/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __INCLUDED_BITIMAGE__ #define __INCLUDED_BITIMAGE__ typedef struct { UWORD NumCluts; UWORD *ClutIDs; } CLUTLIST; typedef void (*CLUTCALLBACK)(UWORD *clut); UWORD iV_GetImageWidth(IMAGEFILE *ImageFile,UWORD ID); UWORD iV_GetImageHeight(IMAGEFILE *ImageFile,UWORD ID); UWORD iV_GetImageWidthNoCC(IMAGEFILE *ImageFile,UWORD ID); UWORD iV_GetImageHeightNoCC(IMAGEFILE *ImageFile,UWORD ID); SWORD iV_GetImageXOffset(IMAGEFILE *ImageFile,UWORD ID); SWORD iV_GetImageYOffset(IMAGEFILE *ImageFile,UWORD ID); UWORD iV_GetImageCenterX(IMAGEFILE *ImageFile,UWORD ID); UWORD iV_GetImageCenterY(IMAGEFILE *ImageFile,UWORD ID); IMAGEFILE *iV_LoadImageFile(char *FileData, UDWORD FileSize); void iV_FreeImageFile(IMAGEFILE *ImageFile); // Load a clut file into VRAM. BOOL iV_LoadClut_PSX(UBYTE *Data,CLUTLIST **ClutList,BOOL HalfBright); // Free up a clut list alloceted by iV_LoadClut_PSX. void iV_FreeClut_PSX(CLUTLIST *ClutList); #endif