/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Internal definitions for the level system * */ #ifndef _levelint_h #define _levelint_h // return values from the lexer enum _token_type { LTK_LEVEL = 0x100, // level key word LTK_PLAYERS, // players key word LTK_TYPE, // type key word LTK_DATA, // data key word LTK_GAME, // game key word LTK_CAMPAIGN, // campaign key word LTK_CAMSTART, // camstart key word LTK_CAMCHANGE, // camchange key word LTK_DATASET, // dataset key word LTK_EXPAND, // expand key word LTK_EXPAND_LIMBO, // expand Limbo key word LTK_BETWEEN, // between key word LTK_MKEEP, // miss_keep key word LTK_MKEEP_LIMBO, // miss_keep Limbo key word LTK_MCLEAR, // miss_clear key word LTK_IDENT, // an identifier LTK_STRING, // a quoted string LTK_INTEGER, // a number }; // return values from the lexer extern STRING *pLevToken; extern SDWORD levVal; // error report function for the level parser extern void levError(STRING *pError); // the lexer function extern int lev_lex(void); /* Set the current input buffer for the lexer */ extern void levSetInputBuffer(char *pBuffer, UDWORD size); extern void levGetErrorData(int *pLine, char **ppText); #endif