/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Player.h * * Update code for computer player AI * */ #ifndef _player_h #define _player_h /* Initialise the player AI system */ extern BOOL playerInitialise(void); /* Reset the player AI after a load game */ extern void playerReset(void); /* Shutdown the player AI system */ extern void playerShutDown(void); /* Update the AI for a player */ extern void playerUpdate(UDWORD player); /* deal with a new droid being built by a factory */ extern void playerNewDroid(DROID *psDroid); /* Get a player to start manufacturing droids */ //extern void playerStartManufacture(UDWORD player); /*sets the point new droids go to - x/y in world coords*/ //extern void setAssemblyPoint(UDWORD x, UDWORD y, UDWORD player); /* sends players droids to attack a specified x/y */ extern void attackLocation(UDWORD x, UDWORD y, UDWORD player); #endif