/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Mechanics.h * * Game world mechanics. * */ #ifndef _mechanics_h #define _mechanics_h #include "lib/framework/frame.h" #include "combat.h" #include "findpath.h" #include "lib/gamelib/gtime.h" #include "map.h" #include "mechanics.h" #include "move.h" #include "stats.h" #include "function.h" #include "research.h" #include "visibility.h" /* Initialise the mechanics system */ //extern BOOL mechInitialise(void); /* Shutdown the mechanics system */ extern BOOL mechShutdown(void); // Allocate the list for a component extern BOOL allocComponentList(COMPONENT_TYPE type, SDWORD number); // release all the component lists extern void freeComponentLists(void); //allocate the space for the Players' structure lists extern BOOL allocStructLists(void); // release the structure lists extern void freeStructureLists(void); //TEST FUNCTION - MAKE EVERYTHING AVAILABLE extern void makeAllAvailable(void); #endif