/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _design_h #define _design_h /* Design screen ID's */ #define IDDES_FORM 5000 // The base form for the design screen #define IDDES_STATSFORM 5001 // The design screen stats form #define IDDES_TEMPLFORM 5002 // The tabbed form of design templates #define IDDES_COMPFORM 5003 // The tabbed form of components #define IDDES_STATFORM 5004 // The bottom form with the overall stats #define IDDES_BRAINFORM 5005 // The clickable form for the brain #define IDDES_SYSTEMFORM 5006 // The clickable form for the weapon/ecm/sensor #define IDDES_BODYFORM 5007 // The clickable form for the body #define IDDES_PROPFORM 5008 // The clickable form for the propulsion #define IDDES_3DVIEW 5009 // The 3D view of the droid #define IDDES_BRAINVIEW 5010 // The Brain display box #define IDDES_BIN 5011 // The bin button #define IDDES_NAMELABEL 5012 // The Name label #define IDDES_NAMEBOX 5013 // The Name box #define IDDES_BRAINLAB 5014 // The Brain label #define IDDES_SYSTEMLAB 5015 // The System label #define IDDES_BODYLAB 5016 // The Body label #define IDDES_PROPLAB 5017 // The Propulsion label #define IDDES_3DVIEWLAB 5018 // The 3D view label #define IDDES_POWERFORM 5019 // The form for the power and points bars #define IDDES_TEMPLBASE 5020 // The base form for the Template (left) form #define IDDES_RIGHTBASE 5021 // The base form for the right form! #define IDDES_ICON 5022 // The form to hold the player' icon on #define IDDES_POWERBAR 5023 // The power bar for the template #define IDDES_WEAPONS 5024 // The weapon button for the Component form (right) #define IDDES_SYSTEMS 5025 // The systems (sensor/ecm) button for the Component form #define IDDES_COMMAND 5026 // The command button for the Component form #define IDDES_PARTFORM 5027 // Part buttons form /* Design screen bar graph IDs */ #define IDDES_BODYARMOUR_K 5100 // The body armour bar graph for kinetic weapons #define IDDES_BODYPOWER 5101 // The body power plant graph #define IDDES_BODYWEIGHT 5102 // The body weight #define IDDES_PROPROAD 5105 // The propulsion road speed #define IDDES_PROPCOUNTRY 5106 // The propulsion cross country speed #define IDDES_PROPWATER 5107 // The propulsion water speed #define IDDES_PROPAIR 5108 // The propulsion air speed #define IDDES_PROPWEIGHT 5109 // The propulsion weight #define IDDES_SENSORRANGE 5110 // The sensor range #define IDDES_SENSORPOWER 5111 // The sensor power #define IDDES_SENSORWEIGHT 5112 // The sensor weight #define IDDES_ECMPOWER 5115 // The ecm power #define IDDES_ECMWEIGHT 5116 // The ecm weight #define IDDES_WEAPRANGE 5120 // The weapon range #define IDDES_WEAPDAMAGE 5121 // The weapon damage #define IDDES_WEAPROF 5122 // The weapon rate of fire #define IDDES_WEAPWEIGHT 5123 // The weapon weight #define IDDES_CONSTPOINTS 5125 // The construction build points #define IDDES_CONSTWEIGHT 5126 // The construction weight //extras added AB 3/9/97 #define IDDES_BODYPOINTS 5127 // The body points bar graph #define IDDES_BODYARMOUR_H 5128 // The body armour bar graph for heat weapons #define IDDES_REPAIRPOINTS 5129 // The Repair points #define IDDES_REPAIRWEIGHT 5130 // The repair weight /* Design screen bar graph labels */ #define IDDES_BODYARMOURKLAB 5200 // The body armour (kinetic) bar graph label #define IDDES_BODYPOWERLAB 5201 // The body power plant graph label #define IDDES_BODYWEIGHTLAB 5202 // The body weight graph label #define IDDES_PROPROADLAB 5205 // The propulsion road speed label #define IDDES_PROPCOUNTRYLAB 5206 // The propulsion cross country speed label #define IDDES_PROPWATERLAB 5207 // The propulsion water speed label #define IDDES_PROPAIRLAB 5208 // The propulsion air speed label #define IDDES_PROPWEIGHTLAB 5209 // The propulsion weight label #define IDDES_SENSORRANGELAB 5210 // The sensor range label #define IDDES_SENSORPOWERLAB 5211 // The sensor power label #define IDDES_SENSORWEIGHTLAB 5212 // The sensor weight label #define IDDES_ECMPOWERLAB 5215 // The ecm power label #define IDDES_ECMWEIGHTLAB 5216 // The ecm weight label #define IDDES_WEAPRANGELAB 5220 // The weapon range label #define IDDES_WEAPDAMAGELAB 5221 // The weapon damage label #define IDDES_WEAPROFLAB 5222 // The weapon rate of fire label #define IDDES_WEAPWEIGHTLAB 5223 // The weapon weight label #define IDDES_CONSTPOINTSLAB 5225 // The construction build points label #define IDDES_CONSTWEIGHTLAB 5226 // The construction weight label //extras added AB 3/9/97 //#define IDDES_BODYPOINTSLAB 5227 // The body points label #define IDDES_BODYARMOURHLAB 5228 // The body armour (heat) bar graph label #define IDDES_TEMPPOWERLAB 5229 // The template's Power req label #define IDDES_TEMPBODYLAB 5230 // The template's Body Points label #define IDDES_REPAIRPTLAB 5231 // The Repair Points label #define IDDES_REPAIRWGTLAB 5232 // The Repair Weigth label /* Design screen buttons */ #define IDDES_TEMPLSTART 5300 // The first design template button #define IDDES_TEMPLEND 5339 // The last design template button #define IDDES_BARSTART 5400 #define IDDES_BAREND 5499 #define IDDES_COMPSTART 5500 // The first component button #define IDDES_COMPEND 5699 // The last component button #define IDDES_EXTRASYSSTART 5700 // The first extra system button #define IDDES_EXTRASYSEND 5899 // The last extra system button #define IDDES_SYSTEMBUTTON 5900 // System button #define IDDES_BODYBUTTON 5901 // Body button #define IDDES_PROPBUTTON 5902 // Propulsion button extern BOOL intAddDesign( BOOL bShowCentreScreen ); /* Add the droid template buttons to a form */ BOOL intAddTemplateButtons(UDWORD formID, UDWORD formWidth, UDWORD formHeight, UDWORD butWidth, UDWORD butHeight, UDWORD gap, DROID_TEMPLATE *psSelected); extern void intRemoveDesign(void); extern void intProcessDesign(UDWORD id); extern void intRunDesign(void); extern void intDisplayComponentForm(struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); extern void intDisplayDesignForm(struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); extern void intDisplayViewForm(struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); extern void SetDesignWidgetName(char *Name); /*sets which states need to be paused when the design screen is up*/ extern void setDesignPauseState(void); /*resets the pause states */ extern void resetDesignPauseState(void); extern void reverseTemplateList(DROID_TEMPLATE **ppsList); #endif