/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // IntOrder.h // definitions for order interface functions. // #ifndef __INCLUDED_INTORDER__ #define __INCLUDED_INTORDER__ #define IDORDER_FORM 8000 #define IDORDER_CLOSE 8001 extern BOOL OrderUp; BOOL intUpdateOrder(DROID *psDroid); // update already open order form //changed to a BASE_OBJECT to accomodate the factories - AB 21/04/99 //BOOL intAddOrder(DROID *Droid); // create and open order form BOOL intAddOrder(BASE_OBJECT *psObj); // create and open order form void intRunOrder(void); void intProcessOrder(UDWORD id); void intRemoveOrder(void); void intRemoveOrderNoAnim(void); BOOL intRefreshOrder(void); //new function added to bring up the RMB order form for Factories as well as droids extern void intAddFactoryOrder(STRUCTURE *psStructure); #endif