/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _mapdisplay_h #define _mapdisplay_h #include "lib/ivis_common/pietypes.h" /* MapDisplay.h */ #define BUFFER_GRIDX 22 #define BUFFER_GRIDY 22 /*Flag to switch code for bucket sorting in renderFeatures etc for the renderMapToBuffer code */ /*This is no longer used but may be useful for testing so I've left it in - maybe get rid of it eventually? - AB 1/4/98*/ extern BOOL doBucket; extern BOOL godMode; // The surface to render Message information into for the Intelligence Screen extern iSurface *mapSurface; /* Sets up a map surface by allocating the necessary memory and assigning world variables for the renderer to work with */ extern iSurface* setUpMapSurface(UDWORD width, UDWORD height); /* renders up to two IMDs into the surface - used by message display in Intelligence Map */ extern void renderIMDToBuffer(struct iSurface *pSurface, struct iIMDShape *pIMD, struct iIMDShape *pIMD2, UDWORD WindowX,UDWORD WindowY, UDWORD OriginX,UDWORD OriginY); extern void renderResearchToBuffer(iSurface *pSurface, RESEARCH *psResearch, UDWORD OriginX, UDWORD OriginY); extern void releaseMapSurface(struct iSurface *pSurface); #endif