/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* *multiint.h * Interface defines/externs for warzone frontend. * Alex Lee, pumpkin Studios. */ extern VOID runConnectionScreen (VOID); extern BOOL startConnectionScreen (VOID); extern VOID intProcessConnection (UDWORD id); extern VOID runGameFind (VOID); extern VOID startGameFind (VOID); extern VOID runMultiOptions (VOID); extern BOOL startMultiOptions (BOOL bReenter); extern VOID frontendMultiMessages (VOID); extern VOID runForceSelect (VOID); extern BOOL startForceSelect (VOID); extern BOOL chooseColour (UDWORD); extern BOOL addMultiBut (W_SCREEN *screen, UDWORD formid,UDWORD id,UDWORD x, UDWORD y, UDWORD width, UDWORD height, UDWORD tipres, UDWORD norm,UDWORD hi,BOOL showmouseover); extern char sForceName[256]; extern char sPlayer[128]; VOID kickPlayer (DPID dpid); UDWORD addPlayerBox (BOOL); // players (mid) box void loadMapPreview(void); // //////////////////////////////////////////////////////////////// // Force Select Screen #define FORCE_LOAD 10300 #define FORCE_LOADX 73 #define FORCE_LOADY 50 #define FORCE_PRESETCLEAR 10302 #define FORCE_PRESETCLEARX 11 #define FORCE_PRESETCLEARY 93 #define FORCE_PRESETDEFAULT 10301 #define FORCE_PRESETDEFAULTX 73 #define FORCE_PRESETDEFAULTY 93 #define FORCE_SAVE 10309 #define FORCE_SAVEX 11 #define FORCE_SAVEY 50 #define FORCE_OKX 10 #define FORCE_OKY 10 #define FORCE_STATS 10303 #define FORCE_STATSX FORCE_AVAILABLEX+FORCE_AVAILABLEWIDTH+33 #define FORCE_STATSY FRONTEND_BOTFORMY #define FORCE_STATSWIDTH 140 #define FORCE_STATSHEIGHT 255 #define FORCE_DROID 10304 #define FORCE_DROIDX 70 #define FORCE_DROIDY 220 //#define FORCE_LO 10304 //#define FORCE_LOX 7 //#define FORCE_LOY 220 //#define FORCE_MED 10305 //#define FORCE_MEDX 52 //#define FORCE_MEDY 220 //#define FORCE_HI 10306 //#define FORCE_HIX 97 //#define FORCE_HIY 220 #define FORCE_CURRENT 10307 #define FORCE_CURRENTX FORCE_STATSX+FORCE_STATSWIDTH+33 #define FORCE_CURRENTY FRONTEND_BOTFORMY #define FORCE_CURRENTWIDTH 138 #define FORCE_CURRENTHEIGHT 255 #define FORCE_CURRENTFORM 10308 #define FORCE_AVAILABLEX FRONTEND_BOTFORMX #define FORCE_AVAILABLEY FRONTEND_BOTFORMY #define FORCE_AVAILABLEWIDTH 138 #define FORCE_AVAILABLEHEIGHT 255 #define FORCE_FORCE 10350 #define FORCE_FORCEEND 10420 #define FORCE_POWERX (OBJ_BACKX - ((E_W)/2)) #define FORCE_POWERY (OBJ_BACKY + OBJ_BACKHEIGHT + 6 - (E_H)) //ffs al // //////////////////////////////////////////////////////////////// // CONNECTION SCREEN #define CON_CONTYPES 10103 #define CON_CONTYPESWIDTH 290 #define CON_CONTYPES_FORM 10104 #define CON_TYPESID_START 10105 #define CON_TYPESID_END 10128 #define CON_TYPESID_MORE 10129 #define CON_SETTINGS 10130 #define CON_SETTINGS_LABEL 10131 #define CON_SETTINGSX 220 #define CON_SETTINGSY 190 #define CON_SETTINGSWIDTH 200 #define CON_SETTINGSHEIGHT 100 #define CON_OK 10101 #define CON_OKX CON_SETTINGSWIDTH-MULTIOP_OKW-3 #define CON_OKY CON_SETTINGSHEIGHT-MULTIOP_OKH-3 #define CON_CANCEL 10102 #define CON_PHONE 10132 #define CON_PHONEX 20 #define CON_PHONEY 45 #define CON_IP 10133 #define CON_IPX 20 #define CON_IPY 45 #define CON_COM1 10134 #define CON_COM1X 22 #define CON_COM1Y 10 #define CON_COM2 10135 #define CON_COM2X 62 #define CON_COM2Y 10 #define CON_COM3 10136 #define CON_COM3X 102 #define CON_COM3Y 10 #define CON_COM4 10137 #define CON_COM4X 142 #define CON_COM4Y 10 #define CON_14400 10138 #define CON_14400X 22 #define CON_14400Y 42 #define CON_19200 10139 #define CON_19200X 62 #define CON_19200Y 42 #define CON_57600 10140 #define CON_57600X 102 #define CON_57600Y 42 #define CON_11520 10141 #define CON_11520X 142 #define CON_11520Y 42 // //////////////////////////////////////////////////////////////// // GAME FIND SCREEN #define GAMES_GAMESTART 10201 #define GAMES_GAMEEND GAMES_GAMESTART+20 #define