/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * ScriptExtern.h * * All game variable access functions for the scripts * */ #ifndef _scriptextern_h #define _scriptextern_h // current game level extern SDWORD scrGameLevel; // whether the tutorial is active extern BOOL bInTutorial; // whether any additional special case victory/failure conditions have been met extern BOOL bExtraVictoryFlag; extern BOOL bExtraFailFlag; extern BOOL bTrackTransporter; // ID numbers for external variables enum _externids { EXTID_MAPWIDTH, EXTID_MAPHEIGHT, EXTID_GAMEINIT, EXTID_SELECTEDPLAYER, EXTID_GAMELEVEL, EXTID_GAMETIME, EXTID_TUTORIAL, EXTID_MULTIGAMETYPE, EXTID_MULTIGAMEHUMANMAX, EXTID_MULTIGAMEBASETYPE, EXTID_CURSOR, EXTID_INTMODE, EXTID_TARGETTYPE, // IHATESCRIPTSANDEVERYTHINGTHEYSTANDFOR(ESPECIALLYONSUNDAYS) EXTID_EXTRAVICTORYFLAG, EXTID_EXTRAFAILFLAG, EXTID_TRACKTRANSPORTER, EXTID_ISPSX, }; // reset the script externals for a new level extern void scrExternReset(void); // General function to get some basic game values extern BOOL scrGenExternGet(UDWORD index); // General function to set some basic game values extern BOOL scrGenExternSet(UDWORD index); #endif