/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // orderdef.h // // order releated structures. #ifndef _orderdef_h #define _orderdef_h // data for barbarians retreating typedef struct _run_data { POINT sPos; // position to retreat to UBYTE forceLevel; // number of units below which might run UBYTE healthLevel; // %health value below which to turn and run - FOR GROUPS ONLY UBYTE leadership; // basic chance to run } RUN_DATA; typedef struct _droid_order_data { SDWORD order; //UDWORD x,y; //UDWORD x2,y2; UWORD x,y; UWORD x2,y2; BASE_OBJECT *psObj; BASE_STATS *psStats; } DROID_ORDER_DATA; extern RUN_DATA asRunData[MAX_PLAYERS]; // retreat positions for the players extern void orderDroidBase(DROID *psDroid, DROID_ORDER_DATA *psOrder); #endif