/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * ScriptTabs.h * * All the tables for the script compiler * */ #ifndef _scripttabs_h #define _scripttabs_h #include "lib/script/event.h" // needed for _scr_user_types // How many game ticks for one event tick #define SCR_TICKRATE 100 #define BARB1 6 #define BARB2 7 typedef enum _scr_callback_types { CALL_GAMEINIT = TR_CALLBACKSTART, CALL_DELIVPOINTMOVED, CALL_DROIDDESIGNED, //CALL_RESEARCHCOMPLETED, callback function added CALL_DROIDBUILT, CALL_POWERGEN_BUILT, CALL_RESEX_BUILT, CALL_RESEARCH_BUILT, CALL_FACTORY_BUILT, CALL_MISSION_START, CALL_MISSION_END, CALL_VIDEO_QUIT, CALL_LAUNCH_TRANSPORTER, CALL_START_NEXT_LEVEL, CALL_TRANSPORTER_REINFORCE, CALL_MISSION_TIME, CALL_ELECTRONIC_TAKEOVER, CALL_BUILDLIST, CALL_BUILDGRID, CALL_RESEARCHLIST, CALL_MANURUN, CALL_MANULIST, CALL_BUTTON_PRESSED, CALL_DROID_SELECTED, CALL_DESIGN_QUIT, CALL_DESIGN_WEAPON, CALL_DESIGN_SYSTEM, CALL_DESIGN_COMMAND, CALL_DESIGN_BODY, CALL_DESIGN_PROPULSION, CALL_RESEARCHCOMPLETED, CALL_NEWDROID, CALL_STRUCT_ATTACKED, CALL_DROID_ATTACKED, CALL_ATTACKED, CALL_STRUCT_SEEN, CALL_DROID_SEEN, CALL_FEATURE_SEEN, CALL_OBJ_SEEN, CALL_OBJ_DESTROYED, CALL_STRUCT_DESTROYED, CALL_DROID_DESTROYED, CALL_FEATURE_DESTROYED, CALL_OBJECTOPEN, CALL_OBJECTCLOSE, CALL_TRANSPORTER_OFFMAP, CALL_TRANSPORTER_LANDED, CALL_ALL_ONSCREEN_DROIDS_SELECTED, CALL_NO_REINFORCEMENTS_LEFT, CALL_CLUSTER_EMPTY, CALL_VTOL_OFF_MAP, CALL_UNITTAKEOVER, CALL_PLAYERLEFT, CALL_ALLIANCEOFFER, CALL_CONSOLE, //Gets fired when user types something in the console and presses enter CALL_AI_MSG, //player received msg from another player CALL_BEACON, //beacon help (blip) msg received CALL_STRUCTBUILT, //gets fired when a structure is built for a certain player, returns structure CALL_TRANSPORTER_LANDED_B, } SCR_CALLBACK_TYPES; // The table of user types for the compiler extern TYPE_SYMBOL asTypeTable[]; // The table of script callable functions extern FUNC_SYMBOL asFuncTable[]; // The table of external variables extern VAR_SYMBOL asExternTable[]; // The table of object variables extern VAR_SYMBOL asObjTable[]; // The table of constant values extern CONST_SYMBOL asConstantTable[]; // Initialise the script system extern BOOL scrTabInitialise(void); // Shut down the script system extern void scrShutDown(void); #endif