/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _atmos_h #define _atmos_h typedef struct _atmosParticle { UBYTE status; UBYTE type; UDWORD size; PIEVECTORF position; PIEVECTORF velocity; iIMDShape *imd; } ATPART; typedef enum { WT_RAINING, WT_SNOWING, WT_NONE } WT_CLASS; extern void atmosInitSystem ( void ); extern void atmosUpdateSystem ( void ); extern void renderParticle ( ATPART *psPart ); extern void atmosDrawParticles ( void ); extern void atmosSetWeatherType ( WT_CLASS type ); extern WT_CLASS atmosGetWeatherType ( void ); typedef struct _mistlocale { UBYTE type; UBYTE val; UBYTE base; SBYTE vec; } MISTAREA; extern MISTAREA *pMistValues; #endif