GAMES_GAMEWIDTH 225 #define GAMES_GAMEHEIGHT 40 // //////////////////////////////////////////////////////////////// // GAME OPTIONS SCREEN #define MULTIOP_PLAYERS 10231 #define MULTIOP_PLAYERSX 373 #define MULTIOP_PLAYERSY 15 #define MULTIOP_PLAYER_START 10232 //list of players #define MULTIOP_PLAYER_END 10249 #define MULTIOP_PLAYERSW 250 #define MULTIOP_PLAYERSH 330 #define MULTIOP_PLAYERWIDTH 230 #define MULTIOP_PLAYERHEIGHT 36 #define MULTIOP_OPTIONS 10250 #define MULTIOP_OPTIONSX 40 #define MULTIOP_OPTIONSY 15 #define MULTIOP_OPTIONSW 290 #define MULTIOP_OPTIONSH 330 #define MULTIOP_EDITBOXW 196 #define MULTIOP_EDITBOXH 30 #define MULTIOP_BLUEFORMW 226 #define MROW1 4 #define MROW2 MROW1+MULTIOP_EDITBOXH+4 #define MROW3 MROW2+MULTIOP_EDITBOXH+4 #define MROW4 MROW3+MULTIOP_EDITBOXH+4 #define MROW5 MROW4+38 #define MROW6 MROW5+31 #define MROW7 MROW6+31 #define MROW8 MROW7+31 #define MROW9 MROW8+31 #define MROW10 MROW9+31 #define MCOL0 50 #define MCOL1 (MCOL0+26+10) // rem 10 for 4 lines. #define MCOL2 (MCOL1+38) #define MCOL3 (MCOL2+38) #define MCOL4 (MCOL3+38) #define MULTIOP_PNAME_ICON 10252 #define MULTIOP_PNAME 10253 #define MULTIOP_GNAME_ICON 10254 #define MULTIOP_GNAME 10255 #define MULTIOP_FNAME_ICON 10256 #define MULTIOP_FNAME 10257 #define MULTIOP_MAP_ICON 10258 #define MULTIOP_MAP 10259 //#define MULTIOP_ARENA 10260 #define MULTIOP_CAMPAIGN 10261 #define MULTIOP_TEAMPLAY 10262 #define MULTIOP_SKIRMISH 10263 #define MULTIOP_TECH_LOW 10264 #define MULTIOP_TECH_MED 10265 #define MULTIOP_TECH_HI 10266 #define MULTIOP_CLEAN 10267 #define MULTIOP_BASE 10268 #define MULTIOP_DEFENCE 10269 #define MULTIOP_ALLIANCE_N 10270 #define MULTIOP_ALLIANCE_Y 10271 #define MULTIOP_POWLEV_LOW 10272 #define MULTIOP_POWLEV_MED 10273 #define MULTIOP_POWLEV_HI 10274 #define MULTIOP_REFRESH 10275 #define MULTIOP_REFRESHX 75 #define MULTIOP_REFRESHY 453 #define MULTIOP_HOST 10276 #define MULTIOP_HOSTX 5 #define MULTIOP_HOSTY MROW3+3 #define MULTIOP_STRUCTLIMITS 10277 #define MULTIOP_STRUCTLIMITSX 5 #define MULTIOP_STRUCTLIMITSY MROW2+5 #define MULTIOP_OKX MULTIOP_HOSTX #define MULTIOP_OKY MULTIOP_HOSTY #define MULTIOP_CANCELX 6 #define MULTIOP_CANCELY 6 #define MULTIOP_CHATBOX 10278 #define MULTIOP_CHATBOXX MULTIOP_OPTIONSX #define MULTIOP_CHATBOXY 350 #define MULTIOP_CHATBOXW ((MULTIOP_PLAYERSX+MULTIOP_PLAYERSW) - MULTIOP_OPTIONSX) #define MULTIOP_CHATBOXH 115 #define MULTIOP_CHATEDIT 10279 #define MULTIOP_CHATEDITX 4 #define MULTIOP_CHATEDITY MULTIOP_CHATBOXH-14 #define MULTIOP_CHATEDITW MULTIOP_CHATBOXW-8 #define MULTIOP_CHATEDITH 9 #define MULTIOP_COLCHOOSER_FORM 10280 #define MULTIOP_COLCHOOSER 10281 #define MULTIOP_COLCHOOSER_END 10288 #define MULTIOP_NOLIMIT 10289 #define MULTIOP_FRAGLIMIT 10290 #define MULTIOP_TIMELIMIT 10291 #define MULTIOP_LIMIT 10292 // 2 for this (+label) #define MULTIOP_GAMETYPE 10294 #define MULTIOP_POWER 10296 #define MULTIOP_ALLIANCES 10298 #define MULTIOP_BASETYPE 10300 #define MULTIOP_TECHLEVEL 10302 // WARNING 10300+ used in forceditor. #define MULTIOP_COMPUTER 10304 #define MULTIOP_FOG 10306 #define MULTIOP_COMPUTER_Y 10308 #define MULTIOP_COMPUTER_N 10309 #define MULTIOP_FOG_ON 10310 #define MULTIOP_FOG_OFF 10311 #define MULTIOP_WHITEBOARD 10312 #define MULTIOP_SKSLIDE 10313 #define MULTIOP_SKSLIDE_END 10320 #define MULTIOP_PLAYCHOOSER 10321 #define MULTIOP_PLAYCHOOSER_END 10330 // /////////////////////////////// // Many Button Variations.. #define FORCE_BUTW 56 #define FORCE_BUTH 38 #define CON_BUTWIDTH 60 #define CON_BUTHEIGHT 46 #define CON_CONBUTW CON_CONTYPESWIDTH-15 #define CON_CONBUTH 46 #define CON_NAMEBOXWIDTH CON_SETTINGSWIDTH-CON_PHONEX #define CON_NAMEBOXHEIGHT 15 #define CON_COMBUTWIDTH 37 #define CON_COMBUTHEIGHT 24 #define MULTIOP_OKW 37 #define MULTIOP_OKH 24 #define MULTIOP_BUTW 35 #define MULTIOP_BUTH 24