Windstille Bugs =============== - Jane's hat is white, caused by one mesh using two textures, could be fixed in either the exporter or in the model itself - when Windstille is in windowed mode a window infront of it will cause graphical errors, this is caused by the non-pbuffer based lightmap rendering, implementing proper pbuffer would fix it - quickly tapping forward-back-hold down forward makes your character play the walking animation without actually moving anywhere - Pressing left (or right), jump and and run at the same time throws an exception that causes the game to exit: std::exception: No marker with name 'RightFoot' defined in action 'Stand' in general the game shouldn't crash when stuff isn't found, but instead fallback to placeholders and give a error message on the console # EOF #