/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "ivi.h" #include "bug.h" //************************************************************************* void _debug_create_log(void) { FILE *fp; fp = fopen(iV_DEBUG_FILE,"w"); if (fp) fclose(fp); } void iV_Debug(char *string, ...) { va_list argptr; FILE *fp; fp = fopen(iV_DEBUG_FILE,"a"); if (fp) { va_start(argptr,string); vfprintf(fp,string,argptr); va_end(argptr); fclose(fp); } } void iV_DisplayLogFile(void) { FILE *fp; int c; fp = fopen(iV_DEBUG_FILE,"r"); if (fp) { while ((c = getc(fp)) != EOF) debug( LOG_NEVER, "%c", c ); fclose(fp); } }