/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * MultiMenu.h * * Definition for in game,multiplayer, interface. */ // #ifndef __INCLUDED_MULTIMENU__ #define __INCLUDED_MULTIMENU__ // requester extern VOID addMultiRequest(STRING *ToFind, UDWORD id,UBYTE mapCam, UBYTE numPlayers); extern BOOL multiRequestUp; extern W_SCREEN *psRScreen; // requester stuff. extern BOOL runMultiRequester(UDWORD id,UDWORD *contextmode, STRING *chosen,UDWORD *chosenValue); extern void displayRequestOption(struct _widget *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); // multimenu extern VOID intProcessMultiMenu (UDWORD id); extern BOOL intRunMultiMenu (VOID); extern BOOL intCloseMultiMenu (VOID); extern VOID intCloseMultiMenuNoAnim (VOID); extern BOOL intAddMultiMenu (VOID); extern BOOL MultiMenuUp; extern BOOL ClosingMultiMenu; //extern VOID intDisplayMiniMultiMenu (VOID); #define MULTIMENU 10600 #define MULTIMENU_FORM MULTIMENU #endif