEIGHT "Weight" DES_POWERUSE "Power Usage" DES_SENSOR_RANGE "Sensor Range" DES_SENSOR_POWER "Sensor Power" DES_ECM_POWER "ECM Power" DES_BUILD_POINTS "Build Points" DES_RANGE "Range" DES_DAMAGE "Damage" DES_ROF "Rate-of-Fire" DES_AIR "Air Speed" DES_ROAD "Road Speed" DES_OFFROAD "Off-Road Speed" DES_WATER "Water Speed" DES_WEAPONS "Weapons" DES_OTHER "Systems" DES_COMMAND "Command Turrets" DES_BODY "Vehicle Body" DES_PROPULSION "Vehicle Propulsion" DES_TURRET "Vehicle Turret" /* Changed Entries for Translation */ DES_TEMPPOWER "Total Power Required" DES_TEMPBODY "Total Body Points" /* Other interface strings */ INT_BLDPROGRESS "Progress Bar" INT_BLDSPEED "Build Speed" INT_PWRUSAGE "Power Usage" INT_RESMESSAGE "Research Update" INT_GENMESSAGE "Project Goals" INT_MISMESSAGE "Current Objective" INT_RESCOMPLETED "Research Completed" INT_TRANSPORTER "Load Transport" INT_TRANSLAUNCH "Launch Transport" INT_DPOINT "Factory Delivery Point" INT_LOOP "Loop Production" INT_POWERACCRUED "Power Accrued" INT_POWER "Power" /* Multiplayer Interface Strings*/ MUL_PHONENO "Telephone Number To Dial" MUL_IPADDR "IP Address or Machine Name" MUL_COM1 "Com Port 1" MUL_COM2 "Com Port 2" MUL_COM3 "Com Port 3" MUL_COM4 "Com Port 4" MUL_CANCEL "Return To Previous Screen" MUL_OK "Accept Settings" MUL_PLAYER "Player Name" MUL_GAME "Game Name" MUL_MAXPLAY "Maximum Number of Players" MUL_ARENA "Deathmatch Mode" MUL_CAMPAIGN "Campaign Mode" MUL_REFRESH "Refresh Games List" MUL_HOST "Start Hosting Game" MUL_CLEAR "Clear Current Force" MUL_DEFAULT "Select Default" MUL_LOAD "Load Force" MUL_SAVE "Save Force" MUL_DESIGN "Enter Template Editor" MUL_SEARCHING "Searching" MUL_14400 "14400 Baud" MUL_19200 "19200 Baud" MUL_56000 "56000 Baud" MUL_115200 "115.2k Baud" MUL_SIDECONNECTION "CONNECTION" MUL_SIDEOPTIONS "OPTIONS" MUL_SIDEGAMES "GAMES" MUL_SIDEPLAYERS "PLAYERS" MUL_SIDEFORCE "FORCE" MUL_SIDETEMPLATES "TEMPLATES" MUL_SIDEINFO "CONTROL" MUL_CHAT "CHAT" MUL_STARTING "Host is Starting Game" MUL_ALLIANCES "Alliances" MUL_SCORE "Score" MUL_KILLS "Kills" MUL_PING "Ping" MUL_POWLO "Low Power Levels" MUL_POWMED "Medium Power Levels" MUL_POWHI "High Power Levels" MUL_TECH1 "Low Tech" MUL_TECH2 "Medium Tech" MUL_TECH3 "High Tech" MUL_CAMPCLEAN "Start with No Bases" MUL_CAMPDEFENCE "Start with Advanced Bases" MUL_CAMPBASE "Start with Bases" MUL_PLAYERIC "Select Player Name" MUL_FORCEIC "Select Force" MUL_MAPIC "Select Map" MUL_GAMEIC "Select Game Name" MUL_ALLIANCEN "No Alliances" MUL_ALLIANCEY "Allow Alliances" MUL_NOLIM "No Limits" MUL_TIMELIM "Time Limit" MUL_FRAGLIM "Kill Limit" /* More Multiplayer Strings */ CON_MODEM "Modem" CON_INTERNET "Internet" CON_LOBBY "Lobby" CON_IP "IP" CON_LAN "IPX Network" CON_CABLE "Serial Cable" CON_MORE "More" GAMES_GAMES "GAMES" LABEL_TYPE "Game" LABEL_ALLI "Alliances" LABEL_TEC "Tech Level" LABEL_BASE "Base" LABEL_LIMIT "Limits" LABEL_FOG "Fog" MUL_PLAYERS "Players" MUL_PLAY "Played" MUL_COMP "Computer" MUL_COMP_Y "Computer Opponents" MUL_COMP_N "No Computer Opponents" MUL_STRLIM "Set Structure Limits" MUL_SKIRMISH "Skirmish" MUL_TEAMPLAY "Team Play" MUL_FOG_ON "Fog Of War" MUL_FOG_OFF "Distance Fog" ALLI_STATE "Toggle Alliance State" ALLI_VIS "Give Visibility Report" ALLI_TEC "Leak Technology Documents" ALLI_DRO "Hand Over Selected Units" ALLI_POW "Give Power To Player" ALLI_REQ "%s Requests An Alliance With You" ALLI_OFF "You Invite %s To Form An Alliance" ALLI_BRK "%s Breaks The Alliance With %s" ALLI_FRM "%s Forms An Alliance With %s" GIFT_VIS "%s Gives You A Visibility Report" GIFT_DRO "%s Gives You Units" GIFT_TEC "%s Gives You Technology Documents" GIFT_POW "%s Gives You Power" MUL_ARTIF "You Discover Blueprints For %s" //MUL_ENEMY_ALL "The Enemy Forms an Alliance" // "The Enemy Breaks an Alliance" /* In Game Options */ GAME_QUIT "Quit" GAME_RESUME "Resume Game" /* Frontend Strings */ FE_SIDEMAIN "MAIN MENU" FE_SINGLE "Single Player Campaign" FE_MULTI "Multi Player Game" FE_OPTIONS "Options" FE_INTRO "View Intro" FE_QUIT "Quit Game" FE_SIDESINGLE1 "SINGLE PLAYER" FE_SIDESINGLE2 "START GAME" FE_SIDETUT "TUTORIALS" FE_NEW "New Campaign" FE_LOAD "Load Campaign" FE_TUT "Tutorial" FE_FASTPLAY "Fast Play" FE_RETURN "Return" FE_SIDEMULTI "MULTI PLAYER" FE_HOST "Host Game" FE_JOIN "Join Game" FE_FORCEEDIT "Force Editor" FE_SKIRMISH "One Player Skirmish" FE_SIDEOPTIONS "GAME OPTIONS" FE_MOUSE "Mouse Speed" FE_SCROLL "Scroll Speed" FE_GAMMA "Gamma" FE_FX "Voice Volume" FE_3D_FX "FX Volume" FE_MUSIC "Music Volume" FE_CLAN "Unit Colour" FE_CRAPFOG "Mist" FE_GOODFOG "Fog Of War" FE_VIDEO "Video Options" FE_SOFTWARE "Software" FE_DIRECTX "DirectX HAL (Primary)" FE_OPENGL "DirectX HAL (Secondary)" FE_GLIDE "Glide" FE_GAME "Game Options" FE_GRAPHICS "Graphics Options" FE_AUDIO "Audio Options" FE_TEXTURE "Texture Detail" FE_EFFECTS "Effects Detail" FE_FOG "Fog" FE_TRANSPARENCY "Transparency" FE_DIFFICULTY "Difficulty" EASY "Easy" NORMAL "Normal" HARD "Hard" /* In Game Multiplayer announcements*/ /* %s denotes a players name. */ MUL_LEAVE "%s has Left the Game" MUL_JOINING "%s is Joining the Game" MUL_RESPOND "%s is Not Respoding" /* Units order screen */ DORD_RANGE1 "Short Range" DORD_RANGE2 "Long Range" DORD_RANGE3 "Optimum Range" DORD_REPAIR1 "Retreat at Medium Damage" DORD_REPAIR2 "Retreat at Heavy Damage" DORD_REPAIR3 "Do or Die!" DORD_FIRE1 "Fire-At-Will" DORD_FIRE2 "Return Fire" DORD_FIRE3 "Hold Fire" DORD_PATROL "Patrol" DORD_PERSUE "Pursue" DORD_GUARD "Guard Position" DORD_HOLDPOS "Hold Position" DORD_RETREPAIR "Return For Repair" DORD_RETBASE "Return To HQ" DORD_EMBARK "Go to Transport" DORD_ARMRECYCLE "Return for Recycling" DORD_RECYCLE "Recycle" DORD_FACTORY "Assign Factory Production" /* new since oct */ GAM_DERRICK "Truck ordered to build Oil Derrick" GAM_DROIDSTATE "%s - Damage %d%% - Kills %d, %s" GAM_UNITLOST "Unit Lost!" GAM_NORTH "View Aligned to North" GAM_ENERGY "Energy bars display toggled" GAM_RESREM "%s - Resource Remaining %d" GAM_POWCON "%s - Connected %d of %d" GAM_STRDAM "%s - Damage %d%%" GAM_ELECDAM "%s - Electronically Damaged" GAM_STRREST "Structure Restored" GAM_GOHQ "Centered on player HQ, direction NORTH" GAM_NOHQ "Unable to locate HQ!" GAM_RESREWARD "Research Award" GAM_UNITSEL "%d Unit(s) Selected" GAM_REINF "Reinforcements landing" GAM_GAMEOVER "Game Over" GAM_JOINING "Players Still Joining" GAM_REWELEC "Electronic Reward - Visibility Report" GAM_REWPROP "Factory Reward - Propulsion" GAM_REWBODY "Factory Reward - Body" GAM_REWWEAP "Factory Reward - Weapon" GAM_REWNOWT "Factory Reward - Nothing" GAM_REWREPA "Repair Facility Award - Repair" GAM_REWREPN "Repair Facility Award - Nothing" GAM_RESNOTFOUND "Unable to locate any resource extractors!" GAM_REPNOTFOUND "Unable to locate any repair units!" GP_SELECTED "Group %d Selected - %d Unit(s)" GP_ASSIGNED "%d Unit(s) Assigned to Group %d" GP_CENTERED "Centered on Group %d - %d Unit(s)" GP_ALLIGN "Alligning with Group %d - %d Unit(s)" MR_OBJECTIVE_ACHIEVED "OBJECTIVE ACHIEVED" MR_OBJECTIVE_FAILED "OBJECTIVE FAILED" MR_SAVE_GAME "Save Game" MR_LOAD_GAME "Load Saved Game" MR_QUIT_TO_MAIN "Quit To Main Menu" MR_CONTINUE "Continue Game" MR_UNITS_BUILT "Units Manufactured: %d" MR_UNITS_KILLED "Enemy Units: %d" MR_UNITS_LOST "Own Units: %d" MR_UNITS_NOW "Total Units: %d" MR_STR_BUILT "Structures Built: %d" MR_STR_BLOWN_UP "Enemy Structures: %d" MR_STR_LOST "Own Structures: %d" MR_STR_NOW "Total Structures: %d" MR_ARTEFACTS_FOUND "ARTIFACTS RECOVERED: %d" MR_MISSION_TIME "Mission Time - %s" MR_GAME_TIME "Total Game Time - %s" MR_SHOTS_ON_TARGET "Shots on target: %d" MR_SHOTS_OFF_TARGET "Shots off target: %d" MR_BABAS_RUN_OVER "Scavengers mowed down: %d" MR_AV_UNIT_EL "Average Unit Experience Level: %s" MR_UNIT_LOSSES "Unit Losses" MR_STRUCTURE_LOSSES "Structure Losses" MR_FORCE_INFO "Force Information" MR_RANKINGS "Rankings" MR_LEVEL_ROOKIE "Rookie: %d" MR_LEVEL_GREEN "Green: %d" MR_LEVEL_TRAINED "Trained: %d" MR_LEVEL_REGULAR "Regular: %d" MR_LEVEL_PROF "Experienced: %d" MR_LEVEL_VETERAN "Professional: %d" MR_LEVEL_CRACK "Veteran: %d" MR_LEVEL_ELITE "Elite: %d" MR_LEVEL_SPECIAL "Special: %d" MR_LEVEL_ACE "Hero: %d" DL_LEVEL_ROOKIE "Rookie" DL_LEVEL_GREEN "Green" DL_LEVEL_TRAINED "Trained" DL_LEVEL_REGULAR "Regular" DL_LEVEL_PROF "Experienced" DL_LEVEL_VETERAN "Professional" DL_LEVEL_CRACK "Veteran" DL_LEVEL_ELITE "Elite" DL_LEVEL_SPECIAL "Special" DL_LEVEL_ACE "Hero" CD_CHANGE "Please insert WARZONE 2100 disc %d now..." CD_CHANGE_1OR2 "Please insert WARZONE 2100 disc 1 or 2 now..." /* replay string in cluded in lock down trans lations but not added */ GAME_REPLAY "Restart Mission" /* strings added since lockdown 5 Jan 99*/ GAM_MAXUNITSREACHED "Command Control Limit Reached - Production Halted" /* Added by Alex M 07/01/99 - forwarded to Louise */ GAME_SAVED "GAME SAVED!" GAME_LOADED "GAME LOADED!" DORD_CYBORG_FACTORY "Assign Cyborg Factory Production" GAME_RESTART "Restart" /* keymap editor. Not translated?*/ KM_KEYMAP "Key Mappings" KM_KEYMAP_SIDE "KEY MAPPING" BIND_CHOMAN "Open Manufacture Menu" BIND_CHORES "Open Research Menu" BIND_CHOBUI "Open Build Menu" BIND_CHODES "Open Design Screen" BIND_CHOINT "Open Intelligence Display" BIND_CHOCOM "Open Commanders Menu" BIND_TOGRAD "Toggle Radar" BIND_TOGCON "Toggle Console Display" BIND_BARS "Toggle Damage Bars On/Off" BIND_SHOT "Take Screen Shot" BIND_PAUSE "Toggle Pause Mode" BIND_PREV "View Location of Previous Message" BIND_AS0 "Assign Group 0" BIND_AS1 "Assign Group 1" BIND_AS2 "Assign Group 2" BIND_AS3 "Assign Group 3" BIND_AS4 "Assign Group 4" BIND_AS5 "Assign Group 5" BIND_AS6 "Assign Group 6" BIND_AS7 "Assign Group 7" BIND_AS8 "Assign Group 8" BIND_AS9 "Assign Group 9" BIND_GR0 "Select Group 0" BIND_GR1 "Select Group 1" BIND_GR2 "Select Group 2" BIND_GR3 "Select Group 3" BIND_GR4 "Select Group 4" BIND_GR5 "Select Group 5" BIND_GR6 "Select Group 6" BIND_GR7 "Select Group 7" BIND_GR8 "Select Group 8" BIND_GR9 "Select Group 9" BIND_MULOP "Multiplayer Options" BIND_AUDON "Start Multiplayer Audio" BIND_AUDOFF "Stop Multiplayer Audio" BIND_NORTH "Snap View to North" BIND_TRACK "Toggle Tracking Camera" BIND_OPT "Display In-Game Options" BIND_RIN "Zoom Radar Out" BIND_ROUT "Zoom Radar In" BIND_ZIN "Zoom Out" BIND_ZOUT "Zoom In" BIND_PF "Pitch Forward" BIND_RL "Rotate Left" BIND_RP "Reset Pitch" BIND_RR "Rotate Right" BIND_PB "Pitch Back" BIND_ORD "Orders Menu" BIND_RESJ "View next Oil Derrick" BIND_REPJ "View next Repair Unit" BIND_OVERL "Toggle Overlays" BIND_CENTV "Center View on HQ" BIND_CEASE "Hold Fire" BIND_UNITJ "View Unassigned Units" BIND_ENGAG "Return Fire" BIND_FAW "Fire at Will" BIND_RTB "Return to HQ" BIND_DEFR "Optimum Range" BIND_SPLIM "Toggle Formation Speed Limiting" BIND_SHOR "Short Range" BIND_PURS "Pursue" BIND_PATR "Patrol" BIND_REPA "Return For Repair" BIND_DSTOP "Hold Position" BIND_SENDT "Send Text Message" BIND_LONGR "Long Range" BIND_SCAT "Scatter Units" BIND_LDAM "Retreat at Medium Damage" BIND_HDAM "Retreat at Heavy Damage" BIND_NDAM "Do or Die!" BIND_ACU "Select all Combat Units" BIND_ABDU "Select all Heavily Damaged Units" BIND_AHTR "Select all Half-tracks" BIND_AHOV "Select all Hovers" BIND_RECY "Return for Recycling" BIND_ASCR "Select all Units on Screen" BIND_ATR "Select all Tracks" BIND_ALL "Select EVERY unit" BIND_AVTOL "Select all VTOLs" BIND_AWHE "Select all Wheels" BIND_ASIMIL "Select all Similiar Units" // something else. GAM_DERRICK_BURNING "Cannot Build. Oil Resource Burning." SEL_NO_STRUCTURE "Cannot locate a building of the requested type" FE_SSHAKE "Screen Shake" FE_MFLIP "Reverse Mouse" FE_ON "On" FE_OFF "Off" FE_GREEN "Green" FE_ORANGE "Orange" FE_GREY "Grey" FE_BLACK "Black" FE_RED "Red" FE_BLUE "Blue" FE_PINK "Pink" FE_CYAN "Cyan" // Added by alex on 26/01/99 BIND_CONJ "View next Truck" BIND_SENJ "View next Sensor Unit" BIND_COMJ "View next Commander" GAM_CONNOTFOUND "Unable to locate any Trucks!" GAM_SENNOTFOUND "Unable to locate any Sensor Units!" GAM_COMNOTFOUND "Unable to locate any Commanders!" // Added by john on 2.2.99 BIND_CMD0 "Select Commander 0" BIND_CMD1 "Select Commander 1" BIND_CMD2 "Select Commander 2" BIND_CMD3 "Select Commander 3" BIND_CMD4 "Select Commander 4" BIND_CMD5 "Select Commander 5" BIND_CMD6 "Select Commander 6" BIND_CMD7 "Select Commander 7" BIND_CMD8 "Select Commander 8" BIND_CMD9 "Select Commander 9" BIND_SELFACTORY "Select next Factory" BIND_SELRESEARCH "Select next Research Facility" BIND_SELPOWER "Select next Power Generator" BIND_SELCYBORG "Select next Cyborg Factory" BIND_CONSOLE "Console On/Off" BIND_UP "View North" BIND_DOWN "View South" BIND_RIGHT "View East" BIND_LEFT "View West" BIND_SPEED_UP "Increase Game Speed" BIND_SLOW_DOWN "Decrease Game Speed" BIND_NORMAL_SPEED "Reset Game Speed" GAM_SPEED_UP "Game Speed Increased to %3.1f" GAM_SLOW_DOWN "Game Speed Reduced to %3.1f" GAM_NORMAL_SPEED "Game Speed Reset" BIND_RELOAD "Reload Bars Display Toggled" BIND_RADJUMP "Radar Panning On/Off" DORD_FIREDES "Assign Fire Support" DORD_VTOL_FACTORY "Assign VTOL Factory Production" FE_SUBTITLES "Subtitles" COMPATIBLE "Compatible" PLAYER_NAME "Player Name" GAME_NAME "Game Name" BIND_REOPEN_BUILD "Toggle reopening the build menu" GAM_BUILD_REOPEN "Build menu will reopen" GAM_BUILD_NO_REOPEN "Build menu will not reopen" GAM_FORMATION_ON "Formation speed limiting ON" GAM_FORMATION_OFF "Formation speed limiting OFF" SEQ_PLAYBACK "Video Playback" SEQ_FULL "Full" SEQ_WINDOW "Windowed" SEQ_MINIMAL "Minimal"