/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * DisplayDef.h * * Definitions of the display structures * */ #ifndef _displaydef_h #define _displaydef_h #include "lib/ivis_common/imd.h" // ffs am #include "lib/ivis_common/pieclip.h" #define DISP_WIDTH (pie_GetVideoBufferWidth()) #define DISP_HEIGHT (pie_GetVideoBufferHeight()) #define DISP_HARDBITDEPTH (16) #define DISP_BITDEPTH (8) #define BOUNDARY_X (16) #define BOUNDARY_Y (16) //#define BOUNDARY_X (DISP_WIDTH/20) // proportional to resolution - Alex M //#define BOUNDARY_Y (DISP_WIDTH/16) //#define BOUNDARY_X (24) //#define BOUNDARY_Y (24) typedef struct _screen_disp_data { //UDWORD dummy; iIMDShape *imd; // BOOL drawnThisFrame; // for sorting - have we drawn the imd already? UDWORD frameNumber; // last frame it was drawn // UDWORD animFrame; // anim Frame // SDWORD bucketDepth; // BOOL onScreen; // UDWORD numTiles; UDWORD screenX,screenY; UDWORD screenR; } SCREEN_DISP_DATA; #endif