/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifdef DISP2D // only needed on PC /* * Edit2D.h * * Interface to the 2d editing routines. */ #ifndef _edit2d_h #define _edit2d_h /* Whether to show the terrain type on the map */ extern BOOL showTerrain; /* Initialise the 2D editing module */ extern BOOL ed2dInitialise(void); /* ShutDown the 2D editing module */ extern void ed2dShutDown(void); /* Process input for 2D editing */ extern BOOL ed2dProcessInput(void); /* Display the editing state */ extern void ed2dDisplay(void); /* Load in a new map */ extern BOOL ed2dLoadMapFile(void); /* Save the current map */ extern BOOL ed2dSaveMapFile(void); /* Write the data to the file */ extern BOOL writeMapFile(STRING *pFileName); #endif #endif