/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Objects.c * * The object system. * */ #include "lib/framework/frame.h" #include "objects.h" /* Initialise the object system */ BOOL objInitialise(void) { if (!objmemInitialise()) { return FALSE; } return TRUE; } /* Shutdown the object system */ BOOL objShutdown(void) { objmemShutdown(); return TRUE; } /*goes thru' the list passed in reversing the order so the first entry becomes the last and the last entry becomes the first!*/ void reverseObjectList(BASE_OBJECT **ppsList) { BASE_OBJECT *psPrev, *psNext, *psCurrent, *psObjList; //initialise the pointers psObjList = *ppsList; psPrev = psNext = NULL; psCurrent = psObjList; while(psCurrent != NULL) { psNext = psCurrent->psNext; psCurrent->psNext = psPrev; psPrev = psCurrent; psCurrent = psNext; } //set the list passed in to point to the new top *ppsList = psPrev; }