/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #define TARGET_TYPE_NONE 0x0000 #define TARGET_TYPE_THREAT 0x0001 #define TARGET_TYPE_WALL 0x0002 #define TARGET_TYPE_STRUCTURE 0x0004 #define TARGET_TYPE_DROID 0x0008 #define TARGET_TYPE_FEATURE 0x0010 #define TARGET_TYPE_ARTIFACT 0x0020 #define TARGET_TYPE_RESOURCE 0x0040 #define TARGET_TYPE_FRIEND 0x0080 #define TARGET_TYPE_ANY 0xffff void targetInitialise(void); void targetOpenList(BASE_OBJECT *psTargeting); void targetCloseList(void); void targetSetTargetable(UWORD DroidType); void targetAdd(BASE_OBJECT *psObj); void targetKilledObject(BASE_OBJECT *psObj); BASE_OBJECT *targetAquireNew(void); BASE_OBJECT *targetAquireNearestScreen(SWORD x,SWORD y,UWORD TargetType); BASE_OBJECT *targetAquireNearestView(SWORD x,SWORD y,UWORD TargetType); BASE_OBJECT *targetAquireNearestObj(BASE_OBJECT *psObj,UWORD TargetType); BASE_OBJECT *targetAquireNearestObjView(BASE_OBJECT *psObj,UWORD TargetType); BASE_OBJECT *targetAquireNext(UWORD TargetType); BASE_OBJECT *targetGetCurrent(void); void targetStartAnim(void); void targetMarkCurrent(void);