/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _texture_h #define _texture_h extern iSprite tilesPCX; int makeTileTextures(void); int remakeTileTextures(void); void makeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, unsigned char *src); void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, unsigned char *src); int getTileRadarColours(void); void freeTileTextures( void ); typedef struct _tileTexInfo { UDWORD xOffset; // Offset into texture page to left hand edge UDWORD yOffset; // Offset into texture page to top hand edge UDWORD texPage; // Which textpage is the tile in? TileNumber/16 basically; } TILE_TEX_INFO; #define MAX_TILES 100 extern TILE_TEX_INFO tileTexInfo[MAX_TILES]; #endif