/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * multistat.h * * Alex Lee * * Pumpkin Studios, Eidos PLC, Jan98. * Definitions for multi player statistics and scores for league tables. * Also Definitions for saved Arena Forces to enable teams to be saved to disk */ typedef struct{ DWORD played; /// propogated stats. DWORD wins; DWORD loses; DWORD totalKills; SDWORD totalScore; DWORD recentKills; // score/kills in last game. SDWORD recentScore; DWORD killsToAdd; // things to add next time score is updated. SDWORD scoreToAdd; } PLAYERSTATS, *LPPLAYERSTATS; typedef struct{ // complete info. STRING name[255]; PLAYERSTATS stats; UBYTE padding[4]; // used to fill encryption array & confuse enduser. }SAVEDPLAYERSTATS, *LPSAVEDPLAYERSTATS; typedef struct _forcemember { DROID_TEMPLATE *pTempl; // pointer to template to use for this droid struct _forcemember *psNext; // Pointer to next template }FORCE_MEMBER; typedef struct _force { DROID_TEMPLATE *pForceTemplates; FORCE_MEMBER *pMembers; }FORCE; extern FORCE Force; // the selected force. // Force defs. extern BOOL removeFromForce (UDWORD number); // remove a droid from force extern BOOL addToForce (DROID_TEMPLATE *templ); // add a droid (templ) to force extern VOID useTheForce (BOOL bAddTempl); // place the force in the game extern BOOL saveForce (char *name,FORCE *pfForce); extern BOOL loadForce (char *name); // stat defs extern BOOL saveMultiStats (STRING *sFName, STRING *sPlayerName,PLAYERSTATS *playerStats); // to disk extern BOOL loadMultiStats (STRING *sPlayerName,PLAYERSTATS *playerStats); // form disk extern PLAYERSTATS getMultiStats (UDWORD player,BOOL bLocal); // get from net extern BOOL setMultiStats (DWORD playerDPID, PLAYERSTATS plStats,BOOL bLocal); // send to net. extern VOID updateMultiStatsDamage (UDWORD attacker, UDWORD defender, UDWORD inflicted); extern VOID updateMultiStatsGames (void); extern VOID updateMultiStatsWins (void); extern VOID updateMultiStatsLoses (void); extern VOID updateMultiStatsKills (BASE_OBJECT *psKilled,UDWORD player);