/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Objects.h * * A header file that groups together all the object header files * */ #ifndef _objects_h #define _objects_h #include "objectdef.h" #include "droid.h" #include "structure.h" #include "feature.h" #include "bullet.h" #include "objmem.h" #include "ai.h" #include "move.h" #include "function.h" #include "stats.h" /* Initialise the object system */ extern BOOL objInitialise(void); /* Shutdown the object system */ extern BOOL objShutdown(void); /*goes thru' the list passed in reversing the order so the first entry becomes the last and the last entry becomes the first!*/ extern void reverseObjectList(BASE_OBJECT **ppsList); #endif