/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _edit3d_h #define _edit3d_h #define TILE_RAISE 1 #define TILE_LOWER -1 #define MAX_TILE_HEIGHT 255 #define MIN_TILE_HEIGHT 0 typedef void (*BUILDCALLBACK)(UDWORD xPos, UDWORD yPos,void *UserData); extern void Edit3DInitVars(void); extern BOOL found3DBuilding ( UDWORD *x, UDWORD *y ); extern BOOL found3DBuildLocTwo ( UDWORD *px1, UDWORD *py1, UDWORD *px2, UDWORD *py2); extern void init3DBuilding(BASE_STATS *psStats,BUILDCALLBACK CallBack,void *UserData); extern void kill3DBuilding ( void ); extern BOOL process3DBuilding(void); extern void adjustTileHeight ( MAPTILE *psTile, SDWORD adjust ); extern void raiseTile ( UDWORD tile3dX, UDWORD tile3dY ); extern void lowerTile ( UDWORD tile3dX, UDWORD tile3dY ); BOOL inHighlight ( UDWORD realX, UDWORD realY ); typedef struct _highlight { UWORD xTL,yTL; // Top left of box to highlight UWORD xBR,yBR; // Bottom right of box to highlight } HIGHLIGHT; extern HIGHLIGHT buildSite; #define BUILD3D_NONE 99 #define BUILD3D_POS 100 #define BUILD3D_FINISHED 101 #define BUILD3D_VALID 102 typedef struct _build_details { BUILDCALLBACK CallBack; void *UserData; //this holds the OBJECT_POSITION pointer for a Deliv Point UDWORD x,y; UDWORD width,height; BASE_STATS *psStats; } BUILDDETAILS; extern BUILDDETAILS sBuildDetails; extern UDWORD buildState; extern UDWORD temp; /*returns true if the build state is not equal to BUILD3D_NONE*/ extern BOOL tryingToGetLocation(); #endif