/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _display3ddef_h #define _display3ddef_h #define TILE_WIDTH 128 #define TILE_HEIGHT 128 #define TILE_SIZE (TILE_WIDTH*TILE_HEIGHT) #define RADTLX (OBJ_BACKX + OBJ_BACKWIDTH + BASE_GAP + 1 +D_W) // Paul's settings (492+12) #define RADTLY (RET_Y + 1) // Paul's settings (332-17) #define RADWIDTH 128 #define RADHEIGHT 128 #define RADBRX (RADTLX + RADWIDTH) -1 #define RADBRY (RADTLY + RADHEIGHT) -1 //assigned to variable visibleXtiles, visibleYTiles 25/02/98 AB #define VISIBLE_XTILES 32 #define VISIBLE_YTILES 32 #define MIN_TILE_X (VISIBLE_XTILES/4) #define MAX_TILE_X ((3*VISIBLE_XTILES)/4) #define MIN_TILE_Y (VISIBLE_YTILES/4) #define MAX_TILE_Y ((3*VISIBLE_YTILES)/4) #define LAND_XGRD (VISIBLE_XTILES + 1) #define LAND_YGRD (VISIBLE_YTILES + 1) #define MAXDISTANCE (4500) #define MINDISTANCE (200) #define START_DISTANCE (2500) #define NUM_TILES 100 //5 pages of 16 tiles. #define BOX_PULSE_SIZE 10 extern UBYTE boxPulseColours[BOX_PULSE_SIZE]; #endif