/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * IntelMap.h * * Functions for the display of the Intelligence Map */ #ifndef _intelmap_h #define _intelmap_h /* Intelligence Map screen IDs */ #define IDINTMAP_FORM 6000 //The intelligence map base form #define IDINTMAP_MSGVIEW 6002 //The message 3D view for the intelligence screen /*dimensions for PIE view section relative to IDINTMAP_MSGVIEW*/ #define INTMAP_PIEWIDTH 238 #define INTMAP_PIEHEIGHT 169 #define INTMAP_TEXTWINDOWHEIGHT (30) // The current message being displayed extern MESSAGE *psCurrentMsg; // The display stats for the current messages' text extern TEXT_DISPLAY currentTextDisplay; /* Add the Intelligence Map widgets to the widget screen */ //extern BOOL intAddIntelMap(BOOL playCurrent); extern BOOL intAddIntelMap(void); /*Add the 3D world view for the current message */ extern BOOL intAddMessageView(MESSAGE *psMessage); /* Remove the Message View from the Intelligence screen */ extern void intRemoveMessageView(BOOL animated); /* Process return codes from the Intelligence Map */ extern void intProcessIntelMap(UDWORD id); /* Process return code from the Message View for Tutorial Mode*/ //extern void intProcessMessageView(UDWORD id); /* rotate the view so looking directly down if forward = TRUE or back to previous view if forward = FALSE */ //extern void intelMapView(BOOL forward); /* Remove the Intelligence Map widgets from the screen */ extern void intRemoveIntelMap(void); /* Remove the Intelligence Map widgets from the screen without animation*/ extern void intRemoveIntelMapNoAnim(void); //initialise the text display stats for the current message //extern void initTextDisplay(MESSAGE *psMessage, UDWORD fontID, UWORD fontColour); /* scroll the text message from left to right - aka tickertape messages */ //extern void scrollMessage(STRING *pText, UDWORD startX, UDWORD endX, UDWORD y, UDWORD gap); /*sets psCurrentMsg for the Intelligence screen*/ extern void setCurrentMsg(void); /*sets which states need to be paused when the intelligence screen is up*/ extern void setIntelligencePauseState(void); /*resets the pause states */ extern void resetIntelligencePauseState(void); // tell the intelligence screen to play this message immediately extern void displayImmediateMessage(MESSAGE *psMessage); // return whether a message is immediate extern BOOL messageIsImmediate(void); /*sets the flag*/ extern void setMessageImmediate(BOOL state); #endif //intelmap.h