/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Combat.h * * Interface to the combat routines. * */ #ifndef _combat_h #define _combat_h #include "lib/framework/frame.h" #include "objects.h" /* The range out of which the random number for the to hit should be taken */ #define HIT_DICE 100 /* set a variable to the role of a die between 0 and HIT_DICE */ #define HIT_ROLL(d) (d) = rand() % HIT_DICE // maximum difference in direction for a fixed turret to fire #define FIXED_TURRET_DIR 1 // %age at which a unit is considered to be heavily damaged #define HEAVY_DAMAGE_LEVEL 25 /* Initialise the combat system */ extern BOOL combInitialise(void); /* Shutdown the combat system */ extern BOOL combShutdown(void); /* Fire a weapon at something */ extern void combFire(WEAPON *psWeap, BASE_OBJECT *psAttacker, BASE_OBJECT *psTarget); /*checks through the target players list of structures and droids to see if any support a counter battery sensor*/ extern void counterBatteryFire(BASE_OBJECT *psAttacker, BASE_OBJECT *psTarget); #endif