/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Multijoin.h * * Alex Lee, pumpkin studios, * multijoin caters for all the player comings and goings of each player */ #include "lib/netplay/netplay.h" extern BOOL sendVersionCheck (); extern BOOL recvVersionCheck (NETMSG *pMsg); extern BOOL intDisplayMultiJoiningStatus(UBYTE joinCount); extern BOOL MultiPlayerLeave (DPID dp); // A player has left the game. extern BOOL MultiPlayerJoin (DPID dp); // A Player has joined the game. extern VOID setupNewPlayer (DPID dpid,UDWORD player); // stuff to do when player joins. //extern BOOL UpdateClient (DPID dest, UDWORD playerToSend);// send info about another player extern VOID clearPlayer (UDWORD player,BOOL quietly,BOOL removeOil);// wipe a player off the face of the earth. //extern BOOL ProcessDroidOrders (VOID); //extern BOOL recvFeatures (NETMSG *pMsg); //extern UDWORD arenaPlayersReceived; typedef struct { DROID *psDroid; VOID *psNext; }DROIDSTORE, *LPDROIDSTORE; extern DROIDSTORE *tempDroidList;