/* * AI values for Cam1-2 * * John & Kev * */ script "s-demo-ai.slo" run { // first attack pos for enemy1 (at bunkers) rBlkX int 5440 //front gates (heavy defended) rBlkY int 3904 // position of base oil oilPatchX int 2752 //storage area oilPatchY int 3904 // position of player base playerX int 6656 //LZ playerY int 7040 /* General Values */ player int 0 enemy1 int 7 //barbarians (base1) enemy2 int 7 //barbarians (base2) enemy1Tot int 8 //build total-ish enemy2Tot int 8 //build total-ish (need to be the same?) /* Enemy Tactics */ //build templates trike TEMPLATE "BarbarianTrike" buggy TEMPLATE "BarbarianBuggy" bloke TEMPLATE "BaBaPeople" jeep TEMPLATE "BabaJeep" rktJeep TEMPLATE "BabaRKJeep" //base1 enm1 STRUCTURE 108 //base1=factory1 enm1ID STRUCTUREID 108 enm1Ass1X int 3392 enm1Ass1Y int 2240 enm1Ret1X int 5312 //check these enm1Ret1Y int 2368 enm1Ret2X int 5440 enm1Ret2Y int 3904 //base2 enm2 STRUCTURE 323 //base2=factory1 enm2ID STRUCTUREID 323 enm2Ass1X int 3008 enm2Ass1Y int 6848 enm2Ret1X int 2240 enm2Ret1Y int 4544 enm2Ret2X int 2240 enm2Ret2Y int 4544 }