/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _radar_h #define _radar_h extern void calcRadarColour(iBitmap *tileBitmap, UDWORD tileNumber); #define RGB_ENTRIES 3 #define MAX_RADARZOOM 2 //#define RADAR_POSITION_AT_ZOOM /* Radar.h */ extern void resetRadarRedraw(void); extern BOOL InitRadar(void); extern BOOL ShutdownRadar(void); extern void drawRadar(void); extern void CalcRadarPosition(UDWORD mX,UDWORD mY,UDWORD *PosX,UDWORD *PosY); extern void worldPosToRadarPos(UDWORD wX,UDWORD wY,SDWORD *rX, SDWORD *rY); extern void SetRadarStrobe(UDWORD x,UDWORD y); extern void SetRadarZoom(UWORD ZoomLevel); extern UDWORD GetRadarZoom(void); extern BOOL CoordInRadar(int x,int y); extern void GetRadarPlayerPos(UDWORD *XPos,UDWORD *YPos); extern void downloadAtStartOfFrame( void ); //#define RADAR_ROT 1 extern BOOL bDrawRadarTerrain; //radar terrain on/off extern BOOL bEnemyAllyRadarColor; //enemy/ally radar color #endif