/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Bullet.h * * Structure definitions for bullets. A "bullet" is created whenever a * weapon is fired, and stores the visual effects and delayed damage etc of * a weapon. * */ #ifndef _bullet_h #define _bullet_h #include "objectdef.h" /* The active bullets */ extern PROJ_OBJECT *psActiveBullets; //used for passing data to the checkBurnDamage function typedef struct _fire_box { SWORD x1, y1; SWORD x2, y2; SWORD rad; } FIRE_BOX; /* Initilise the bullet system */ extern BOOL bulletInitialise(void); /* Shut Down the bullet system */ extern void bulletShutdown(void); /* Return an empty bullet structure */ extern BOOL getBullet(PROJ_OBJECT **ppsBullet); /* Release a bullet structure for later reuse */ extern void releaseBullet(PROJ_OBJECT *psBullet); /* Release all the bullets in the game */ extern void freeAllBullets(void); /* Update the current bullet */ extern void updateBullet(PROJ_OBJECT *psBullet); /*Apply the damage to an object due to fire range*/ extern void checkBurnDamage(BASE_OBJECT* apsList, PROJ_OBJECT* psBullet, FIRE_BOX* pFireBox); #endif