/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //aiexperience.h #include "physfs.h" #define MAX_OIL_ENTRIES 600 //(Max number of derricks or oil resources) / 2 #define MAX_OIL_DEFEND_LOCATIONS 100 //max number of attack locations to store #define MAX_OIL_LOCATIONS 300 //max number of oil locations to store #define MAX_BASE_DEFEND_LOCATIONS 30 //max number of base locations to store #define SAME_LOC_RANGE 8 //if within this range, consider it the same loc static PHYSFS_file* aiSaveFile[8]; extern SDWORD baseLocation[MAX_PLAYERS][MAX_PLAYERS][2]; extern SDWORD oilLocation[MAX_PLAYERS][MAX_OIL_LOCATIONS][2]; extern SDWORD baseDefendLocation[MAX_PLAYERS][MAX_BASE_DEFEND_LOCATIONS][2]; extern SDWORD oilDefendLocation[MAX_PLAYERS][MAX_OIL_DEFEND_LOCATIONS][2]; extern SDWORD baseDefendLocPrior[MAX_PLAYERS][MAX_BASE_DEFEND_LOCATIONS]; extern SDWORD oilDefendLocPrior[MAX_PLAYERS][MAX_OIL_DEFEND_LOCATIONS]; extern BOOL SavePlayerAIExperience(SDWORD nPlayer, BOOL bNotify); extern BOOL LoadPlayerAIExperience(SDWORD nPlayer, BOOL bNotify); extern BOOL LoadAIExperience(BOOL bNotify); extern BOOL SaveAIExperience(BOOL bNotify); extern BOOL ExperienceRecallOil(SDWORD nPlayer); extern void InitializeAIExperience(); extern BOOL OilResourceAt(UDWORD OilX,UDWORD OilY, SDWORD VisibleToPlayer); extern BOOL ReadAISaveData(SDWORD nPlayer); extern BOOL WriteAISaveData(SDWORD nPlayer); extern BOOL SetUpInputFile(SDWORD nPlayer); extern BOOL SetUpOutputFile(STRING * pMapName,SDWORD nPlayer); extern BOOL StoreBaseDefendLoc(SDWORD x, SDWORD y, SDWORD nPlayer); extern BOOL StoreOilDefendLoc(SDWORD x, SDWORD y, SDWORD nPlayer); extern BOOL SortBaseDefendLoc(SDWORD nPlayer); extern BOOL SortOilDefendLoc(SDWORD nPlayer); extern SDWORD GetOilDefendLocIndex(SDWORD x, SDWORD y, SDWORD nPlayer); extern SDWORD GetBaseDefendLocIndex(SDWORD x, SDWORD y, SDWORD nPlayer); extern BOOL CanRememberPlayerBaseLoc(SDWORD lookingPlayer, SDWORD enemyPlayer); extern BOOL CanRememberPlayerBaseDefenseLoc(SDWORD player, SDWORD index); extern BOOL CanRememberPlayerOilDefenseLoc(SDWORD player, SDWORD index); extern void BaseExperienceDebug(SDWORD nPlayer); extern void OilExperienceDebug(SDWORD nPlayer); extern BOOL canRecallOilAt(SDWORD nPlayer, SDWORD x, SDWORD y);