/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* Wrappers.h */ #ifndef _wrappers_h #define _wrappers_h typedef enum { TITLECODE_CONTINUE, TITLECODE_STARTGAME, TITLECODE_QUITGAME, TITLECODE_SHOWINTRO, TITLECODE_SAVEGAMELOAD, } TITLECODE; //used to set the scriptWinLoseVideo variable #define PLAY_NONE 0 #define PLAY_WIN 1 #define PLAY_LOSE 2 extern BOOL frontendInitVars ( void ); extern TITLECODE titleLoop ( void ); extern void clearTitle ( void ); extern void displayTitleScreen ( void ); extern void initLoadingScreen ( BOOL drawbdrop, BOOL bRenderActive); extern void closeLoadingScreen ( void ); extern void loadingScreenCallback ( void ); extern void startCreditsScreen ( BOOL bRenderActive); extern BOOL displayGameOver ( BOOL success); extern void setPlayerHasLost ( BOOL val ); extern BOOL testPlayerHasLost ( void ); extern BOOL testPlayerHasWon ( void ); extern void setPlayerHasWon ( BOOL val ); extern void setScriptWinLoseVideo ( UBYTE val ); extern UBYTE getScriptWinLoseVideo ( void ); // PC version calls the loading bar code directly. //#define LOADBARCALLBACK() loadingScreenCallback() #define LOADBARCALLBACK() #endif