/* Demo Map Global Script */ /* put all non player specific stuff in here */ /* currently has: Fog colour Starting Technology and Starting Research */ //structures public STRUCTURESTAT command; public STRUCTURESTAT factory; public STRUCTURESTAT wall; public STRUCTURESTAT cornerWall; public STRUCTURESTAT oilDerrick; public STRUCTURESTAT powerGen; public STRUCTURESTAT research; public STRUCTURESTAT commandrelay; //starting tech public int numtecCommon; public int numtecP0, numtecP1, numtecP2, numtecP3,numtecP4, numtecP5, numtecP6, numtecP7; public RESEARCHSTAT tecCommon[32]; public RESEARCHSTAT tecP0[1], tecP1[1], tecP2[1], tecP3[1], tecP4[1], tecP5[1], tecP6[1], tecP7[1]; public int numResCommon; public int numResP0, numResP1, numResP2, numResP3, numResP4, numResP5, numResP6, numResP7; public RESEARCHSTAT resCommon[10]; public RESEARCHSTAT resP0[1], resP1[1], resP2[1], resP3[1], resP4[1], resP5[1], resP6[1], resP7[1]; private INT count; private INT playnum; /* Triggers */ trigger startTrig(every, 50); trigger stopTrig(every, 100); /* Events */ event weatherStop; event startup(CALL_GAMEINIT) { setFogColour(182, 225, 236); //set fog to blue-white setBackgroundFog(TRUE); //set fog on setDepthFog(TRUE); centreViewPos(3392, 10944); //centre on P0 base randomiseSeed(); playnum=0; while (playnum < 8) { enableStructure(command ,playnum); //make structures available to build enableStructure(factory ,playnum); enableStructure(wall ,playnum); enableStructure(cornerWall ,playnum); enableStructure(oilDerrick ,playnum); enableStructure(powerGen ,playnum); enableStructure(research ,playnum); count = 0; // Common Starting Technologies while (count < numtecCommon) { completeResearch(tecCommon[count], playnum); count = count +1; } count = 0; // Common Starting Research while (count < numResCommon) { enableResearch(resCommon[count], playnum); count = count +1; } setStructureLimits(factory, 5, playnum); // set structure limits setStructureLimits(powerGen, 5, playnum); setStructureLimits(research, 3, playnum); setStructureLimits(command, 1, playnum); //setPowerLevel(1500,playnum); playnum = playnum + 1; } // player specific technology startups count = 0; while (count < numtecP0) { completeResearch(tecP0[count], 0); count = count +1; } count = 0; while (count < numtecP1) { completeResearch(tecP1[count], 1); count = count +1; } count = 0; while (count < numtecP2) { completeResearch(tecP2[count], 2); count = count +1; } count = 0; while (count < numtecP3) { completeResearch(tecP3[count], 3); count = count +1; } count = 0; while (count < numtecP4) { completeResearch(tecP4[count], 4); count = count +1; } count = 0; while (count < numtecP5) { completeResearch(tecP5[count], 5); count = count +1; } count = 0; while (count < numtecP6) { completeResearch(tecP6[count], 6); count = count +1; } count = 0; while (count < numtecP7) { completeResearch(tecP7[count], 7); count = count +1; } // player specific research startups count = 0; while (count < numResP0) { enableResearch(resP0[count], 0); count = count +1; } count = 0; while (count < numResP1) { enableResearch(resP1[count], 1); count = count +1; } count = 0; while (count < numResP2) { enableResearch(resP2[count], 2); count = count +1; } count = 0; while (count < numResP3) { enableResearch(resP3[count], 3); count = count +1; } count = 0; while (count < numResP4) { enableResearch(resP4[count], 4); count = count +1; } count = 0; while (count < numResP5) { enableResearch(resP5[count], 5); count = count +1; } count = 0; while (count < numResP6) { enableResearch(resP6[count], 6); count = count +1; } count = 0; while (count < numResP7) { enableResearch(resP7[count], 7); count = count +1; } } event weatherStart(startTrig) { if (random(10)< 5) { setSnow(TRUE); setEventTrigger(weatherStop, stopTrig); setEventTrigger(weatherStart, inactive); } } event weatherStop(inactive) { if (random(10)< 4) { setSnow(FALSE); setEventTrigger(weatherStart, startTrig); setEventTrigger(weatherStop, inactive); } }